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> The Project Zelda Engine (aka Zelda Starter Kit)! *With Download Links & Pictures*, Thursday 22 September 2011 - The Update Patch #3 has been released!
SilentResident
post Jan 1 2013, 06:35 PM
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Now that everyone in the PZE Team is gone for a break from PZE and enjoys relaxation those days of the Christmas and the New Year, I got the free time and the opportunity to give some attention to the poor or low quality icons and graphics of the engine, and I gave them new looks.

But I am not sure if the people will like them. Here they are!

Dungeon Compass


Dungeon Small Key


Stone Slab and Stone Slab Fragment


Dungeon Map


Don't worry if the icons are of different sizes - some of them are for display in the game's Text Message dialog Boxes.

Hope they are good. Enjoy!

And by the way, Happy New Year! smile.gif

This post has been edited by SilentResident: Jan 1 2013, 06:36 PM


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kayden997
post Jan 2 2013, 05:33 AM
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I'm not sure why, but I sorta liked the old stone slab fragment better... Maybe because of it's simplicity.
Although, I cannot say the same for the map. The new icon definitely fixed it up.
Great work and progress as usual... Even though I haven't tried the system yet. I just love seeing the fun little updates


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SilentResident
post Jan 2 2013, 08:37 PM
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The Project Zelda Engine Team is proud to announce the addition of one more form to the engine! The famous Bunny Link's Form!




The Bunny Link Form, which is triggered by force as soon as 2 Conditions are met:
Conditions for transforming into a Bunny Link:
1) Enter a Dark World-classified map.
2) Moon Pearl (Accessory Item) is not in Link's Inventory.

As soon as both conditions are met, Link will forcefully transform into the Bunny Link!
Bunny Link has very restricted abilities in his possession.

Bunny Link can:
-Move/Run around
-Talk to People or Open Treasure Chests
-Interact with events.
-Read and/or perform other intelligent actions
-Lift objects, based on the level/power of his Gloves.
-Wear different clothes (Green, Blue, Red Tunics)
-Use the Magic Mirror (Non-offensive Weapon)
-Use Bottles
-Climb Stairs - Jump down the cliffs.

Bunny Link can't:
-Use any weapons, including Primary (Sword and Shield) and Secondary weapons (Bow, Bombs, etc)
-Swim in Deep Water/Sea

So, if you had any weapons in the buttons that aren't the Magic Mirror or Bottles, before Link turns into Bunny Link, they will automatically become disabled and grayed out (except their Ammo Counters for obvious reasons).







Enjoy!


Update: Hehe, thanks kayden997 for your feedback happy.gif All the icons, both new and old ones, are stored in the PZE's folder for everyone to pick up which ones he likes to use in his games! smile.gif

This post has been edited by SilentResident: Jan 2 2013, 08:43 PM


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Resource Dragon
post Jan 2 2013, 10:34 PM
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This project has always interested me, and I tried it once. But it was incredibly laggy. (Around 2-3 frames/sec)

Has this been fixed, or was it just processing power on my side?


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Baffou
post Jan 3 2013, 12:15 AM
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Resource Dragon :
I think you playtested the UP3 version of PZE,
The UP4 version (the one the team is currently working)
is far less laggy, especially because it's mostly scripted and less evented.
You can dowload it to PZE Main site to get an idea of it.
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Resource Dragon
post Jan 3 2013, 11:47 AM
Post #1606


Dragon has RAWR. So... RAWR.
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QUOTE (Baffou @ Jan 3 2013, 12:15 AM) *
Resource Dragon :
I think you playtested the UP3 version of PZE,
The UP4 version (the one the team is currently working)
is far less laggy, especially because it's mostly scripted and less evented.
You can dowload it to PZE Main site to get an idea of it.


Sounds good. Yea, it must have been because it was event heavy, that makes sense. I'll take another look at it when I have some time. thumbsup.gif


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Klokinator
post Jan 3 2013, 03:14 PM
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Trust me, it's very quick and playable now.


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SilentResident
post Jan 8 2013, 08:14 AM
Post #1608


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Morning or evening, dear people! The PZE team is happy to share some info of our progress, today! smile.gif

The Gossip Stones are implemented to Project Zelda Engine! smile.gif

Hit them with your sword and they will shake (see picture above) and tell you the current time! Or bomb them to rocket them to the sky! Or simply wear the Mask of Truth and let those mysterious Sheikah stones reveal information that they've heard, give helpful hints, or even reveal the locations of treasure chests, to you!



