I want to make a skill called mana blast, that a couple of mage characters can learn
However, since it works in regard to the user's mana, I need help to make
a conditional branch such that it looks like this
If actor 1 uses a skill 47, do events based on actor 1
else if actor 2 uses a skill 47, do events based on actor 2
My only problem is that i don't know how to make an event that determines WHO USES WHAT SKILL if anyone can help, I'd appreciate it
all the events are the same, except that it means I won't have to make a separate skill and CE for each character with a unique skill.
This will actually allow me to make ONE skill, that can be a catalyst for EVERY UNIQUE SKILL I could just put the unique skills code in the one CE and everyone can use their special skills without me making a bunch of skills
There are currently 11 special / Unique skills - 7 of them based on the class the player chooses
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QUOTE (X-M-O @ Jun 19 2012, 02:45 AM)
QUOTE (Pharonix)
so what's going on in this thread?
QUOTE (kayden997)
Redd's back and the first thing he does is...
QUOTE (Pharonix)
pick my mom up in 15 ...*sigh*
QUOTE (kayden997)
You know it's legit!
QUOTE (Pharonix)
Then again, I wrecked the last one...........
QUOTE (Tsutanai)
Oh ok you can have a pink frosted sprinkled doughnut
I'd probably have it inflict a state on them that doesn't show up (no dialogue or icon for it) then make a condition branch that says "if actor x is state Y, force action-attack (mana blast) " then remove the state after they've attacked. It might work, but I don't really have the time to test it out.
Just make them a separate class that is the only one that can use that skill. Just make it duplicate to the other classes that use the normal skills
Thats how i have it now, the only problem is it is based on the following formula in the common event for the spell
10*(user Mp / user MaxMP)*(user SPI) + user's level
so with full MP, with 500 SPI at level 50
the user will deal 5050 damage. or in the best case the user deals 9999 damage, I have a conditional to fix this so even at level 99, it deals 9999
otherwise it charges a random percentage of MP
so it is HIGHLY character specific. I really don't want to make a bunch of common events, though i could make one that sets a variable to a specific number for each char, then call the mana blast event ^I guess i could do this....
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CURRENT WORKS DEMON BLADE - RPGVXA SHINIGAMI - ~12 Pages - 3 chapters complete, 1 in progress. --------------------------------- OTHER WORKS INCANTA-corrupted. INCANTA REDUX - RPGVX - On Hold --------------------------------- LITERARY WORKS
Longer Works ANGEL OF DEATH - Short Story ~ 4 Pages. SHINIGAMI - ~12 Pages - 3 chapters complete, 1 in progress. DEMON BLADE - Book/Novel?- 34 pages - On Hold. FERAL - Short Story, Length: 6 pages], 2nd person Narrative. -R3 Writing Competition #2 - First-Place DARKSPAWN - Book - 3 Pages On Hold RELGEA CHRONICLE - Book - 118 pages DRAKENGHOUL - book - 36 handwritten pages
Poems I KNOW - Poem - 30 Lines
Song Lyrics End of Days - Song- 44 Lines Kids Killing Kids - Song - 94 Lines
-If you want this sig in another language, move to a country that speaks it.-
-Lv 13 Thread Killer
My R3 Writing Corner
My Wordpress
Relgea Chronicle
X-M-O Story Quoting.
QUOTE (X-M-O @ Jun 19 2012, 02:45 AM)
QUOTE (Pharonix)
so what's going on in this thread?
QUOTE (kayden997)
Redd's back and the first thing he does is...
QUOTE (Pharonix)
pick my mom up in 15 ...*sigh*
QUOTE (kayden997)
You know it's legit!
QUOTE (Pharonix)
Then again, I wrecked the last one...........
QUOTE (Tsutanai)
Oh ok you can have a pink frosted sprinkled doughnut
so you want to lower the damage?, go into your skills menu and do it from there lol
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You don't necessarily have to have that formula either, the game already provides one for you and you can make the damage of the skill whatever you want it to be and at what level too...