See this link for the video footage of the custom skills (Template Ready!!) :
http://www.youtube.com/watch?v=o9GFxg0_e5U================================================================================
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HOW TO INSTALL::
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First: Download the main demo of this. The link is found here:
http://www.mediafire.com/?gmzdjzzmmmt after downloading it.. extract it somewhere in your disk.
Second: Download the update patch for this skill (The new one as seen on the video above):
http://www.mediafire.com/?mywrhvodjnhafter downloading it. extract it to the same exact place where you extracted to main demo you just downloaded earlier (The main demo)
If you want to understand this system more.. I suggest that you go to this video and watch how it is actually done (and its easy, believe me.XD)
http://www.youtube.com/watch?v=0-AupEHmyA8================================================================================
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This has been an intriguing issue here however.. What is easier? Hard script or Spriting/Animating?
http://www.rpgrevolution.com/forums/index....20&start=20You can see on the above link the skills I've made

however.. There is a little problem on it..
The other character sets can't use it. Not really flexible.
HOWEVER!This time! I've made it more flexible by using a template dependent style.
How does this work?
Well, it uses two animations sprite sheet.. and this is where the flexibility comes into play
You only have to edit this template to make your character be able to use the skills
here is the template:
Just save this picture.. and you're ready to go.
Just edit the parts of the sprite sheet. This is divided into four parts
The whole body sprites
The body only sprites
The head only sprites
and the weapon sprites
Editing this will be extremely easy I should say..

But it is highly recommended to use something like adobe photoshop.
If you don't have something like that, you can always use free ones. GIMP 2 and Paint.NET are my choices here..

Then when you're done editing the spritesheet, just import it then make a copy of the skill then edit the spritesheet used.. SIMPLE NO?
If you want to get a more HAND ON approach here. I ULTIMATELY suggest the you download the Demo (Both the main and the template ready skills)