"Can the remnants of our past lead us to a future...?"
Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.
STORYLINE:
Story
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”
The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…
“How can this be? Is it truly possible that the world be so small?”
Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.
Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!
CHARACTERS:
Characters
Name: Aldain Age: 18 Job Class: Hero The Hero is formidable in both might and magic. Holy blood runs through his veins and he is an essential part of any team. The Hero also has the most well-rounded stat growth in the game, and while not too hard to train in early levels, requires a lot of experience points as he grows in level. The Hero can be equipped with most weapons and armor.
Aldain lives in the land of Erdrich, not far from the castle. He lives with his mother, Sarah, who has recently come down with a terrible sickness. He is willing to put his life on the line to find a way to save her.
Name: Oruba Stacain Age: 53 Job Class: Mage The Mage is formidable in attack magic. Mages excel in devastating their enemies with powerful magic. They can even fall back upon various support spells to aid in battle. This learned mage has a low attack, defense and agility rating but excels in intelligence. The Mage takes a fair amount of time to level. The Mage can use whips and staves and be equipped with small shields and lightweight armor.
Oruba was born in Rhemhage Village, older brother to the current mayor. He resents his brother for everything he stands for. His brother took over the village when his parents suddenly died. Blaming their death on his brother by bearing witness to the crime, Oruba has turned his back on his brother. When evil threatens his hometown, though, he is all too eager to defend it, as long as it wasn't a request by the mayor.
Name: Melody Age: 24 Job Class: Maiden The Maiden is a supplemental character who aids her allies by using detrimental magic on the enemy and raising one's own stats. However, her spell list is limited. She has a high amount of strength and agility, but defense and intellect lack slightly. She levels fairly quickly. She can be equipped with a wide array of heavy weaponry and can wear lightweight armor.
Melody is the upbeat daughter of Yardrick Village's mayor. She met a tragic end at the hands of the basilisk, a devastating beast borne of black magic. By purging the land of this foul beast, you lift the petrification and in her gratitude and eagerness to leave home, she offers to join you on your quest. She had studied to become a priest before leaving. Not much else about her past is known...
FEATURES/PLANNED FEATURES:
Features
- Breeding system akin to Dragon Warrior Monsters. At certain points of the game, it will be possible to recruit monsters to join your team. Eventually, you will unlock the breeding center in which you can breed your monsters together to create newer and more powerful offspring. In addition, there will be monster masters that will offer up their own monsters to breed with one of yours. - Alchemy Pot - Mini-Games - Dynamic party system: The final member of one’s team will consist of a wide variety of available monsters. At a certain point in the game you can swap out your team to mix and match to your choosing. - Scripts to make the game feel and play like a Dragon Quest game.
SCREENSHOTS:
Screenshots
Aldain's bedroom The monster library A fierce battle! Life couldn't get much better! The seaside city The great pyramid of Bariden Religious Disaster
Let me start with the bad things: Your story could use more substance.
Here are the good things: EVERYTHING. I'm a real sucker for non-rtp and retro graphics, so you have grabbed my interest immediately with them. Features and characters do a good job of representing the DQ series. That is a big compliment for you as I am quite a fan of the series myself, starting way back in the days when it was called Dragon Warrior.
Keep us updated.
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Click any of the images below for info about some of my COMPLETE games:
Or, you can visit my website to see and download even more of my games!
Let me start with the bad things: Your story could use more substance.
Here are the good things: EVERYTHING. I'm a real sucker for non-rtp and retro graphics, so you have grabbed my interest immediately with them. Features and characters do a good job of representing the DQ series. That is a big compliment for you as I am quite a fan of the series myself, starting way back in the days when it was called Dragon Warrior.
Keep us updated.
I'm glad you like it! I have the story all planned out in my head, but I haven't exactly put it into writing. I'll see what I can do to provide more of the story to you guys.
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Dang! This looks very epic for VX. I can't wait to see how well it plays. Although I'm trying to decide which I like the best (the tilesets, the battle system, or the text).
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QUOTE (Orias Obderhode @ Jul 18 2011, 11:12 PM)
Updated the OP with more information and provided a download link for a demo!
Progress is coming on pretty nicely! I'm also gonna see about moving this thread to Long Demos.
I've downloaded the demo but when I start the game it's just the standard VX menu and it doesn't show any letters. Same goes for the character creation system.
Updated the OP with more information and provided a download link for a demo!
Progress is coming on pretty nicely! I'm also gonna see about moving this thread to Long Demos.
