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> Law's Menu Music, Adds a nice feel to the menu!
The Law G14
post Oct 11 2009, 03:03 PM
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Law’s Menu Music

Version 2.0
The Law G14
10/11/09


Introduction

I saw a script like this before for vx by Sojabird and since I noticed that a lot of people seemed to like it, I made one for xp. Basically what it does is play a different music then the map music when you enter the menu. Hope you guys like it smile.gif


Features

- Plays music in menu

- Plug n’ Play

- Can choose if you would like the BGM to be just the Map BGM except faded out a little (In Version 2.0)


Script


Attached File  Menu_Music.txt ( 4.19K ) Number of downloads: 37



Compatibility

Will probably run into issues with scripts that edit the menu.


Installation

On line 30 of the script, that's where you change what song you want the menu to play.


FAQ

None as of now.


Terms and Conditions

Please credit me where it is due.



Special Thanks

Special Thanks to Sojabird and his script for giving me the idea to do this script.

Thanks to Night Runner for Bug fixes as well as Redd for suggesting the idea on the faded Map BGM

This post has been edited by The Law G14: Jul 7 2011, 10:18 AM


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Chibichan
post Oct 11 2009, 04:49 PM
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O_O Whoa. You told me about this about two hours ago and it's already finished?! Wow... I like the function. Simple, yet interesting.


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Zeffa
post Oct 12 2009, 03:42 AM
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Is there possibly a way to do this for other screens Law?

Such as shop screens and MCgamer's Scene_Item_Mixer script?

This post has been edited by Zeffa: Oct 12 2009, 03:43 AM


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The Law G14
post Oct 12 2009, 12:37 PM
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QUOTE
O_O Whoa. You told me about this about two hours ago and it's already finished?! Wow... I like the function. Simple, yet interesting.


Thanks for the comments Chibichan biggrin.gif Glad you think it's interesting smile.gif

QUOTE
Is there possibly a way to do this for other screens Law?

Such as shop screens and MCgamer's Scene_Item_Mixer script?


Yup, it's definitly possible, would you like me to make another script for the shop screen and then post it here?

Also, orginally, I didn't have the instructions for the script but I just added them so that you know how to change what song plays when you enter the menu smile.gif




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Zeffa
post Oct 12 2009, 02:19 PM
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This is all great dude yeah, I'd really like a song added for the shop menu, but if this is too much trouble don't worry about it.

Heh heh It'd be sweet to get some funky music playin as you try your luck at mixing and such too. biggrin.gif biggrin.gif Yah Yah!


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BlackMask
post Oct 12 2009, 02:25 PM
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Your my god
enough said


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The Law G14
post Oct 12 2009, 03:13 PM
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QUOTE
This is all great dude yeah, I'd really like a song added for the shop menu, but if this is too much trouble don't worry about it.

Heh heh It'd be sweet to get some funky music playin as you try your luck at mixing and such too. Yah Yah!


Here ya go smile.gif

[Show/Hide] The Script
CODE
#------------------------------------------------------------------------------
#==============================================================================
#==============================================================================
#=========================*Law's Shop Music*===================================
#=========================Author: The Law G14==================================
#============================Version 1.0=======================================
#==============================================================================
#------------------------------------------------------------------------------
#===============================================================================
# ** Scene_Shop
#-------------------------------------------------------------------------------
# This class performs shop screen processing.
#===============================================================================

class Scene_Shop
  #-----------------------------------------------------------------------------
  # * Update
  #-----------------------------------------------------------------------------
  alias law_shop_update update
  def update
    law_shop_update
    $game_system.bgm_memorize
    # Update windows
    @help_window.update
    @command_window.update
    @gold_window.update
    @dummy_window.update
    @buy_window.update
    @sell_window.update
    @number_window.update
    @status_window.update
    Audio.bgm_play("Audio/BGM/001-Battle01", 100, 100)
    # If command window is active: call update_command
    if @command_window.active
      update_command
      return
    end
    # If buy window is active: call update_buy
    if @buy_window.active
      update_buy
      return
    end
    # If sell window is active: call update_sell
    if @sell_window.active
      update_sell
      return
    end
    # If quantity input window is active: call update_number
    if @number_window.active
      update_number
      return
    end
  end
  #-----------------------------------------------------------------------------
  # * Update Command
  #-----------------------------------------------------------------------------
  alias law_shop_update_command update_command
  def update_command
    law_shop_update_command
    # If B button was pressed
    if Input.trigger?(Input::B)
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      # Switch to map screen
      $game_system.bgm_restore
      $scene = Scene_Map.new
      return
    end
  end
end



