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> [RMXP] Looking for an animation display script
Ratty524
post Jul 26 2012, 02:18 PM
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Feels like it's been a while since I've made a script request, but for my project I need something to replace an old script that is causing stability issues, so I am asking for a new Animation Display script for RMXP

The script would allow you to display animations on the map without the use of individual events. For example, if you want a burst of flames to happen at coordinates x,y away from your player, calling the script would create the animation at that spot, without using a seperate even to trigger an animation graphic for it.

I want the script to be able to display looping battle animations on the player on map. If you played Tina of the Stars, you'd notice that when she gets all the stars, a battle animation of star rings loop indefinitely and stay precisely where the player is on the map, until called to turn off.

-Animations displayed should have a number of times to cycle through and loop indefinitely.
-Animations should have a convenient way (i.e. switch or script call) to turn them off when they are not needed.

I hope this helps. I'll greatly appreciate any help given.


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