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> Kingdom Hearts style HUD, Completely configurable, use your own custom graphics
BigEd781
post Nov 11 2009, 05:42 PM
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No method: 'stupid_title' found for `nil:NilClass'
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QUOTE (guzzleboy478 @ Nov 11 2009, 05:41 PM) *
QUOTE (BigEd781 @ Nov 11 2009, 06:04 PM) *
QUOTE (guzzleboy478 @ Nov 11 2009, 04:47 PM) *
This is such a great script BigEd! I was wondering though, were you planning on having this script show some states that are on the actor?


I thought about it, tried a few things, but I couldn't fit it into the display. I could always add the option, but a ton of icons going across the screen is a bit ugly. I also considered allowing the user to specify different face images for different states, but that gets a little messy to configure and most people will not be able to get the different images anyway. One thing I like about this script is that you do not have to make a circular face image, I do that part in code and it works really well. I suppose that I could just change the hue of the face image, i.e., if the player was poisoned I could show it tinged green, but there are states that don't really correspond to a color.


The face hue is a nice idea. I was thinking that you could limit the states to a small number, like 3. Couldn't you make it so that you can change the position of the sates just like you can do with the hp/mp text?


Sure, I could, but if we are only showing three I will just be asked to add more at some later time smile.gif. It is easy enough to do, so I think that I will add the option to display them (as well as a limit on how many can be displayed) and I will just turn it off by default.


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guzzleboy478
post Nov 11 2009, 05:47 PM
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Alright, that's fine by me. tongue.gif Can't wait until it's added.
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Seribr0
post Nov 11 2009, 09:59 PM
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Great script BigEd.....The script looks really good but when I put it in my script list like you said and put all the images in my pictures folder, it came up with an error when i start a new game.

The error says:~

Script 'HUD_by_BigEd781' line 683:ArgumentError occured.

wrong number of arguments(2 for 0)

Can you tell me how to fix it tongue.gif ?
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BigEd781
post Nov 12 2009, 10:08 AM
Post #24


No method: 'stupid_title' found for `nil:NilClass'
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@Seribr0: One of your other scripts is causing that. That line simply creates a new Font object. One of your scripts has changed the signature of Font::initialize and, well, that was a dumb thing to do and I can't fix their stupidity. What you should do is start removing scripts one by one until the problem goes away. When it does, you know which script was causing the problem.

BTW, to 'remove' a script, all you have to do is press Ctrl + A to select all of the text and then Ctrl + Q to comment it out. Do the same thing in reverse to replace the script once again.


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rgangsta
post Nov 12 2009, 03:28 PM
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Um..if I remember correctly, you said this would be useful with an ABS. How can I configure this to work with Vampyr SBABS? I did it before and I kept getting an error. sweat.gif


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BigEd781
post Nov 12 2009, 05:51 PM
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QUOTE (rgangsta @ Nov 12 2009, 03:28 PM) *
Um..if I remember correctly, you said this would be useful with an ABS. How can I configure this to work with Vampyr SBABS? I did it before and I kept getting an error. sweat.gif


I said that it *would* be useful with an ABS, I did not say that I went ahead and tested it with every ABS out there. If you find a bug I would like to fix it, but I need more information than "ummm... I get an error".

I really do want this to work with ABS scripts though, so the more info you can give me the better. If you want the turnaround to be *really* fast, please upload a project with the scripts you are using and a description of the steps necessary to reproduce the bug.


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rgangsta
post Nov 14 2009, 11:01 AM
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I don't want it to work with an ABS anymore. And I only got the error because I removed a vital part of the ABS system. It's a really beautiful script. I do, however, hope to use it in the future. Keep up the great scripting. tongue.gif


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BizarreMonkey
post Nov 15 2009, 06:02 AM
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I did see that Zelda HUD a little while after i posted about it, now i just feel silly. laugh.gif

Good work on the bugfix, I'll start testing it out now. biggrin.gif

Edit: so far, no bugs with Vlads ABS, though the game only has one character, so I'm not sure if it would work well with squad based.

Edit2: Tried it with Vampyr SBABS 9, and it has a conflict.

