QUOTE (Sparrowsmith @ Oct 20 2012, 03:47 AM)
I think VX but with XP-like sprites would work.
As for the elements, seeing as we're making it reaction based, there can be multiple trade offs.
Water and Fire would also react, for example.
So would water and metal...
In fact, water will react with most things. Stay away from it, it's a volatile and dangerous element.
Anyway, I feel like we can work most of the kinks out when it comes to testing. Some elements will react more than others, for example.
I like the idea of armor increasing your attack if a certain attack is used, but it should be % based. We don't want it to happen every time.
In fact, a cunning party will wear al fire armor, then cast a fire shield on themselves, and then cast a fire attack on themselves. This combination would increase the party's attack dramatically. However, without the fire armor, it would deal massive damage instead.
Here's another consideration. In RPGs arrows are often downplayed
. In addition to elemental traits, certain attacks should have status that would naturally follow, such as arrow attacks causing Bleeding (2-3 turn poison-like) damage.