I've downloaded the demo but when I start the game it's just the standard VX menu and it doesn't show any letters. Same goes for the character creation system.
Did you download the font, PressStart2P, that I linked to?
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QUOTE (Orias Obderhode @ Jul 19 2011, 07:22 PM)
QUOTE (SillyHollow @ Jul 19 2011, 12:47 PM)
QUOTE (Orias Obderhode @ Jul 18 2011, 11:12 PM)
Updated the OP with more information and provided a download link for a demo!
Progress is coming on pretty nicely! I'm also gonna see about moving this thread to Long Demos.
I've downloaded the demo but when I start the game it's just the standard VX menu and it doesn't show any letters. Same goes for the character creation system.
Did you download the font, PressStart2P, that I linked to?
Oh dear.... I'm that typical: "Read the first sentence and that's it" kinda person... I downloaded it now and it works like a charm... ;-) :-)
I apologize for anyone who came across this bug, but I found a game stopping error in the demo I released. In the Sacred Shrine in the Trials of Greed, any Warp Portal will cause the game to crash, effectively preventing you from going any further.
You'll need to download and place the file, Sacred Shrine, into the game's BGM folder. Right before submitting my game to the site I had to convert all my MP3s to OGG files because of extraction issues, and I missed an instance of the Sacred Shrine.wav in the game. I deeply apologize for any inconvenience! (You probably can just rename any wav you have as "Sacred Shrine" and it work fine too).
Updated OP with this information as well.
This post has been edited by Orias Obderhode: Jul 19 2011, 06:39 PM
Although what I've played is really good I've gotten a couple of errors, the first one caused the game to crash when i tried to cross the bridge just north of your house (I think it was something about the missing file presentday.wav I think even though there is a OGG file for it) but I can't go back and check to see what it is for definate because when I try to load the game I get this error:
Script 'Caterpillar' line 159: NoMethodError occured.
undefined method '[]' for nil:NilClass
So until thats fixed I can't really play this game, i don't know if anyone else is getting these errors either.
Although what I've played is really good I've gotten a couple of errors, the first one caused the game to crash when i tried to cross the bridge just north of your house (I think it was something about the missing file presentday.wav I think even though there is a OGG file for it) but I can't go back and check to see what it is for definate because when I try to load the game I get this error:
Script 'Caterpillar' line 159: NoMethodError occured.
undefined method '[]' for nil:NilClass
So until thats fixed I can't really play this game, i don't know if anyone else is getting these errors either.
Hmm! I'm looking into the issues now! I hate I didn't figure out what needed to be done sooner.
I had play tested my game thoroughly before I converted the mp3s and wavs to OGG vorbis files. Then I thought I was very careful about fixing all sound related issues. It seems that that caterpillar script error is caused by walking across that bridge (I don't understand why though), so I will be correcting these issues as soon as possible! EDIT: (4:25 PM EST) I have fixed the issues you found, Magicbow, and did a full play-through of the game myself for good measure. I can say with pretty good certainty that the game is working as intended now.
I updated the OP with information below to download either the new version or the required fixes for 1.1!
Version 1.1: Because of various errors that have been reported, I decided to go back through the game and make sure everything is working as intended. I did a full play-through of the game and can safely say that version 1.1 should cause no errors. All instances of music should be in OGG format. In addition, I have made various graphical fixes and added a few new NPC types to add variety.
1.1 also brings the third region, Cardial. You would be able to complete most of the region. Because it is not finished, I would advise ending the demo when you clear the Rhemhage Region.
You can download Version 1.1 here! The font PressStart2P is included in the ZIP file.
-------------------------------------
However, I realize 112 MB may be a large download for some people. So to prevent you from having to download the game again, another way to fix the demo would be to download the 1.0 Fix.zip here. Then, just place the contained .wav files (Present Day, Castle, Curse and Sacred Shrine) into the game's BGM folder. The required font, PressStart2P, is included in this zip file as well!
I deeply regret that I had to do so many fixes of this nature, but home that the community can enjoy my demo!
This post has been edited by Orias Obderhode: Jul 20 2011, 12:25 PM
Well I managed to copy the game save file across and continue playing and I got about an hour in (again what I've seen is really good its feels authentic in the style of a nes RPG, my only gripe is the (lack of) title screen). However I took a break and came back only to the find this same error again when I tried to load the game.
