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> Blizz-ABS v2.7, Language: RGSS | Updated: November 28, 2009
Blizzard
post Nov 21 2007, 07:47 AM
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Blizz-ABS

Package download: Most recent Blizz-ABS version from Chaos Project
Language: Ruby Game Scripting System (RGSS)
Author: Blizzard
Version: 2.7
Posted: November 22, 2007
Updated: November 28, 2009

Using this script in your game will allow you to carry out battles on the map. Examples on commercial games for an ABS are The Legend of Zelda (various Nintendo consoles), Secret of Mana (SNES), Diablo 2 (PC), etc. Active Battle System also means real-time battle on the map.
This ABS has a many advanced features to help you and allow you creating high quality games, is easy to use and is very flexible.
Note that this ABS is merely a very powerful tool. It is up to you to make your game awesome using this tool. More information can be found in the manual or here.

Package download

Post anything related to the script in this topic.
- You may ask for support, but do not always expect an answer from the author of the script (however, other skilled scripters may provide assistance where possible).
- Please report any bugs if you find any, so the script may be fixed to work properly.
- Feel free to suggest new additions or improvements to the script.
- Feel free to post other comments regarding this script.

Often people use my scripts, but they don't work right because they are not in the right order. This topic has a list of my scripts and they order they should be added in the script editor.

If you have been using a version older than 2.6, Blizz-ABS Config 2.6 and higher will not be able to load your saved configuration files from versions before 2.6. Instead of the original Blizz-ABS Config use Blizz-ABS Config Legacy which can be downloaded from here:
Blizz-ABS Config Legacy 2.7
Use this only if you have configurations which you don't want to create again!
It is recommended that you switch to the actual Blizz-ABS Config as soon as possible because Blizz-ABS Config Legacy will not be supported for too long.

The following links will lead you to various Blizz-ABS plugins (in alphabetical order):

Action Recharge Times
Auto-Targeting
Critical Sound
EXP in HUD
Field of Aether System
Kill Count
Landith's Blizz-ABS Party HUD
Quick Weapon Switch
Random Action Sprites
Rapid Fire
Secondary Weapon
Winkio's Blizz-ABS Party HUD
Z-HUD

Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support here, try at my site.


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Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
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dog199200
post Nov 21 2007, 10:37 PM
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Stupid question....this is a very nice system but is there a way to get it back to the normal controls because its control system is really hard to use.
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SeeYouAlways
post Nov 22 2007, 03:28 AM
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Hello dog199200,

I have contacted the author of this script, Blizzard to provide support for your question. Hopefully his response will be positive and help you out on this matter.

Thank you!


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SeeYouAlways
post Nov 22 2007, 07:34 AM
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Okay, he agreed to help. smile.gif

For now he says to read the manual that is included in the package of the script.

"There's an option in the "Controls" module, just below the header. It says "DISABLE_DEFAULT_CONTROLS" or something similiar. Simply set the value to false and the default controls will be working as well along with Blizz-ABS. He can also configure the controls just below. How to can be found in the manual as well."

I think he'll be around soon to help, so sweet!


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dog199200
post Nov 22 2007, 10:28 PM
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Well I seen the disabling part and set it to false but the default wont word and i cant say that i would know the original controls.


Edit: Also I have a question.. I noticed that when you click 'Esc' it asks 'Menu', 'AI Setup', 'Controls', and 'Cancel'. But what i'm wondering is what does it mean by AI Setup?

This post has been edited by dog199200: Nov 23 2007, 12:50 PM
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SeeYouAlways
post Nov 25 2007, 12:05 AM
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Probably allows you to set up how the computer enemies act when you are battling them.


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dog199200
post Nov 25 2007, 02:57 AM
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so is it part of the code somewhere, if so i would like to use the AI setup is supplied. If not don';t worry about it, sorry for bugging you i know your just the messenger and i dont want to make this hard on you.
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dog199200
post Dec 2 2007, 06:22 PM
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((To Blizzard))

Hey umm also i have a suggestion. I would like to make a request for the ABS system that would make it a really great system, well better then it is. Here is a request i have made and if done right it would be awesome in the system:

http://www.rmxp.org/forums/showthread.php?t=32293

and I was redirected to this script, but it is its own ABS system so I am going to redirect you to it for a reference i guess.

http://www.rmxp.org/forums/showthread.php?t=33333

I know this maybe hard but it would come out really great and with your ABS it would make it more like realistic. I hope you take it into consideration and if you need info about it just ask..
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SeeYouAlways
post Dec 2 2007, 07:07 PM
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Okay, I asked him again... He should be coming over...


