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> [Sub] Finishing Moves, 'cuz Mortal Kombat is awesome.
Alt_Jack
post Jul 21 2010, 01:21 PM
Post #1


Level 19
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Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




This is the last of the "brilliant" stuff I've come up with, but is more of a "bells-and-whistles" kind of thing. It allows you to use a move that your character can't normally use in battle (or at least for a while) to finish off a weakened enemy. It can be pretty cool, primarily because you can have different finishing moves for different enemies, including (with some skill on your part) the 4-man RTP attack. There are some limits, but who cares? You get to blow away an enemy with 50 HP left with a move that takes away 1250 HP.
First, create a common event called Finishing Move that reads like this:
Blow him Away
]Show choices: finish enemy/spare enemy
when [finish enemy]
show choices: actor 1, actor 2 (etc)
When Actor 1
-change skills [Ralph] + [Burst]
Force action [actor 1] [burst] [index 1] <---this is the "first" enemy
-change skills [Ralph] - [burst] <----(ha! sucker. You cant' use burst again)
(then make one for each of the other actors in the party, following the same Learn/Use/Forget format)
when cancel
>
branch end
>
when [Spare Enemy]
> (nothin' .Why? Because you're boring.)
>Branch End

Then go to your Troops tab. Look at the bottom where it says "condition", open the dialogue box and check off "enemy" then fill out the box so it says (roughly):

part II
condition-enemy 1 [name]'s HP is 10% or below" then in the box below that looks like a file folder put Call Common Event [Finishing Move]. Once you've beaten enemy 1 to a pulp, the choice box will pop up, asking if you want to blow them away, or just keep whacking them with your sword. If you have more then 1 enemy, you need to create another event page just for them, and a carbon copy called Finishing Move 2 and so on. So if you have an enemy troop with 3 enemies, you'll need an event page and common event for each one, with the target index set for their respective targets (don't worry, their name appears with their index # ).

I might be forgeting something, but my wrist is burning, so I'll stop here and maybe add more later.

This post has been edited by RzrBladeMontage: Aug 11 2010, 04:03 AM


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the Alternate Jacks event demo
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Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
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Paper PokéMaste...
post Aug 10 2010, 05:31 AM
Post #2


Gotta catch 'em all!
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Posts: 633
Type: Event Designer
RM Skill: Skilled




Hahaha I may have to use this.... ^u^


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Reshiram//Exe
post Aug 10 2010, 08:13 AM
Post #3


Big Ball of WTF
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Group: Revolutionary
Posts: 856
Type: Event Designer
RM Skill: Advanced




Only 1 thing i can say:FINISH HIM!!!!
But good event.
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Alt_Jack
post Aug 10 2010, 09:42 AM
Post #4


Level 19
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Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




QUOTE (Phantsmal @ Aug 10 2010, 09:13 AM) *
Only 1 thing i can say:FINISH HIM!!!!
But good event.

lol thanks. But I don't think it even qualifies as an event. It runs on Common Events, though, so I guess it qualifies. confused.gif
I just can't stand it when half your party's dead and you've got the enemy on the ropes and then do them in with a little sword poke after all the crazy stuff. It's so anti-climactic. down.gif
It's more satisfying if you can just blow the **** out of them rather than poke them in the eye. thumbsup.gif


__________________________

the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
Go to the top of the page
 
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