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> Please help with window boxes!
Wimpy
post Dec 18 2011, 07:21 PM
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Okay, how would one go about making a full-screen menu with a box for each character?

But, it would look something like this:
+=+=+=+
| 4| 6 |5 |
+=+=+=+
| 2| 1 |3 |
+=+=+=+

Excuse the shoddy ASCII job, but it's the only way to really demonstrate what I had in mind. =\ Unless I drew up some image in paint. >.>

Anyways! The menu would consist of 6 boxes... Number 6 is the menu commands box, while all the others are for party members (numbers 1 through 5 determine party order). I have no idea how to go about getting this done in RMVX, since I usually see scripts go in order either from top to bottom or left to right. I never see bottom to top, or any other random order done with boxes. You can tell me to read tutorials, but I learn better when I'm slapped in the face with examples, and blatantly obvious ones at that. laugh.gif


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13Reptar37
post Jan 20 2012, 10:24 AM
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You could create a new class, Actor_Status_Window,
Or something like that which would take the parameter of an Actor
And just draw the status of that actor.

When the main menu is called just have an array of
Actor_status_windows[] to hold each actor and assign them
Their own window, an x and y coordinate value and the
Default menu commands moved over to the middle.

If you want I can script this for you.


Reptar~
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