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> Two Requests(VX)
Destinynite1
post Sep 20 2010, 12:05 AM
Post #1


Level 11
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Group: Revolutionary
Posts: 193
Type: Developer
RM Skill: Masterful




I have a few(hopefully) simple requests.

Request A. - I am using the KCG LimitBreak script which allows for higher levels, more items, maps, etc. My max level is 500 and I have 8 classes. Each class, as they progress, gets a new skill but only if they visit the Class Trainer, using level checks for each class/actor, etc... I have tried a few different things but nothing seems to work out right. I'm decent at eventing but I could use some help. And would it be possible to obtain more then 1 skill if the player doesn't check their skills each time?

Example - Player A is level 100, and they decide to wait a bit before getting a new skill and they level to 175, which will gain them 3 skills. Instead of talking to the Trainer 3 separate times, they talk to them once and gain their 3 skills all in one go.(Its not gonna be every 25 levels. I have all the levels and skill calculated out)

Request B. - I am OK at variables. I use many conditional branches when it comes to "item related" quest retrieval but my event is massive. Could someone help me create an event that uses one variable per item gained?

Example - Player A is supposed to collect 5 Item A's. Instead of having the event run 5 Conditional Branches, use 1 variable to keep track of the items progress until the quest is turned in.

"You pick up Item A. You now have 2. Three left to go." or something along them lines.

Any help will be greatly appreciated.

This post has been edited by RzrBladeMontage: Oct 1 2010, 12:26 PM


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1. Legends of the Four

Database - 75%
Scripting -55%
Storyline - SCRAPED (OPEN WORLD)
Character Skills - 100%
Monster Skills - 60%
Item Creation Skills- 45%
Everything else - No idea xD

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Alt_Jack
post Sep 20 2010, 08:57 AM
Post #2


Level 19
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Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




Yeah, these are pretty simple. yes.gif
QUOTE (Destinynite1 @ Sep 20 2010, 12:05 AM) *
And would it be possible to obtain more then 1 skill if the player doesn't check their skills each time?
Example - Player A is level 100, and they decide to wait a bit before getting a new skill and they level to 175, which will gain them 3 skills. Instead of talking to the Trainer 3 separate times, they talk to them once and gain their 3 skills all in one go.(Its not gonna be every 25 levels. I have all the levels and skill calculated out)

Make a variable called "addSkill" (or whatever), then every time they get a skill, have an event that has "variable=addSkill=+1", which should add 1 each time you hit that level.
or you could have a parallel process event that has the different levels on it with condition branches
condition-if level = 12
variable addSkill= +1

QUOTE
Request B. -
"You pick up Item A. You now have 2. Three left to go." or something along them lines.

Same deal.
variable item [00001] = + Item A
variable-itemcollect= +1

the game should keep a running tab. You can display the number gained with the following text:
text: You picked up Item A! You now have \v[1] out of 5."
notice how the number in the text corresponds with the variable's number above. It doesn't have to be the first one, though.


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As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
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RzrBladeMontage
post Sep 20 2010, 01:32 PM
Post #3


"Hey.. would you say... I became a Hero?" - Zack Fair
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Group: Revolutionary
Posts: 773
Type: Event Designer
RM Skill: Advanced




A simple way to do this is to check for the skills anytime you talk to the trainer. Lets say at level 25 you learn quick slash and at 50 you learn slash combo, but the player skips the level 25 skill until level 50 when they talk to the trainer.

Conditional Branch: if player level = 50 then
Conditional Branch if player knows quick slash then
(keep blank)
Player learns quick slash
Conditional branch if player knows slash combo then
You have already learned slash combo
else
Player learns slash combo

Get what I mean? I'm not very good in VX or else I would try and make you a demo.. :/


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