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> Wolf RPG Editor English Tranlation, download links in first post
chronodekar
post Mar 25 2013, 10:47 PM
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QUOTE (MoffieHofiie @ Mar 25 2013, 11:19 PM) *
Hey again, I have Renpy now and a program called Alice, can you please help with characters, I really need help!

If you mean art, then ... well, that's not my forte. You would be better off asking in the Renpy forums for that. I think they have a thread there for free resources.

Don't know anything about Alice though. What is it? Links?

-chronodekar
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Actowolfy
post Mar 26 2013, 03:53 PM
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QUOTE (chronodekar @ Mar 25 2013, 11:47 PM) *
QUOTE (MoffieHofiie @ Mar 25 2013, 11:19 PM) *
Hey again, I have Renpy now and a program called Alice, can you please help with characters, I really need help!

If you mean art, then ... well, that's not my forte. You would be better off asking in the Renpy forums for that. I think they have a thread there for free resources.

Don't know anything about Alice though. What is it? Links?

-chronodekar


"Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.
In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation. By manipulating the objects in their virtual world, students gain experience with all the programming constructs typically taught in an introductory programming course."

Here is the website for Alice

I personally don't use Alice, instead I use Eclipse for Java which is just a personal preference.

This post has been edited by Actowolfy: Mar 26 2013, 04:18 PM


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Actowolfy
post Mar 26 2013, 04:05 PM
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QUOTE (MoffieHofiie @ Mar 25 2013, 10:49 AM) *
Hey again, I have Renpy now and a program called Alice, can you please help with characters, I really need help!


If your looking for someone to help you with a visual novel, then go to the Renpy Forums and this may or may not be the place to post help with creating a visual novel Art Forum. Also if you are asking people to do the drawing and coloring for you then don't use Renpy because its for creating graphic novels or story-based games and thats all about the pictures.

This post has been edited by Actowolfy: Mar 26 2013, 04:09 PM


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contradiction
post Mar 27 2013, 09:28 PM
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Oh, hey! This is wonderful news, and I would love to help with the translation as much as I can. I'm not great at Japanese, but I can generally read it with a dictionary. And I've done a game translation project from Japanese before.

Can I make a suggestion? It seems like we're both interested in translating a game. I would love to have a command line utility, or something, that takes a map data file (or other data file), and write out all of the text strings from it to a plain text file (separated by returns or something). And then, in reverse, you want a command that takes a plain text file and an map data file, and replaces the old strings in the data file with the new strings in the text file.

Once you have this, you can do all your translation in a spreadsheet, and it is so much easier than going through every event in the map and looking for dialogue or text, in my opinion.

--

An attempted translation of the above text into Japanese (if anyone is interested):

あ、これはいい便りです!できる限り、翻訳と手伝いたい
です!私なか、日本語は上手ではありませんが、大体辞
典があれば読むことができます。
発案を付けたらいいですか?・ω・
私たち両方は、ゲームを翻訳したいようです。マップデー
タのファイルから文字列を抜けて、
(改行の間に分かれたかも)その文字列を集めているテ
キストファイルをだすプログラムがいいと思います。

そうして逆に、マップにある文字列をテキストファイルの
(英語の)文字列に換えるプログラムです。

これが持てば翻訳は全部表計算でできるし、
RPGエディターでイベントをすべて開いてセリフとテキス
トを探すより、もっともっと楽だとおもいます!

--

Possible useful J->E translations:


私は以前、完全に中国語に翻訳されたものを見たこと
もあって、リソースをハックすれば翻訳可能だと勘違い
していました。申し訳ありません。

(Since I looked at what was completely translated into Chinese before,
when acting as Haq of the resource and I could translate, I mistook. I am sorry.)

I've seen one that had been completely translated into Chinese before, so I mistakenly thought that you were going to try and translate it by hacking a release copy. I sincerely apologise.

もしあなたが望むのなら、データベースとコモンのデータ
べースが関連する部分の修正を手伝いたいです。

(We would like to help correction of the portion to which a database and a common database relate, if you wish.)

We would like to help you repair the relationship between the databases and the common database, if you want.



--

If you write more than 25 characters in a Japanese line on this forum, it seems to make garbage characters appear.

