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> Ghost Shards, Death does not always mean the end...
Shaddow
post Dec 10 2012, 09:57 AM
Post #161


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I like the darker colors, the yellow just doesn't look right to me, maybe it is because it is against green skin?


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Strawberry
post Dec 10 2012, 10:29 AM
Post #162


Talking fruit
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Yeah, but I'm asking about the outfits. I can change the colors, sure.


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Shaddow
post Dec 10 2012, 11:27 AM
Post #163


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Well it depends on her personality, really. I would say the second one though, it seems to fit her frame better, if that makes sense. I don't mean it is form fitting, more that it goes with the body style.


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Strawberry
post Dec 10 2012, 11:42 AM
Post #164


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Oh right. XD

She's very timid, but very smart.

The second one might make more sense (plus I like the skirt better). XD

I'll change the yellow in a bit. Doing a portrait of Narie for Star (meaning, I'm trying very hard to give him a base thing to work with o.o)


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Strawberry
post Dec 16 2012, 10:50 AM
Post #165


Talking fruit
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Updated the cast!

Sprites of the playable cast in Ghost Shards!

Who's your favorite? happy.gif



Aelina Rowan


A 20-year old songstress working at the Snowblanket Lodge in the town of Evertear. She is one of the many daughters of the infamed Necromancer, Midlyn Rowan. She continuously has a cheerful and spirited demeanor, but harbors a dark-side that comes out randomly. She uses Scythes and Staffs in combat, and specializes in supporting her allies; although she can be a capable fighter as well.


Narie Tearwyn


A 23-year old Crusader who lost her twin sister, Sarie several years prior to the story. The oldest female of the group, she acts as a motherly figure, with her constant nagging. She prefers one-handed weapons such as swords and maces with her shield during combat. She is an all-rounder during battle - capable of dealing damage, healing, and tanking.


Zarric Bastion


Aelina's 24-year old boyfriend and childhood sweetheart. He was the son of a general, before a twisted plot killed his father. He is very optimistic, and always looks at the bright side of things. He swings his large two-handed axe or hammer in battle heavily, and focuses on dishing out damage during battle.


Demi Carinae


A 29-year old captain of the Crusaders, who is the oldest member of the group. He is a renowned ladies' man and a constant jokester, but can get serious when the time is right. He wields a spear in battle and specializes in taking hits.


Kyran Sage


A mysterious 24-year old man who hides his face. He is cold-hearted and does not seem to care about anyone - despite traveling with a young girl. He uses two curved blades in battle and focuses on taking enemies down quickly.


Poppy


A 15-year old girl who came from an enchanted forest that was burned down. She is very shy and timid, yet has a love for books - making her very intelligent for her age. She travels with Kyran who saved her life. She is the a long-distance fighter, utilizing magic and her longbow in battle.



Reina Rowan


Aelina's 18-year old sister who rivals her in Stonesinging. Favored by their father, Midlyn, she finally get to travel the world with his permission. She is heavily spoiled and very cocky. She can use staffs and curved blades in battle, and serves as the game's main healer.

~+~+~+~+~+~~+~+~+~+~+~+~~+

Sarie Tearwyn


Narie's deceased twin sister who was a Stonesinger before her death. She is seen mostly in flashbacks.


Gwyn Faowind


A friend of Aelina's who is hidden from the rest of the world as she is believed to be dead. She is a tomboy by nature.


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Dark Kyu
post Dec 18 2012, 07:24 PM
Post #166


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Interesting cast so far.
I like it smile.gif

My favorite has to be Poppy. You could say I always love timid-type characters laugh.gif

This post has been edited by Dark Kyu: Dec 18 2012, 07:27 PM


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Strawberry
post Jan 12 2013, 12:41 PM
Post #167


Talking fruit
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Hey everyone!

Just wanted to let you all know that we are still alive and kicking, and working on the game! Certain events slowed us down a bit, but fear not, we're still making the game. It won't die, I promise. biggrin.gif

Picture previews of things to come.

