Story The Start of Time From the very beginning of time itself; people were hunters. There were four main races. The races were: Human, Elf, Dwarf, and Alphidrites (Alpha-dree-tays). Humans live in castles and cities. Elves would live in forests. The Dwarves would live in little caves by forests. Alphidrites do not live anywhere for they are anything basically. They can shape-shift into a form or thing. They are probably the most powerful race ever. When they shape-shift, they grab all those abilities the thing has, while still able to shape-shift. All four main races were in an epic duel to see who was the strongest. Humans would go and mutilate the elves. Elves would go hide from every other race, and let the elite elves fight. The elite elves would die a terrible death. Dwarves would hide underground and see if they could survive unharmed. Problem is normally Alphidrites would change into a dwarf, and then change back, thus killing the Dwarves. Some Dwarves managed to live. The world was in a war of the main races for at least 38 years. When the war was over; all races were in a very low population. Some were tortured, while others were just killed without mercy. It was a gory sight. After about 84 years later, the races are building back up. They still all dislike each other. They are all basically sworn enemies. The races probably will not cross another race's territory.
The Current Time It is year 2159. In year 2130, the world was struck when a mysterious creature led the entire world into a war. It wasn't just the four main races; it was every being to themselves. You could not trust many. Any one like friends could back-stab you. Few people created squads of people they know they could trust. The entire world had a gigantic stop in growth. The roads and cities started to age and break. The place is now a huge wasteland. People are also willing to eat the flesh of their own kind with no problem if they must to live.
The Story of Alex Alex Fren is the main character in the story. He lived in year 2159. Alex Fren was starving, and wouldn't eat the flesh of his squad. So Alex Fren went ahead and looked for food and some fresh water. While walking, Alex Fren saw a mysterious shadow. He decided to chase it. Later he found out, it was one of the few ancient mages. He was fighting the mage, but lost. The mage then teleported him centuries back. Way more than centuries actually. He was in the medieval times. It is 84 years after the great war of the main races. Alex is just lonesome. All alone with no water, food, and lost all future equipment. He only has a few rags of clothing. Characters Alex Name: Alex Fren Age: 20 Gender: Male Hairstyle: Medium Hair Color: Brown Eye Color: Black Skin Color: White Race: Human Class: Swordsman Sub-Class: Choose-able Preferred Weapon: Dependent on class Magic-Type: Dependent on class Skill-Type: Dependent on class Height: 5"7' Weight: 135 Bio: Alex Fren once was a combat-marine 37n squad leader. When he was a C-Marine 37n, it was year 2159. During mission 24 Alpha, he saw a guy. This mysterious guy teleported Alex Fren centuries back in time. Alex Fren is not in 2159 anymore. Alex Fren is now in the Medieval Times with all equipment gone! That means no guns, no armor, no anything, besides a cloth or two.
Jancene (Jan-scene) Name: Jancene Elis Age: 17 (Elf Years) Gender: Female Hair Style: Long Hair Color: Blond Eye Color: Blue Skin Color: White Race: Elf Class: Archer Sub-Class: Thief Preferred Weapon: Bow Magic-Type: Elemental Weapon Skill-Type: Quick Height: 5"3' Weight: 110 Bio: Jancene Elis is a poor elf who steals goods from the rich. She lived in the forest of Treants. She was in a middle of a steal, when she met Alex. She then pulled Alex with her, since he was a witness.
Hethane (He-the-nay) Name: Hethane Elis Age: 22 (Elf Years) Gender: Male Hair: Long Hair Color: Blond Eye Color: Green Skin Color: White Race: Elf Class: Thief Sub-Class: Mage Preferred Weapon: Knives Magic-Type: Fire Spells Skill-Type: Stealthy Height: 6"2' Weight: 137 Bio: Hethane Elis is Jancene's brother. Hethane watches over Jancene since their parents died young, when Hethane was 14. Hethane also stole objects.
Features Alignment In this game, you control Alex Fren. Like any other game, you choose your alignment, but in this game, you can thrive for the safety of the world, be neutral and only go for find out how to help yourself towards your goals, or be evil and destroy the world. Customization (Guaranteed) It will have customization. Customization such as what kind of clothing you wear. You will be able to customize anything that already isn't there. Free-world (Guaranteed) You will have a free-world which means wander anywhere that you can see you can go. Go anywhere that looks walkable on. Skills (Guaranteed) I will most likely have skills. Skills will help you get along the way such as climbing. Guilds I am planning a thing where you can create your own guild and fight other guilds. Sort of like the Guild Battle in Guild Wars. You can create a guild for a price. That is not all of it though. You can buy a hideout, guild armor, guild cape, guild merchants, and much much more! When I say guild armor, I mean armor that you can customize for you and your guild for a price EACH. A guild cape is a little expansion you can add to all your armor where everyone wears a cape you created in the cape builder. You can buy guild merchants where they will sell stuff for cheap at your guild hideout. YOU NEED A GUILD HIDEOUT FIRST! Creating a guild gives a unique feel to your world. Banks (Guaranteed) There will be banks in the game. You can go ahead get a bank card, then go ahead and decide whether to have a password. Once done, you can change your password, input or output money. This is already done, and is guaranteed in the game.
Screenshots Beta Title Screen
Preview of enemy selection
Preview of turn shower
Beta Menu Screen
FAN ART By GIR VAMPIRE KITTY
By GARYOAK
One Of A Kind Stuff Class Tree
EXPECTED Progress NOTE: None of this progress is fully official.
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I can see that mapping through your windows, it looks too bare. What's with the random bon fires placed about?
Other than that, your ideas and presentation seem to work fine. I'm digging that skill equip menu you've got there.