@BlackMask: lol, glad you like the script biggrin.gif

This post has been edited by The Law G14: Oct 12 2009, 03:14 PM


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BlackMask
post Oct 12 2009, 03:22 PM
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wow gratz on jr mod


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Zeffa
post Oct 13 2009, 12:47 PM
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Heh heh

Thanks very much Law, I'd completely forgot about this. Been busy with the old RPG and what not.


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Redd
post Oct 20 2009, 05:19 PM
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Hey, is there any way that we could make the music fade off into the distance when we click menu or shop, and then go back to normal when we click out?


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The Law G14
post Oct 20 2009, 05:28 PM
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When I do use the bgm_fade method, it horribly lags in the menu so I'd rather stay away from it, sorry sad.gif

EDIT: I tottally misenterpreted your post, do you mean that you just want the bgm to be softer when you play it in the menu?

This post has been edited by The Law G14: Oct 20 2009, 05:30 PM


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Sig Stuff


"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

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The Law G14
post Nov 14 2009, 09:30 AM
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Updated the script. Made the script shorter and fixed a terrible bug.

As always, enjoy smile.gif


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Sig Stuff


"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

My Project Thread: Gai's Hunters


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zzcloudzz
post Nov 23 2009, 02:02 PM
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Sigh....i got it....i put it in the script editor....and guess what.... dry.gif my head phones decided to die.....


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Redd
post Nov 26 2009, 08:28 AM
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HAHA that sucks.
Yeah that is actually what I meant. Just make the BGM softer than usual, so it's some kind of psychic wall


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The Law G14
post Nov 26 2009, 09:48 AM
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Ah, I see what you mean, now. I'm not too sure how I would do this since I'm not too familiar with the Audio Class but I'll try to look into it and give you a response when I manage to come up with something.


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Sig Stuff


"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

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Redd
post Nov 28 2009, 02:09 PM
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Sweeeeet thanks dude smile.gif


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carnie_natas
post Feb 23 2010, 08:40 PM
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another good script,keep it up Law.

Ive decided to include this in my project,Props!

This post has been edited by carnie_natas: Feb 23 2010, 08:54 PM


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pianta64
post Dec 20 2010, 05:57 PM
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Awesome script! Just what I wanted! Thanks!
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Nanaki
post Dec 22 2010, 05:16 AM
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I have a strange problem. Whenever I try to use "skill" or "equip," it automatically selects the first character on the right -- in other words, I can't change armor or use spells for the other three characters in my party. It shows the cursor for a second as if it's going to let me pick a character, but then it acts as if I've pressed "enter" and selects Aluxes.

I tested this in a fresh project file with no other scripts installed, and I have the same problem. Does anyone else have this issue? I'm using the legal English version, 1.0.4.0. (Did I install the script wrong? I'm new to RMXP. I put this below all of the default scripts, but above Main.)

This post has been edited by Nanaki: Dec 22 2010, 05:19 AM
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pianta64
post Jan 7 2011, 03:00 PM
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QUOTE (Nanaki @ Dec 22 2010, 05:16 AM) *
I have a strange problem. Whenever I try to use "skill" or "equip," it automatically selects the first character on the right -- in other words, I can't change armor or use spells for the other three characters in my party. It shows the cursor for a second as if it's going to let me pick a character, but then it acts as if I've pressed "enter" and selects Aluxes.

I tested this in a fresh project file with no other scripts installed, and I have the same problem. Does anyone else have this issue? I'm using the legal English version, 1.0.4.0. (Did I install the script wrong? I'm new to RMXP. I put this below all of the default scripts, but above Main.)


Yes, I am having the same problem too.
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