Upon talking to them with the Mask of Truth equipped, the hit's or tip's message will always start with the following phrase:
"The mystical stone responds to the mask and speaks to you. ...But its words are heard in secret..."

Upon hitting them with a sword, they will say "Boing-oing!" and tell you info about the game, such as the current time of day, etc.

Various information you may get from the Gossip Stones include:




-------------------------------------------------
The Sword Spin Attack is now complete! smile.gif
In PZE, now, each Sword has its own spin attack graphic and animation.
The Spin Attack also has different radius and power, per sword, based on that blade's strength and size (shortblade, blade, longblade, etc)!

The Kokiri Sword's Spin Attack animation in an artwork:


and the Kokiri Sword's Spin Attack animation in Project Zelda Engine:

Master Sword's Spin Attack in game:



-------------------------------------------------
The Earth Temple's Dungeon Map Layout now has been set!
Our team now makes progress at setting up the dungeon's layout, so it can feature as many weapons and items as possible, for the gamers to be able to test their weapons and their capabilities, by solving small puzzles!



The PZE's Earth Temple is using the Earth Medallion's symbol for the dungeon's map layout, and thus, respecting a tradition in the Zelda game series that started with Zelda 1's dungeons and continues to that day!
A basement and a second floor are planned too, although in this picture only the 1F is displayed for now.


Enjoy!


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Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
The official website here: zeldaengine.net
Download it here: www.rpgrevolution.com
Download it here: www.rmrk.net
Download it here: www.rmxpunlimited.net
Download it here: www.creationasylum.net
Download it here: www.zfgc.com
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Zinx10
post Jan 8 2013, 12:18 PM
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Will the gossip stones fly into the air after a bomb explosion like in OOT?

This post has been edited by Zinx10: Jan 8 2013, 12:18 PM


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SilentResident
post Jan 8 2013, 07:38 PM
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QUOTE (Zinx10 @ Jan 8 2013, 10:18 PM) *
Will the gossip stones fly into the air after a bomb explosion like in OOT?



Exactly! And you can see the shadow of them on the ground until they vanish biggrin.gif


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The official website here: zeldaengine.net
Download it here: www.rpgrevolution.com
Download it here: www.rmrk.net
Download it here: www.rmxpunlimited.net
Download it here: www.creationasylum.net
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Rukiri
post Jan 8 2013, 08:30 PM
Post #1611


emerge -avt awesome! Wait... it brings me.... HERE?!
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Photoshop, saves so much time doesn't it? thumbsup.gif
Lookin good dude!

QUOTE (SilentResident @ Jan 8 2013, 09:14 AM) *
Morning or evening, dear people! The PZE team is happy to share some info of our progress, today! smile.gif

The Gossip Stones are implemented to Project Zelda Engine! smile.gif

Hit them with your sword and they will shake (see picture above) and tell you the current time! Or bomb them to rocket them to the sky! Or simply wear the Mask of Truth and let those mysterious Sheikah stones reveal information that they've heard, give helpful hints, or even reveal the locations of treasure chests, to you!



Upon talking to them with the Mask of Truth equipped, the hit's or tip's message will always start with the following phrase:
"The mystical stone responds to the mask and speaks to you. ...But its words are heard in secret..."

Upon hitting them with a sword, they will say "Boing-oing!" and tell you info about the game, such as the current time of day, etc.

Various information you may get from the Gossip Stones include:




-------------------------------------------------
The Sword Spin Attack is now complete! smile.gif
In PZE, now, each Sword has its own spin attack graphic and animation.
The Spin Attack also has different radius and power, per sword, based on that blade's strength and size (shortblade, blade, longblade, etc)!

The Kokiri Sword's Spin Attack animation in an artwork:


and the Kokiri Sword's Spin Attack animation in Project Zelda Engine:

Master Sword's Spin Attack in game:



-------------------------------------------------
The Earth Temple's Dungeon Map Layout now has been set!
Our team now makes progress at setting up the dungeon's layout, so it can feature as many weapons and items as possible, for the gamers to be able to test their weapons and their capabilities, by solving small puzzles!



The PZE's Earth Temple is using the Earth Medallion's symbol for the dungeon's map layout, and thus, respecting a tradition in the Zelda game series that started with Zelda 1's dungeons and continues to that day!
A basement and a second floor are planned too, although in this picture only the 1F is displayed for now.


Enjoy!


