Yeah, these are pretty simple.
QUOTE (Destinynite1 @ Sep 20 2010, 12:05 AM)
And would it be possible to obtain more then 1 skill if the player doesn't check their skills each time?
Example - Player A is level 100, and they decide to wait a bit before getting a new skill and they level to 175, which will gain them 3 skills. Instead of talking to the Trainer 3 separate times, they talk to them once and gain their 3 skills all in one go.(Its not gonna be every 25 levels. I have all the levels and skill calculated out)
Make a variable called "addSkill" (or whatever), then every time they get a skill, have an event that has "variable=addSkill=+1", which should add 1 each time you hit that level.
or you could have a parallel process event that has the different levels on it with condition branches
condition-if level = 12
variable addSkill= +1
Request B. -
"You pick up Item A. You now have 2. Three left to go." or something along them lines.
variable item  = + Item A
the game should
keep a running tab. You can display the number gained with the following text:
text: You picked up Item A! You now have \v out of 5."
notice how the number in the text corresponds with the variable's number above. It doesn't have to be the first one, though.