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> The Magnus Light (2hr Demo Released!), An epic fantasy non linear and quest based rpg game.
obsorber
post Oct 11 2011, 01:17 PM
Post #21


Level 26
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Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Because to really get stronger you will need to buy new equipment. You can still win battles without new equipment but battles are more challenging because the player can't just rely on grinding to dominate foes. That is what I am trying to point out. Plus enemies should use more powerful skills the higher your level so the game expects you to have certain equipment at least so you can be ready for it. Thus weaker enemies will still pose a small threat due to progression.

This post has been edited by obsorber: Oct 12 2011, 10:05 PM


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The final release of Project Viral is finally here!


Eden Hall, demo released!
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obsorber
post Nov 20 2011, 12:40 AM
Post #22


Level 26
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Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




This game will be on haitus till late January. I got tons of exams to prepare for so I won't have time to construct the Nua Saga. However, I'll pick off where I left off January ending after my exams are over. Disc One: The Nua Saga will be released sometime next year. I'm guessing around spring time. For now, please enjoy the demo release wink.gif

This post has been edited by obsorber: Nov 20 2011, 12:41 AM


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The final release of Project Viral is finally here!


Eden Hall, demo released!
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obsorber
post May 3 2012, 11:47 AM
Post #23


Level 26
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Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Got my exams coming up soon so picking up where I left off in 2 months time and getting back into some strict RPG Maker Development, Reviewing. Anyways I will be checking up on the forums every now and again. Back to the point, I wanted to ask you guys what features you'd like to see in this game?

There are Tons of items, Unique character skills and personalities, quests, flashbacks, fishing system, mining system(will be added), World Map Exploration, Special Attacks, and Magic Scrolls. thumbsup.gif

This post has been edited by obsorber: May 3 2012, 12:10 PM


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
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lethitax
post Jun 12 2012, 01:20 AM
Post #24


Level 4
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Group: Member
Posts: 45
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RM Skill: Undisclosed




Demo Impressions -

The slow movement speed in the world map is fine, as long as you don't make land that's too big. Can't imagine traversing at that pace for long distances.

The story concept for two of the boss battles is refreshing. Never had to engage bosses in such a context before.

There were a few oddities I found; which I will post at the end. Mainly a dialogue and a graphical glitch that in no way hinders progression.

I enjoyed the concept of equipment as being a key factor in character progression, a change of pace from having to juggle both leveling and grinding for gear. (Although one and the same in the end).

The mage class that was introduced in the final boss battle was rather under-whelming. She was really frail XD.

I OHKO'd the ogre with an alchemy bomb 8D!

http://s426.photobucket.com/albums/pp341/X...ent=Magnus2.jpg

http://s426.photobucket.com/albums/pp341/X...ent=Magnus1.jpg

PS - I love the concept of steal in RPG's, but there weren't alot of items either on bosses or other-wise. I even reloaded save files for the boss fights just to see if they carried any exceptional gear, but alas! I also noticed that even if an enemy/boss carries nothing: steal can still "attempt" to work, but you never know if they have anything until it succeeds.

This post has been edited by lethitax: Jun 12 2012, 01:22 AM
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obsorber
post Jul 31 2012, 04:21 AM
Post #25


Level 26
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Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Thanks for playing the game, the Mage is meant to be weak in defence, health and strength, you'll probably need to use skills to protect her like barrier or something later. However her magic damage pays off. It's in early stages, there will be alternatives to customize your characters and get them away from thier weaknesses as I carry on developing it. Yeah, The Magnus Light seems to be my most unique project under development that I have released in terms of the cut-scenes. Also the early bosses aren't meant to be too hard to get the player use to playing the game.

All bosses have something to steal in this demo release by the way. May not be exceptional items but you can still steal an Item of the sort from them. I tested the steal ability and made pretty much all enemies have something to steal but the chances aren't always high and it depends on the type of item your trying to steal and what monster you are trying to steal from. Some monsters are easier to steal from and some Item's are more rare to find during stealing. You also can't steal more than one item which truly does suck because the steal script system doesn't support this. The reason I did this is because it makes stealing more difficult so the player later on when looking for monsters with certain items can prepare for final bosses will make it a challenge to gather them such as magical scroll's and special items that are expensive to sell etc.

At the moment there has been little work on this game, I've progressed on to develop another section of it and it seems like I'm around half way to complete the Nua Saga which is probably the largest chapter of the game. Also many quests have been introduced. However, at the moment I'm currently doing some work on the revamp of Project Viral, working on a new game too, and Combat Specialists. I do intend to finish this game though. I've just decided to take a break from it for a while as I believe when developing a game becomes more of a chore rather than enjoyment then you're not pouring your heart and soul into it.

(The Game is Now 3 Hours Long at the moment) (Brooklyn City, Brooklyn Docks, Brooklyn Forest, Magnus Tower, Brooklyn Farms, Lavu Mountains are all currently finished in development with their cut-scenes, quests and etc.) (Need to finish some more flashback sequences.) (Then continue to the next section of the game in development.)

This post has been edited by obsorber: Jul 31 2012, 04:40 AM


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The final release of Project Viral is finally here!


Eden Hall, demo released!
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