For RMXP there's a screenshot script that generates images of the map.
http://gameface101.playogame.com/t920-map-screen-shot-rmxpHow come there isn't one for VX or VXA?
It seems like something people would quickly make. Especially since map previews can be used for many things.
My attempt so far has only gotten layer 2 tiles.
The rest of the map is auto-tiles, but I am not sure what the formula is to determine the x,y coord of the appropriate tile, and also which tilemap it uses.

Anyone looked into the formulas?
In the map rvdata file the data table first stores the layer 0 tiles, followed by the layer 1 tiles, followed by the layer 2 tiles as a sequence of 2-byte integers. Layer 2 tiles are easy to figure out since sprite_character uses them and the formulas are right there, but layer 0 and layer 1?
This post has been edited by Tsukihime: Apr 27 2012, 12:44 AM