The tree would be Yggdrasil. This is the disassembled picture.
The only one I'm having trouble with is the green tree; the one with the huge leaves. The withered one would be far easier to do.
Since it's going to be positioned on the edge of a cliff, the character does not need to walk around it; so I tried out using a panorama. It didn't work out very well. All I could see was the very top, which is a problem as my chipset only goes up mid-trunk (And this tree is huge).
And then I tried a picture, but then I wasn't able to move anymore. I couldn't even see my character, the rest of the tree just took over. Is there a way to make it so I can continue to move after the picture appears, and where it will not flood my screen?
How would I be able to ensure a panorama would seamlessly connect to the tree? Would it just be a matter of constant readjustments?
I'm not a good scripter, and this is my first game..so I don't entirely know how to do more complex things. I might be over my head, but I *really* need it.
Also..um, sorry for one more question, but I feel very stupid. I'm trying to get a fog overlay in one of my forest levels, but the default weather fog is really dumb looking. So I made myself a semi-transparent fog overlay, but I can't seem to get it to work. I know I need to set it as a Picture, but I can't seem to configure it or find a tutorial on it.
Also sorry if this post makes no sense. I am just totally lost.
This post has been edited by Cyladis: May 20 2011, 01:22 AM

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