It's in this line of code

CODE
3312:    if @character.actor != nil and @character.actor.damage != 0


And here's a pic of the Error, it pops up when you start a new game.

[attachment=3372:Error2.png]

Hope this helps you figure out whats going on, that is on line 3312 of Vampyr SBABS

Apparently the Requiem ABS 8 works fine but ABS 9 is incompatible... strange.


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AngeliqueSama
post Nov 15 2009, 03:54 PM
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the screenshot pics expired


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BigEd781
post Nov 15 2009, 07:22 PM
Post #30


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The screenshots will be back once my bandwidth for the month is reset. That should be some time tomorrow.


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AngeliqueSama
post Nov 17 2009, 07:35 AM
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yay X3 nice script btw .-.


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Caboose2
post Nov 18 2009, 10:49 PM
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um i have a problem with this script everytime I try to start my game with it an error appeares saying line 43 nameerror occured unitailized constent HudConfig::Point can u help me please
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BigEd781
post Nov 18 2009, 10:55 PM
Post #33


No method: 'stupid_title' found for `nil:NilClass'
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QUOTE (Caboose2 @ Nov 18 2009, 10:49 PM) *
um i have a problem with this script everytime I try to start my game with it an error appeares saying line 43 nameerror occured unitailized constent HudConfig::Point can u help me please


You copied the script incorrectly. You probably copied the configuration section for the optional HUD instead of the script from the attached text file.


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Tsaku Mitsajuni
post Nov 21 2009, 12:32 AM
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It wont let me use it. some kind of alignment error
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BigEd781
post Nov 21 2009, 12:59 AM
Post #35


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QUOTE (Tsaku Mitsajuni @ Nov 21 2009, 12:32 AM) *
It wont let me use it. some kind of alignment error

It works. I have no idea what you mean by "alignment error".


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jojojo
post Nov 22 2009, 05:07 AM
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This is one of the most useful and customizable scripts i ever found, i´m going to use in my project.
But i have a little question: can you change it so it hides when you enter in a battle?
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Seribr0
post Nov 25 2009, 07:50 AM
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QUOTE (BigEd781 @ Nov 13 2009, 02:08 AM) *
@Seribr0: One of your other scripts is causing that. That line simply creates a new Font object. One of your scripts has changed the signature of Font::initialize and, well, that was a dumb thing to do and I can't fix their stupidity. What you should do is start removing scripts one by one until the problem goes away. When it does, you know which script was causing the problem.

BTW, to 'remove' a script, all you have to do is press Ctrl + A to select all of the text and then Ctrl + Q to comment it out. Do the same thing in reverse to replace the script once again.


Alright, It runs now sweat.gif ...The scipt that caused the error was a bestiary script by Falco. Any chance of modifiying the scripts so that they can run together pinch.gif ?


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BigEd781
post Nov 25 2009, 11:27 AM
Post #38


No method: 'stupid_title' found for `nil:NilClass'
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QUOTE (jojojo @ Nov 22 2009, 05:07 AM) *
This is one of the most useful and customizable scripts i ever found, i´m going to use in my project.
But i have a little question: can you change it so it hides when you enter in a battle?


huh.gif It does go away when you enter a battle...

QUOTE
Alright, It runs now sweat.gif ...The scipt that caused the error was a bestiary script by Falco. Any chance of modifiying the scripts so that they can run together pinch.gif ?


I can take a look. Want to save me some time and give me a link?


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sal_galus
post Nov 26 2009, 09:23 PM
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This is a nice battle system but I was wondering if anyone knows if there is anything I can do about the game crashing when I place monsters on my world map when it works fine on other inside maps?

I wanted to know if there is some scale limit to the entire map for the ABS to work or should I change something?


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Seribr0
post Nov 26 2009, 10:39 PM
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QUOTE
Alright, It runs now sweat.gif ...The scipt that caused the error was a bestiary script by Falcao. Any chance of modifiying the scripts so that they can run together pinch.gif ?

QUOTE
I can take a look. Want to save me some time and give me a link?


To the bestiary script ?

then here it is ~~~

http://www.rpgrevolution.com/forums/index....amp;hl=Bestiary

This post has been edited by Seribr0: Nov 26 2009, 10:40 PM


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