A Giant Ice Rat.
Giant Ice Rat


An Icedactyl.
Icedactyl


These are portraits of the opposing forces of evil.
Faces of Evil


One of the bad guys.
A bad guy


A native creature to swamplands; a naga.
A Naga
A


A naga's mount.
Naga mount


Heavy relic armor.
Relic Armor - Heavy


Light relic armor.
Relic Armor - Light


Relic weapons.
Relic Weapons


An antagonist named Strun Frost-Mane.
Strun Frost-Mane


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Strawberry
post Mar 8 2013, 10:37 AM
Post #168


Talking fruit
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Hello!

Sorry for not updating in a long time - progress has been slow. We are working on the game still, though! No worries. ^^

I have come to ask a question or two. I hope you will answer to the best of your abilities.

1) One concerns the character of Poppy - the innocent looking young plant girl. She is 16 when she joins the party and develops a crush on a 25 year old man that saved her life before the events of story. Is 16 too young for a grand fantasy adventure, despite her being inhuman? Does it seem natural for a 16-year old plant girl to develop a crush on a guy that saved her months earlier?

I have thought of increasing her age to make it seem more reasonable. Maybe to 18 or 19, since she IS a young type of character. Should I not worry about this?

2) This game is being created by a group of friends. The problem is that we all have someone we'd like to be in the party. Big Boss says he WANTS/NEEDS Aelina, Narie, Zarric, Demi, Kyran, Poppy, and Reina in the party. That's 7 so far, but then... The concept artist wants his character, I want to add a witty assassin, the writer has two characters, etc.

I would love to make them all happy and have these characters be playable, but... It's too much. Do you guys have any ideas of what can be done? I could make them important NPCs, but I'm afraid of hurting feelings in the process.

***

I love the idea of the game - bringing the characters to life. I've been afraid that no matter how hard we work on it, by the time it's finished no one will want to play it. I would be afraid of everything going to waste. I'm still paranoid about that, by the way. I'm hoping something gets done soon! I even wanted to hire artists and mappers - but Big Boss isn't fond of getting more people. sad.gif

Well,
thanks for reading!


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Strawberry
post Mar 22 2013, 12:17 PM
Post #169


Talking fruit
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Yeah, walls of text intimidates me as well. tongue.gif

Hello everyone!

Today I have some visual progress to show you all! Exciting, isn't it?

Firstly, I've re-mapped some of the interiors of the starting town, Evertear. I want to show some before and after screenshots so you can see the difference - and give me your opinion! I basically put together my own tileset for the after versions. ^^



****



Secondly, I've been itching to work on cutscenes. I've attempted to create the first one with the two party members together at camp. Usually I make the base scene, and the big boss then takes and enhances it. What you see below are what I have done.







Thanks for reading!


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Strawberry
post Apr 23 2013, 07:38 AM
Post #170


Talking fruit
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Hello all! Or Some! O_oa

About a month ago Big Boss declared that soon he will be releasing a teaser demo containing some cut-scenes and the battle system he's been working hard on.

All he has to do is finish the graphics needed and tweak the battle system some more - including a boss fight. In my opinion he's about 85% there. The goal he set for himself has really helped make some progress. biggrin.gif

Speaking of battle graphics, I thought I'd show off what he's made so far - in the form of GIFs. Everyone loves those, right!? >>;;

Please note we have made more since I made these. happy.gif;;

KYRAN




NARIE



SARIE




That concludes this update! Thanks for reading! biggrin.gif


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Philip
post Apr 23 2013, 10:20 AM
Post #171


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To be honest with you I kinda like the before shots better LOL!


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Lato
post May 2 2013, 07:11 AM
Post #172


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QUOTE (Philip @ Apr 23 2013, 10:20 AM) *
To be honest with you I kinda like the before shots better LOL!



Yes I have to agree, however the new ones are good to, just...different, they seem like they would all fit in, you can never have to many good maps, though I do like it that you took out a lot of the default paintings cause they can really make things look out of place if they dont fit the time period/culture of the game.

Im not understanding some of these updates to, it's always good to vent, that a big reason we have sites like this but are you asking for help?
Projects slow down and speed up all the time, but it seems you have been keeping up pretty good with it so I wouldn't be worried. If things get bad just ask for help.


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