QUOTE (Jens of Zanicuud @ Jan 2 2013, 05:33 PM)
Good point. Well, okay, the technical aspect is quite good, so let's focus on the story.
The idea is quite good, a looping story isn't exactly common, so it's certainly welcome
The main point is: a certain number of choices open a path, a different path for each character.
Each time, the story begins from the beginning (don't care about the pun) again for a specific reason, and this is really good (honestly, I haven't found any games like that so far... each of them - the one I'm making is no different - force the player to restart from the beginning as it was a sort of parallel universe). if you were able to connect everything, I'd clap my hands and put my thumb up
Honestly, I couldn't completely understand your... answer.
What kind of advices do you need?
To give some help, I'd need to know some more details about the plot...
I guess I can fill you in with the basic plot.
It's about a boy living in a small village on the edge of his country. People were told to never leave the village and the ones that did never returned. But he was curious, so him and a friend head to the outskirts to explore and find themselves in a cave. Within this cave they discover creatures that they'd never seen before. These creatures attacked them relentlessly but they escaped alive. When they tried to tell this to people within the village, no one would believe them. The more they tried to look into it, the more suspicious people began to act. Eventually, the village was attacked and everyone in the village was killed besides the main character and his best friend, who once again escape alive, thanks to the help of a mysterious warrior. They then discover that the creatures were controlled by the government to keep cizitens of a city/town/village within their city/town/village. It was used as a sort of hidden dictatorship. No one knew what was outside of their homes. Just that whatever was out there was dangerous. The main character then becomes homeless and wanders around the land for people to help him take over the government.
This is the basic premise of the story, of course there is a lot more to it than that. Essentially, once the player leaves his village, the game truly begins and you begin meeting other characters where you can build up relationships with them and go down a path. I plan for 6 routes to be available by the games completion and I have currently planned five of the scenarios and a few scenes within them.
What I need help with is making the dystopian side of the story clear. I feel that at the moment the dystopian side isn't quite clear in the story and I truly need help with making it much more obvious.
If you want to hear the scenarios for the different routes, I will gladly tell you.