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> Kingdom Hearts style HUD, Completely configurable, use your own custom graphics
BigEd781
post Nov 26 2009, 11:21 PM
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QUOTE (sal_galus @ Nov 26 2009, 09:23 PM) *
This is a nice battle system but I was wondering if anyone knows if there is anything I can do about the game crashing when I place monsters on my world map when it works fine on other inside maps?

I wanted to know if there is some scale limit to the entire map for the ABS to work or should I change something?


This is not a battle system. If there is a bug I will need more information than that to fix it.


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jamieclowe
post Nov 27 2009, 07:06 AM
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big ed i cant be the hud back went i do put in show hud it dont work y

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sal_galus
post Nov 27 2009, 08:32 AM
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QUOTE (BigEd781 @ Nov 27 2009, 12:21 AM) *
QUOTE (sal_galus @ Nov 26 2009, 09:23 PM) *
This is a nice battle system but I was wondering if anyone knows if there is anything I can do about the game crashing when I place monsters on my world map when it works fine on other inside maps?

I wanted to know if there is some scale limit to the entire map for the ABS to work or should I change something?


This is not a battle system. If there is a bug I will need more information than that to fix it.



I figured out the issue with the game freezing. It seems to not want monsters to be able to randomly appear on something impassible like water so sea battles don't seem possible unless there is a way around that like maybe giving monsters levitation but then I also realized that the ship cant seem to strike.


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BigEd781
post Dec 9 2009, 10:56 AM
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QUOTE (jamieclowe @ Nov 27 2009, 07:06 AM) *
big ed i cant be the hud back went i do put in show hud it dont work y


I have no clue what that is supposed to mean.

QUOTE (sal_galus @ Nov 27 2009, 08:32 AM) *
QUOTE (BigEd781 @ Nov 27 2009, 12:21 AM) *
QUOTE (sal_galus @ Nov 26 2009, 09:23 PM) *
This is a nice battle system but I was wondering if anyone knows if there is anything I can do about the game crashing when I place monsters on my world map when it works fine on other inside maps?

I wanted to know if there is some scale limit to the entire map for the ABS to work or should I change something?


This is not a battle system. If there is a bug I will need more information than that to fix it.



I figured out the issue with the game freezing. It seems to not want monsters to be able to randomly appear on something impassible like water so sea battles don't seem possible unless there is a way around that like maybe giving monsters levitation but then I also realized that the ship cant seem to strike.


There is some interaction going on with another script. This script could not care less which events you have on the screen, so you will need to give me a link to the script which is causing the problem and steps to reproduce.


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JEHINC.
post Dec 22 2009, 01:18 PM
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Really, Really, Really Nice!! Great Job! thumbsup.gif

This post has been edited by JEHINC.: Dec 22 2009, 01:19 PM


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Mufalmar
post Jan 1 2010, 05:53 PM
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I can't get this to work with Requiem ABS 9 >_<


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Aden Sickle
post Jan 5 2010, 06:52 AM
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I hate to do this cause I'm obviously at fault here sicne evryone else seems to have it figured out, but I copied the script in into the script editor and I extracted the files into the Graphics/Pictures but when I click the button to run the game I get this error message; "Script ' ' Line 1: SyntaxError Occurred." I know that means there is an error on the first line which is this for me:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
I know absolutly nothing about scripts but that doesn't seem right to me. What is supposed to be the first line?
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ItchMyController
post Jan 5 2010, 05:09 PM
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hey could u make one were if u dont a face graphic the name and Hp stuff would be where the face graphic be? cause i made a custom sprite with no face graphic and there is just a big space in the middle..


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bdh80
post Jan 14 2010, 06:16 PM
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am i doning something wrong? whenever i start the game a picture is usually missing the hud and face
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Seribr0
post Jan 30 2010, 10:29 PM
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Heyz BigEd....I was just wandering wehter you had any luck on that bestiary script >.>


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DeusExMachinima
post Feb 19 2010, 02:41 AM
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Brilliant Script man. Keep up the good work.


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Secretmapper
post Dec 15 2010, 07:59 PM
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Hi, I noticed that when used with the caterpillar script, the hud does NOT fade.
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Kread-EX
post Dec 16 2010, 12:10 AM
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Which caterpillar are you using? Trickster's?


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Secretmapper
post Dec 16 2010, 01:24 AM
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http://www.rpgrevolution.com/forums/?showtopic=8040

This is where I got it.
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Kread-EX
post Dec 16 2010, 02:28 AM
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Yup, that's Trickser's. This is simply an order problem; put the Caterpillar script above the HUD script in the editor.


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Sharisk
post Dec 16 2010, 02:55 AM
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Brilliant script for Kingdom Hearts game fans. Tho the 1st HUD is too big it's still very great. It would be much better if you make the 1st HUD smaller so it's more compatable with the game.
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Secretmapper
post Dec 16 2010, 06:13 PM
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QUOTE (Kread-EX @ Dec 16 2010, 06:28 PM) *
Yup, that's Trickser's. This is simply an order problem; put the Caterpillar script above the HUD script in the editor.


Thanks! Its working now. happy.gif
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Raisuki
post Jan 26 2011, 03:45 AM
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Great script.
I was wondering, is there a way to swap the graphics used in-game every now and then to be able to increase the length of the bars?
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kunitaj
post Jan 29 2011, 10:29 AM
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Does this show up in the battle scene as well because i would love to use it for a project i'm working on but i dont know if it will be as useful on the map.


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Kread-EX
post Jan 29 2011, 12:56 PM
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No it's a map HUD only.


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