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> + [ Mini - Map ] +, * Minimap created with script, no image file needed *
SowS
post Jan 13 2009, 10:34 PM
Post #81


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i thought that problem has been answered already...

instead of just "npc", try putting "MMEV npc"


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Zedna
post Jan 15 2009, 01:44 AM
Post #82


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Ok I just found a problem, if the event you wanna show in MiniMap does not have a graphic it doesnt work! You can still do it if you show an transparent graphic but I think it is quite a pain in the a** if you know what I mean! smile.gif
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Azuaya
post Jan 15 2009, 04:09 AM
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QUOTE (Zedna @ Jan 15 2009, 08:44 PM) *
Ok I just found a problem, if the event you wanna show in MiniMap does not have a graphic it doesnt work! You can still do it if you show an transparent graphic but I think it is quite a pain in the a** if you know what I mean! smile.gif

You can always create blank 96*128 (width, height) template and allow the event to use that graphic. Since your making the graphic set as (None) *at the top* then of course there is no point in adding a dot for it. (Unless your making a hidden item, but yea just create a blank 96*128 by pixel template.


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Royan_92
post Jan 15 2009, 08:32 AM
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awesome mini map, kind of reminds me of the mini map in the legend of zelda for nes:P. uhm i dont know if anyone else had a problem downloading the demo but i did, it just redirected me to the download page. maybe i just couldnt see the download link. anyways thanks for the script its awesome.
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Metalxgod
post Jan 15 2009, 03:52 PM
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Wow, thats just an aWsOmE Script!!!! thanks Worty!

This post has been edited by Metalxgod: Jan 15 2009, 03:58 PM
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Zedna
post Jan 16 2009, 03:56 AM
Post #86


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QUOTE (Azuaya @ Jan 15 2009, 01:09 PM) *
You can always create blank 96*128 (width, height) template and allow the event to use that graphic. Since your making the graphic set as (None) *at the top* then of course there is no point in adding a dot for it. (Unless your making a hidden item, but yea just create a blank 96*128 by pixel template.


Yeah, thats what I did anyways! smile.gif
I just wanted to inform the people that this problem exists! wink.gif
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Mickadell
post Jan 18 2009, 05:24 AM
Post #87


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Comment
Rate: Excellent

I love it, It is very basic and classic. Thank you very much your rate is Excellent 10/10.

Problem

Download link is broken.
Doesn't matter I figured out how to do it myself.
Attached File(s)
Attached File  Excellent.png ( 2.31K ) Number of downloads: 2
 
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Blackmorning
post Feb 1 2009, 08:47 AM
Post #88


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QUOTE (home352 @ Jul 23 2008, 05:46 PM) *
This script is great, but it'd be better if water tiles were their own color. When the character is on a boat or ship, it looks like they are going over unpassable tiles. I tried to change it myself, but failed so badly I had to replace the script.

I still plan on using this mini-map in the game I'm developing, though.


I imagine that most people use this for their world map. I was able to edit it to make water tiles appear a different color. Also forest tiles get their own color. Here's the edited script if anyone wants it. Thx Woratana for the great script


Attached File(s)
Attached File  vx_minimap.txt ( 13.35K ) Number of downloads: 50
 


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slycollins
post Feb 1 2009, 10:35 AM
Post #89



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hey guys,
ive got a problem with this script. not sure why im getting it when everyone else seems to just be able to plug n play...error message is as follows:

Script "Mini Map" line 186: NoMethodErrorOccured

undefined method '[]' for nil:NilClass


line 186 is as follows:
map_rect = Rect.new(@mmr[0], @mmr[1], @mmr[2], @mmr[3])

any idea what it is that im missing?
any input will help, thanks in advance
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DragoonX13
post Feb 12 2009, 10:28 PM
Post #90



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Not sure if I'm doing something wrong.
However, when I put "MMEV NPC" into an event (Using comments), it doesn't add that event to the screen, it changes the color of the map. For example, In the first map of my game there is an NPC nearby. Instead of there being a blue dot there, the map has a blue tint.
[Show/Hide] Screenshot




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NecroDaiki
post Feb 14 2009, 08:59 AM
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QUOTE (slycollins @ Feb 1 2009, 10:35 AM) *
hey guys,
ive got a problem with this script. not sure why im getting it when everyone else seems to just be able to plug n play...error message is as follows:

Script "Mini Map" line 186: NoMethodErrorOccured

undefined method '[]' for nil:NilClass


line 186 is as follows:
map_rect = Rect.new(@mmr[0], @mmr[1], @mmr[2], @mmr[3])

any idea what it is that im missing?
any input will help, thanks in advance


I have that same problem. Does anybody know how to fix it?


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redguy924
post Feb 14 2009, 06:54 PM
Post #92



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Umm i have a question how can player 2 move on the map it just stays there.
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jick6
post Mar 7 2009, 02:30 PM
Post #93



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This is awesome... and it looks extremely clean, too.

Though, I'm not sure if I'll use it that often. Probably only for towns. 'Cuz the map really murders the secrecy in dungeons.
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Darastrix
post Mar 7 2009, 03:22 PM
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When i try to use MMEV npc or enemy it just gives me an error

NameError occured while runing this script.

undefined local variable or method `npc' for #<game_interprenter:0x1735890>

and if i use parallel i get 0x19ec288

I tried using "" before and after MMEV npc with no errors,but nothing happened >.>


I figured out what I did wrong,Instead of pressing Comment on page 1 and typing
QUOTE
MMEV npc
I pressed script on page 3 and typed that,nice noob trap laugh.gif

This post has been edited by Darastrix: Mar 7 2009, 08:16 PM


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Trek
post Mar 8 2009, 06:38 AM
Post #95


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this is a completely awesome script, niice jobb.... i like it... peace... biggrin.gif
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Darastrix
post Mar 8 2009, 08:18 AM
Post #96


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Hmm,would it be possible to add the option of a button trigger to toggle the Map on or of?E.G X shows the Map,and pressing it again turns it off


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jcys810
post Mar 9 2009, 12:36 AM
Post #97


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You could make a Parallel Process Common Event.



Change the switches I used to whatever you wish to.

Also: Make sure it's the switch set up in the script.

This post has been edited by jcys810: Mar 9 2009, 12:37 AM
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Darastrix
post Mar 9 2009, 03:05 PM
Post #98


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QUOTE (jcys810 @ Mar 9 2009, 08:36 AM) *
You could make a Parallel Process Common Event.



Change the switches I used to whatever you wish to.

Also: Make sure it's the switch set up in the script.


I've been trying for 30 minutes and I still can't do it >.<


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jcys810
post Mar 10 2009, 12:24 AM
Post #99


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Edited it a little.

Here's a mini-demo with explainations.
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Darastrix
post Mar 10 2009, 07:41 AM
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Okay,Thanks a lot smile.gif


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