This script provides basic functionality for creating new actors during the game and updating existing actor information. Note that these are completely new actors, and won't be available for modification from the database side.
Choose your own actor face, character sprite, and class
Choose how to distribute bonus stats
Choose a name for your new actor
Easily customize your face/classes/character sprite choices
Lock or unlock classes from being selected
Acts as a very simple stat distribution system
Actor creation is accessed via script call
If you want to modify an existing actor, you must prepare the scene with an extra call
In the actor information screen, you can specify details about your new actor, distribute bonus stats, and choose a name.
At the top of the script there is some configuration. In particular, if you want to add more faces and character sprites, you just have to add the filenames to the lists. Note that I'm assuming you're using Ace's 4x2 sprite sheets.
You can also specify how much bonus stats actors start with using the simple stat distribution system provided.