Script 'Caterpillar' line 159: NoMethodError occured.
undefined method '[]' for nil:NilClass
You are probably as confused as I am over this issue
Well I managed to copy the game save file across and continue playing and I got about an hour in (again what I've seen is really good its feels authentic in the style of a nes RPG, my only gripe is the (lack of) title screen). However I took a break and came back only to the find this same error again when I tried to load the game.
Script 'Caterpillar' line 159: NoMethodError occured.
undefined method '[]' for nil:NilClass
You are probably as confused as I am over this issue
I'm glad you're enjoying it, and I'm working on that title screen now!
That error is really confusing me though! I couldn't recreate it no matter how many times and saved and quit the game after I fixed that sound error... By chance, are you playing the old version with the fixes or the new 1.1 version?
EDIT: It's amazing how difficult this program (mainly scripting :x) can be! When I ran the game in the player, I could recreate the error every single time I "Quit Game" as opposed to just "Quitting" to the Title Screen. However, in Test Play, it doesn't matter what I do, I can't recreate the error. So, I looked on the web and I found what I believe will fix the issue. For the time being, I am taking down the download link. I will do my best to get a link up and running again.
I've been searching all over forums and there seems to be an error with the Woratana's Caterpillar script. I'll do what I can do to get the problem corrected. I've found a small bit of hope regarding the issue, but I need to be absolutely certain that this error is gone before I release another demo.
This post has been edited by Orias Obderhode: Jul 21 2011, 12:43 PM
I have updated the OP with a new demo version for Dragon Quest: Legacy of the Lost. New screenshots have been posted as well. I am happy to say that I am certain no game stopping errors should pop up!
The new demo version has many fixes from the old one and I even added a new region. Unfotunately, any old save files you had will not work. Make sure to delete any former versions of the game on your computer if you had already downloaded it!
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I tested this game for Orias, and I will say it's quite a fun game to play. There is a real nostalgic feel to playing the game, and the best advice is to think about the clues the npcs give you via text. Open up a notepad while you play if you have to!
Just a quick progess update! I've been working a good bit on the Breeding System for this game. I've got everything figured out, and wanted to share how the Breeding System works. For those of you that played Dragon Warrior Monsters I or II, you'll see that the system is very similar.
===Breeding System=== Through various missions and sidequests throughout the game, you will be able to recruit monsters. There are a total of 12 unique base starting monsters, but you can only get 8 of these on a single playthrough. At a certain point in the game, you will unlock the breeding center, in which you can breed two monsters together. There are also some monster masters that will offer a monster of their own to breed with yours. There is a total of 106 possible monsters, with 9 of them being exclusive to Dragon Quest: Legacy of the Lost.
Example of a monster joining your party
===The Breeding Center=== The Breeding Center is the most exciting aspect of monster breeding. When you begin breeding, you select a monster to serve as the base pedigree. The base monster will determine the result. For example. if you breed a Dragonkid and a Spooky, you would get a Drakslime. If you had chosen Spooky as the base, you would get a MadSpirit. To breed, a monster must atleast be Level 15. The parent monsters will be lost upon breeding. In addition to receiving the offspring, When you breed a monster, you receive €œSkill Essences.€ Skill essences are a way of passing on skills to another monster. You will be given the opportunity to pass on the skills the monster is capable of learning. Essenced skills are not passed, however. Skill Essences will come with a stat requirement and are only useable by monsters.
Also, each parent monster will also drop one stat increasing item known as a Gene. This item will reflect that monsters highest stat and will be in varying degrees of +5~10.
*No monster learns more than 3 skills. But through the Essence system, you will be able to create a monster with a wide array of powerful and useful skills.
This post has been edited by Orias Obderhode: Jul 27 2011, 09:31 AM
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Hi,
I'm also a sucker for old-school RPG's like this one. I've gotten as far as the "lost woods"-esque screen in the forest around all the marsh. I'm looking for the flower to complete the medicine for my mother. How do I get past this screen? I don't recall seeing any hints along the way for passing it.
Giving a quick progress update! I've finally been getting back some feedback (through PMs mainly) and I've been incorporating a few adjustments into the game. I look to making the beginning less grindy by changing the EXP given by lower level enemies, adjusting some enemy's HP, and expanding upon the intro cutscene. I also managed to create loops for all the music, so that there will no longer be any awkward pause in the sound.
Even better, a nice member here, dadartman, helped me refine the menu system in the game. All problems that I had with my menu are now gone, from the faulty display in some areas to hero names.
In terms of general progress, I've been working on the next region, Yardrick. This is an arena themed region that will be where you pick up the last hero mentioned in the synopsis, Melody. I'd estimate my current progress on the game to be 25%.