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Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

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SilentResident
post Jan 9 2013, 06:41 AM
Post #1612


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Photoshop and Gimp are our best friends! As long as we know how to use them! ;D


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Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
The official website here: zeldaengine.net
Download it here: www.rpgrevolution.com
Download it here: www.rmrk.net
Download it here: www.rmxpunlimited.net
Download it here: www.creationasylum.net
Download it here: www.zfgc.com
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Klokinator
post Jan 10 2013, 01:34 PM
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@Rukiri, please don't quote whole posts for no reason. It's almost asinine when people have to scroll past a looooong post twice just because a person or two decided to quote them >:|


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Ratty524
post Jan 10 2013, 01:44 PM
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I'm excited for the next release!

Anyway, how easy would it be to replace the graphics of this starter kit? I kind of want to do a similar game with this engine that isn't Zelda.


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QUOTE (gamezerstudios @ Jan 18 2010, 03:29 AM) *
i don't like blogs last time i got one my desktop blew up!

ROFL!!

Dragons and Eggs! Please click :3

Weird Dragon is weird.Pretty Dragon is pretty.
Midjet Dragon is a midget.Cool Dragon is cool.
Awesome Dragon is AWESOMEOkay Dragon is... Meh
UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!?
Another Pretty DragonPrettier Dragon
WOAH BADASS!Woah... Same as before. >_>
Ooh it's a godly looking dragon!Ooh, it's a dragon prettier than the other two!
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Resource Dragon
post Jan 10 2013, 01:45 PM
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Dragon has RAWR. So... RAWR.
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QUOTE (Klokinator @ Jan 10 2013, 01:34 PM) *
@Rukiri, please don't quote whole posts for no reason. It's almost asinine when people have to scroll past a looooong post twice just because a person or two decided to quote them >:|


Two words.

Spoilers.


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Ratty524
post Jan 10 2013, 01:47 PM
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QUOTE (Resource Dragon @ Jan 10 2013, 01:45 PM) *
QUOTE (Klokinator @ Jan 10 2013, 01:34 PM) *
@Rukiri, please don't quote whole posts for no reason. It's almost asinine when people have to scroll past a looooong post twice just because a person or two decided to quote them >:|


Two words.

Spoilers.

That was one word, but two syllables.


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QUOTE (gamezerstudios @ Jan 18 2010, 03:29 AM) *
i don't like blogs last time i got one my desktop blew up!

ROFL!!

Dragons and Eggs! Please click :3

Weird Dragon is weird.Pretty Dragon is pretty.
Midjet Dragon is a midget.Cool Dragon is cool.
Awesome Dragon is AWESOMEOkay Dragon is... Meh
UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!?
Another Pretty DragonPrettier Dragon
WOAH BADASS!Woah... Same as before. >_>
Ooh it's a godly looking dragon!Ooh, it's a dragon prettier than the other two!
... Okay seriously what the hell is this thing?


thank you Holder for the card!


Feast your eyes on the failure!


Best Thread Ever Made
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Klokinator
post Jan 10 2013, 02:03 PM
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I'm fairly certain RD was trolling and you are now the trollee. How does it feel.


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Alejo_89
post Jan 10 2013, 03:03 PM
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Will you implement the engine of movement pixel by pixel in 8 directions, (events and hero) like in the originals one (not square by square like in rpg maker)?

Engine ---> http://downloads.rpg-palace.com/details.php?id=4
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Resource Dragon
post Jan 10 2013, 03:04 PM
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QUOTE (Klokinator @ Jan 10 2013, 02:03 PM) *
I'm fairly certain RD was trolling and you are now the trollee. How does it feel.


This.

But I was being serious, besides. You could really reduce screen scrolling by using spoilers when you update your thread.


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Ratty524
post Jan 10 2013, 03:14 PM
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QUOTE (Klokinator @ Jan 10 2013, 02:03 PM) *
I'm fairly certain RD was trolling and you are now the trollee. How does it feel.

Wait, what?
I think a joke just flew by my head. D:


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QUOTE (gamezerstudios @ Jan 18 2010, 03:29 AM) *
i don't like blogs last time i got one my desktop blew up!

ROFL!!

Dragons and Eggs! Please click :3

Weird Dragon is weird.Pretty Dragon is pretty.
Midjet Dragon is a midget.Cool Dragon is cool.
Awesome Dragon is AWESOMEOkay Dragon is... Meh
UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!?
Another Pretty DragonPrettier Dragon
WOAH BADASS!Woah... Same as before. >_>
Ooh it's a godly looking dragon!Ooh, it's a dragon prettier than the other two!
... Okay seriously what the hell is this thing?


thank you Holder for the card!


Feast your eyes on the failure!


Best Thread Ever Made
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