QUOTE (Toadkart @ May 22 2011, 03:29 PM)

Ah, ok. Thanks anyway. Hopefully by the time I'm done with the game one of those might have that feature. If not, it's not a huge deal.
Hi Toadkart! I'm working on my first project and ran into the same problem. Although I did not find a way to resume the bgm from the same spot after a battle, I found a way to resume the music from where it should be from however long the battle is. I found the answer while trying to make the battle music resume after a movie summon clip with other music. Unfortunately, it involves messing with the battle music a little... It might not be the answer you'd like.
Make the battle music your map's music and turn it's volume to 0.
Make the fanfare music your map's music, and also turn it's volume to 0.
Doing these 2 things makes the music play continually without making sound, and then the music resumes at full volume from where you would have been if you sat there listening to it for that long. Now this leaves you without battle music, and fanfare music. Make your music a wav file and play it when the battle starts, and find a way to loop it. Then do the same for your fanfare, and make an event to play it when you win somehow.
I know all this is tricky, but it may be better than "its impossible"
This post has been edited by SoulBinder: Sep 4 2011, 05:55 PM