(日本語なら一行は25字よりながいなら化け
が出るようです。)

This post has been edited by contradiction: Mar 27 2013, 09:34 PM
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chronodekar
post Apr 3 2013, 10:36 PM
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QUOTE (contradiction @ Mar 28 2013, 10:58 AM) *
Can I make a suggestion? It seems like we're both interested in translating a game. I would love to have a command line utility, or something, that takes a map data file (or other data file), and write out all of the text strings from it to a plain text file (separated by returns or something). And then, in reverse, you want a command that takes a plain text file and an map data file, and replaces the old strings in the data file with the new strings in the text file.


If I knew a way to do this, I would have done so a LONG time ago. Trust me - I'm using Wolf to translate a game that cannot even be mentioned on this forum (due to content) but such a utility would have been useful.

-chronodekar
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Sayamon
post Apr 4 2013, 07:25 PM
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Hi I wanted to let you know, that you are so awesome for doing this. 8-)

And how is the translation going?
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contradiction
post Apr 5 2013, 10:41 PM
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QUOTE
If I knew a way to do this, I would have done so a LONG time ago.


Yes, of course - what I'm saying is that it might be a good idea to ask SmokingWOLF about this. [Edit: Wait, it kind of sounds like I'm telling you to do it, but I just mean it's a good thing to ask for and I think I will ask.] At least, whether it's feasible. It seems like you also think that this would be nice, so maybe I'll go ahead and ask on the mail form.

It seems like you have to go into CommonEvent anyway and change the names to bring them in line with the resources, so it might be very useful for the translation of WolfRPG itself.

This post has been edited by contradiction: Apr 6 2013, 04:07 PM
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wyndstryker
post Apr 13 2013, 06:12 PM
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This thread caught my attention and I'm always up for trying new editors. Saw Mad Father recently and wondered what it was made with and that lead me here.

A couple of questions before I download the editor.

Are there any english guides to the editor? If we can't use it in english perhaps use it in japanese and use a guide to get around. Also does it compile games in english in the first place? If it can't make the game in english then perhaps that can be a side project. It might be handy to have some english speaking people know how to use the program so future input or insight can come from experienced hands.
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chronodekar
post Apr 13 2013, 08:50 PM
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QUOTE (wyndstryker @ Apr 14 2013, 07:42 AM) *
Are there any english guides to the editor? If we can't use it in english perhaps use it in japanese and use a guide to get around. Also does it compile games in english in the first place? If it can't make the game in english then perhaps that can be a side project. It might be handy to have some english speaking people know how to use the program so future input or insight can come from experienced hands.


No, there's no english guide to the editor. Your best option is using google translate. There might be a link on the first post, but I don't remember now.

You CAN compile games in english. I'm actually doing that with a few games for private distribution.

-chronodekar
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Kaisers
post Apr 15 2013, 05:04 AM
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Hello, I was VERY interested in this game engine in english, although I have troubles with it.
Do you know how to create events, characters, random monster battles in this?
I was used to it in GameMaker, and I can't figure out how in Wolf Rpg editor, but I wish to know because It's much simpler for tiles and such.

Thank you.

This post has been edited by Kaisers: Apr 16 2013, 03:39 AM
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ShokumaNatsu
post May 6 2013, 04:38 PM
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Hi! I'm currently thinking about translating some games made with Wolf RPG Editor, but I'm already stuck at just opening them. I get a message like this when I try to open a map:

エラー:マップデータ マップチップ\(パス)\(マップチップファイル名)が破損しているか
マップファイル形式ではありません

There seem to be solutions on this site: http://vanzgraphica.web.fc2.com/udexita/ ...but I don't really understand what I'm supposed to do, and Google Translate isn't exactly helpful either .__. (I want to translate games from english to german, just in case you're wondering. Definitely wouldn't try to translate japanese games with my current non-existent skill ^^")
So... could someone please explain how to correctly open a game in the editor? (Maybe I just haven't really understood that map database system thingie the solutions talk about yet, but there's absolutely nothing helpful to be found on the internet, if you can't read japanese...) I'm certain I could translate something in that editor, if I were just able to open the maps "orz
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