I might have to warn you, though, since you are using mostly default graphics, try to make this something close to your own. It would be a terrible idea, for example, to leave the monsters the way they are with the same default stats. It might make more people attracted to this project the more "original" it appears to them.
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QUOTE (gamezerstudios @ Jan 18 2010, 03:29 AM)
i don't like blogs last time i got one my desktop blew up!
ROFL!!
Dragons and Eggs! Please click :3
Weird Dragon is weird.Pretty Dragon is pretty. Midjet Dragon is a midget.Cool Dragon is cool. Awesome Dragon is AWESOMEOkay Dragon is... Meh UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!? Another Pretty DragonPrettier Dragon WOAH BADASS!Woah... Same as before. >_> Ooh it's a godly looking dragon!Ooh, it's a dragon prettier than the other two! ... Okay seriously what the hell is this thing?
I can see that mapping through your windows, it looks too bare. What's with the random bon fires placed about?
Other than that, your ideas and presentation seem to work fine. I'm digging that skill equip menu you've got there.
I might have to warn you, though, since you are using mostly default graphics, try to make this something close to your own. It would be a terrible idea, for example, to leave the monsters the way they are with the same default stats. It might make more people attracted to this project the more "original" it appears to them.
The castle is on fire. Also, I am creating my own monster stats.
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Should you be able to do side missions? A: Yes B: No
Absolutely yes. If time is of the essence, and a game is already great, MAYBE you could get away with having no side-quests, but if it's already a great game(Or even a crap one) but you have plenty of time on your hands, then there's really no reason NOT to hve them.
Should you be able to do side missions? A: Yes B: No
Absolutely yes. If time is of the essence, and a game is already great, MAYBE you could get away with having no side-quests, but if it's already a great game(Or even a crap one) but you have plenty of time on your hands, then there's really no reason NOT to hve them.
okay...UPDATE! I finished dungeon 1...
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QUOTE (Username? @ Jan 4 2010, 08:46 PM)
Absolutely yes. If time is of the essence, and a game is already great, MAYBE you could get away with having no side-quests, but if it's already a great game(Or even a crap one) but you have plenty of time on your hands, then there's really no reason NOT to hve them.
I completely agree with Username? that side quests are very useful within the majority of games and sometimes essential for breaking up the boring and linear gameplay at times - such as mini-games can be used to add a fun element or break up a long story line in the form of a game of hide and seek like in Breath of Fire III for example.
Nice work by the way but yeah i agree you need to make some parts of the game different from the default elements and really put your own mark on the game.
Absolutely yes. If time is of the essence, and a game is already great, MAYBE you could get away with having no side-quests, but if it's already a great game(Or even a crap one) but you have plenty of time on your hands, then there's really no reason NOT to hve them.
I completely agree with Username? that side quests are very useful within the majority of games and sometimes essential for breaking up the boring and linear gameplay at times - such as mini-games can be used to add a fun element or break up a long story line in the form of a game of hide and seek like in Breath of Fire III for example.
Nice work by the way but yeah i agree you need to make some parts of the game different from the default elements and really put your own mark on the game.
Okay....well said...
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So how will the story's layout be done? You said that you finished Dungeon 1, so does that mean it's gonna use the Zelda-style "Do sum stuf 4 sum gais an den do a dungon 4 anuther gai then go 2 anuher plase nd repeeet"? Or will it be like a J-RPG? Or even a Western RPG?
So how will the story's layout be done? You said that you finished Dungeon 1, so does that mean it's gonna use the Zelda-style "Do sum stuf 4 sum gais an den do a dungon 4 anuther gai then go 2 anuher plase nd repeeet"? Or will it be like a J-RPG? Or even a Western RPG?
You must go on a treasure hunt for a crystal to help the king.
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I think what Username? means is that, what is the main layout of the story in terms of - is that you just have the one quest to find a crystal for the king and you are traipsing through dungeon after dungeon doing similar puzzles etc like in some of the zelda games in order to find this one crystal.
Or are you doing one quest to find out the location to an informer who knows the where abouts of the crystal last dungeon and so on and so on - basically breaking it down so it is not one boring, long single quest.
I.e. can you gives us a layout about what happens step by step, i think this is what he meant rather than the above statement.
I think what Username? means is that, what is the main layout of the story in terms of - is that you just have the one quest to find a crystal for the king and you are traipsing through dungeon after dungeon doing similar puzzles etc like in some of the zelda games in order to find this one crystal.
Or are you doing one quest to find out the location to an informer who knows the where abouts of the crystal last dungeon and so on and so on - basically breaking it down so it is not one boring, long single quest.
I.e. can you gives us a layout about what happens step by step, i think this is what he meant rather than the above statement.
Px
Look above... The bold part is how it starts out, then eventually, it will become like the underlined part.
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Hm this looks pretty good Zinx, the mapping however could use some work, it's a little too bare. I'm liking the skill equipment system and I suggest you make your menu look a little more unique then the defualt. Maybe VX script out there that edits the layout? In any event, this looks promising, the layout of your thread is also well layed out. Keep it up
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Hm this looks pretty good Zinx, the mapping however could use some work, it's a little too bare. I'm liking the skill equipment system and I suggest you make your menu look a little more unique then the defualt. Maybe VX script out there that edits the layout? In any event, this looks promising, the layout of your thread is also well layed out. Keep it up
Thanks for the reply, and the world map is still in beta/test looks.
UPDATE: New menu looks.
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My Games
Phelxyre: Time Unbound (Current Project)
Game Thread A game where you start in the future, but you go to the past, to make things right, hopefully.
The Hidden World
Game Thread An Arcade-style game where you must go through various puzzles to see if you go home.
Here are all the things I Support (They Include Links!)