QUOTE (Stev_Zer0 @ Nov 13 2009, 12:52 PM)
That's pretty cool. I have a lock pick system in my game but its made a little different. My system is more like that of oblivion or fallout 3. Your lock pick skill is determined by a variable. The variable is increased every time you pick a lock. This way its more realistic in the fact that the more locks you pick the better you get at it instead of having it rely on the characters stats. The more complicated the lock the more skill you earn from unlocking it. The way i determined the luck would be i just made a random variable and some conditional branches. I would explain in more detail but I'm running short on time so this is all i could muster up for the moment.
I love Oblivion, the lock picking system is awesome. I wanted to make one like that but I kinda just threw this one together. I'll take a shot at the Oblivion type lock picking system.
Thanks man, I hope no one thinks I'm trying to steal the create from the original tutorial makers, I'm just taking their ideas and creating them into my own.