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> Damage over time effect
Bluestraza
post Jan 18 2010, 12:25 AM
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nub question here. not very experienced in the whole state thing, but how would one go about making a damage over time effect? like poison or something?

im more of an event person so sorry bout the question. thanks.


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Logan110
post Jan 18 2010, 12:29 AM
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There is a pre set state for poison damage. The original is state 3, but as long as you set any state to have Slip Damage they will do I believe 10% maxhp damage at the end of every turn.


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Bluestraza
post Jan 18 2010, 12:46 AM
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QUOTE (Logan110 @ Jan 18 2010, 12:29 AM) *
There is a pre set state for poison damage. The original is state 3, but as long as you set any state to have Slip Damage they will do I believe 10% maxhp damage at the end of every turn.


i have that set. the problem i getting is in script with enemy healthbars. it comes up with an errir every time poison is applied. i had a similar incident with resurrect but it was fixed when i disabled an extra state.


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Probably some voice acting. we'll see how things go.
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Logan110
post Jan 18 2010, 12:50 AM
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Well that is a problem with the script you are using. Without seeing the script its hard to tell what the problem is. Also, since its a scripting issue, you might get more help if this were in the scripting help section of the forums.


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Bluestraza
post Jan 18 2010, 12:54 AM
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QUOTE (Logan110 @ Jan 18 2010, 12:50 AM) *
Well that is a problem with the script you are using. Without seeing the script its hard to tell what the problem is. Also, since its a scripting issue, you might get more help if this were in the scripting help section of the forums.


argh. i still have a script problem from 2 says ago on that board. i dont know if anyone hardly goes there to see whats up =/


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Animated side-view battle system
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Probably some voice acting. we'll see how things go.
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