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> Test Play Setup
Tsukihime
post Nov 9 2012, 10:57 PM
Post #1


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Test Play Setup
-Tsukihime

This script allows you to set some data when starting a new game, such as during test play. Basically, start-up scripts.

It allows you to specify starting information without having to change your project (eg: change your starting location, or initial levels), and you don't have to use the in-game switch/variable debug menu to set things up.

Things like
-setting switches
-setting variables
-setting actor levels
-setting player start location

If you think something would be useful to add, just mention it and I might add it so everyone else can use it as well without having to write it themselves.

Additions are being added as I think of things that are trivial but should not require you to go through extra effort just to accomplish.

Usage

Just add some custom values for the appropriate data.
For example, if you want to set switches 2, 3, and 7 when the game starts, you would just go to the Switches hash and say

CODE
Switches = {
   2 => true,
   3 => true,
   7 => true
}


The comments describe the format of the input. They are all hashes for the most part.

Download

http://db.tt/Q7J4xy7o

Features

-title skip
-set framerate
-set game resolution
-set switches
-set variables
-set starting location
-adding party members
-adding gold
-adding all items, weapons, and armors
-set actor levels

This post has been edited by Tsukihime: Nov 10 2012, 09:25 PM


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Jens of Zanicuud
post Nov 10 2012, 11:06 AM
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I think there's an error in your instructions:

CODE
Switches = {
   2 => true,
   3 => true,
   7 => true
}


I feel the text editor ate your ">" smile.gif

Jens


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Tsukihime
post Nov 10 2012, 11:20 AM
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Oh, you're right.
Seems like I forgot the > lol

This post has been edited by Tsukihime: Nov 10 2012, 09:25 PM


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TheBen
post Nov 10 2012, 01:28 PM
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Dangit. I was going to write this script myself eventually. smile.gif
Great work. Thank you for posting it.


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