Heya,
I found this script a vere nice idea but unfortunately it's not compatible to tilesets swapped via SwapXT either. Since I'm heavily relying on SwapXT but don't want to miss the ladder animation I made this one compatible to SwapXT.
Furthermore this script was overwriting the update method in the Scene_Base class which results in compatibility issues with at least Raoul589s Lighting (
http://www.rpgmakervx.net/index.php?showtopic=39753&st=0) script (and probably others as well). Now it uses aliasing to prevent this.
Basically you can now create a configuration file where you can store your swapped mapids and set the tileids you want to function as ladder/wall tiles. There is a manual in the script attached.
You do not have to specify all maps in the configuration file. The script will use the default settings provided by BigEd781 if it can't find an entry in the file. If you don't have any config file at all it will use the default settings on all of your maps.
This version here also includes the fix for the "shadow-killer" script which BigEd781 posted over at
rpgmakervx.net but didn't include here.
If you have any questions or encountered a bug please feel free to contact me/post here.
Also please add me to the credit list as well when you're using this.
The newest version of this script can always be found here:
http://www.digioso.org/Ladder
This post has been edited by Digioso: Nov 2 2011, 12:54 PM