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dog199200
post Dec 3 2007, 04:31 PM
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ya i understand that, but maybe your AI Setup when done would be what i'm looking for... I would use the other code with yours and what not but i was thinking that it would cause an error. And really the only controls that I would want to be normal are the movement keys thats the hardest part of using your system, but major props on the system, i have tried so many and it works the best!
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Blizzard
post Dec 4 2007, 12:14 AM
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To make the arrow keys for movement simple set the appropriate key configuration to this here:
CODE
    UP       = "[D_Up]" # move up
    LEFT     = "[D_Left]" # move left
    DOWN     = "[D_Down]" # move down
    RIGHT    = "[D_Right]" # move right

You can turn on the DISABLE_DEFAULT_CONTROLS option then, since you don't need the other default keys.


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Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
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dog199200
post Dec 7 2007, 10:55 PM
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ok ty, and can you plz keep me up to data for when the AI system gets done?

Edit: Also is there a way to get the minimap, and the set skills huds to auto show?, ok i found out how to get Enter to confirm, and to get the spacebar to attack, but is there a way for the space bar as a comfirm as well as enter?

This post has been edited by dog199200: Dec 7 2007, 11:05 PM
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Blizzard
post Dec 8 2007, 07:34 AM
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Sure.
CODE
CONFIRM = "[Enter, Space]" # confirm

BTW, I suggest you don't use one key for two things like Space for attacking and confirming or the character might do an attack each time you press Space to confirm.

If you want the hotkey bar and the minimap to show at the start of the map, simply make a parallel process and make a "Call Script" command with following code:
CODE
$game_system.minimap = 1
$game_system.assignment = true


Of course I'll keep you up to date. In fact, the admin will as the newest version at my forums will appear here soon as well. I've been working on the AI yesterday and made the basic movement possible along with basic perception and leader control (what that is will be revealed upon release wink.gif ). This was the easy part as I only had to reformat the old AI. Now comes the hard one where I need to make the enemy decide actions and everything related to it like observation experience, battler rating, etc. Not to bother you with internal implementation details now. xD

This post has been edited by Blizzard: Dec 8 2007, 07:34 AM


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dog199200
post Dec 8 2007, 12:52 PM
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na its no problem smile.gif and as for the same key for the same thing...it works great, it doesn't mess up anything. Then again when i asked you for how to set it up I was trying to set it up like most games when the same button it to attack, select, and cancel, but i can't do it for cancel because it would cancel its self out. but thanks smile.gif
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Blizzard
post Dec 9 2007, 06:13 AM
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Must be the part of code that sets the in_battle flag to false when an event is running. Blizz-ABS battle controls don't work during that time. I implemented that after the last time I tried putting action and attack on the same key.

EDIT:

1.1.0.2 is out. I had to do this release because of a little change in the new Tons of Add-ons v6.02b so it could work well with it.

This post has been edited by Blizzard: Dec 10 2007, 08:43 AM


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Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
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SeeYouAlways
post Dec 11 2007, 04:15 AM
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Okay, updated the script page with the new version numbering system >_<. Thanks!


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Blizzard
post Dec 11 2007, 06:38 AM
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Yeah, that, too. I decided it yesterday. Blizz-ABS 2.0 will simply be too different from Blizz-ABS 1.0, hence the new version numbering. xD


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Please keep in mind that I have retired from RMXP and that I am not active here anymore! If you can't get any support for my scripts here, try at Chaos Project.
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darkhamsterlord
post Dec 24 2007, 06:50 PM
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This is a noobish question, but I can't figure it out.

I read the manual about 20 times, and I just don't understand how to get weapons and skills to work. If someone could just give me a brief explanation?

At first I thought I was supposed to change the bits of code, like replacing ID with the appropriate number, but not only would that limit me to one weapon and one skill, but when I tried to test, it said there was an error in the code, so I set it back to ID.

If anyone could help, I'd really appreciate it biggrin.gif
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SeeYouAlways
post Dec 24 2007, 07:50 PM
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Demented Moogle
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I am just here to tell you that Blizzard (the author of this script) is away at the moment because of Christmas and whatnot, but I'm sure he'll be back soon to help you out here!


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thelionx
post Dec 26 2007, 09:40 AM
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can i get the sprites for this ABS somewhere? (especially the attack and defend sprites)
any help would be really appreciated.
Thanks before!
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