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> (CG)Götterdämmerung RPG, Bringing the spirit of Rock'n'Roll to RPG gaming
gdsven2
post Oct 1 2012, 01:40 PM
Post #1


Level 2
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Group: Member
Posts: 27
Type: Developer
RM Skill: Advanced




ATTENTION MODS: This is a commercial game project, and I'm not quite sure whether it's allowed to post these in here...as far as I can tell from the guidelines, it doesn't seem to be expressly forbidden, but of course I understand that it might still be frowned upon. If so, just kindly ignore me and delete this post. That being said...


A world destroyed by nuclear war...
A conspiracy to free mankind by all means necessary...
A young farmboy trying to avenge his father's death...
A mysterious amulet that may be the key to many secrets...
A guitarist in search of the greatest song in the world...


Welcome to the world of Götterdämmerung!



Abstract: Bringing the spirit of Rock'n'Roll to RPG gaming
Genre: Post-apocalyptic/modern RPG
Engine: RPG Maker XP
Download: http://defaultgames.de/data/gdrpg_setup.exe (233MB)

In the year 2012, a series of unexplained terrorist attacks pushes the world into nuclear war; civilization as we know it is completely destroyed. The war's few survivors gather in small villages and struggle against famine and disease. In the following decades, six charismatic leaders appear in various parts of the globe and begin shaping new civilizations from the ruins. It does not take long before these new empires start to fight among each other, and new wars break out.
Slowly, gradually, the new empires learn to live with each other; today, one hundred years after the nuclear war, the world lives in a fragile peace.
In the trading post of Dikea, on the southern border of the Saharan desert, a young boy grows up in a peaceful culture of farmers who shun any technology that is not absolutely necessary for growing crops. When a mysterious flying object falls into his father's cabbage patch, his life is suddenly about to become a lot more interesting...

Features:
* More than 30 hours playtime
* More than 2 hours of custom music
* Drive cars and tanks, fly fighter planes and airships
* Dozens of handscripted minigames, from usable game consoles to shooting galleries to an embedded, fully functional text adventure game
* Unlockable bonus features
* Full mouse support
* Fully animated sideview battles
* Custom faceset graphics
* Engine: RPGMaker XP
* Project website: http://defaultgames.de

Price:
The trial version allows you to play for free for two hours. If you want to continue playing after that, you will have to buy a license key for 19.99USD.


Characters:


You are Marduk, a 16-year-old farmboy who is bored with life in his village and dreams of growing up to become a rock star, or at least a smuggler like his best friend Sheena. He is friendly, trusting, and more often than not a little naive, frequently stumbling into the most obvious traps and not understanding when people are trying to get the best of him.


Sheena has grown up in the neighbouring village; she is two years older than Marduk and constantly taunts him for being a stupid, useless farmboy who doesn't know anything about the world. Despite this, the two are the best friends you could imagine.

Sheena is very self-assured, extroverted and loves teasing people. Sometimes she tends to go a bit too far, and it is up to Marduk to make sure she does not constantly get into trouble.

Marduk's father does not like Sheena; he doesn't like that she's a smuggler, he doesn't like her monstrous car, he doesn't like that Marduk spends time with her instead of learning how to become a farmer, and most of all he doesn't like that she's fond of using all sorts of technology - because the way of the farmer is one of being in tune with nature, not of fiddling around with machinery.


Marduk and Sheena will meet a number of other characters on the way - all of them have their own radically different skill sets, and all of them are rather memorable characters.



Screenshots:
screenshots


Boat minigame


Avalanches!


A balloon cockpit


The battle system


A crashed space ship


A rather tricky situation...


Oops, you just died...this doesn't happen every time you die, but there's a minigame that lets you start over if you didn't survive.


Jeeps! And fighter planes! You must flee!


The world map, and the quick-access mouse menu on top


There is a ship network for travelling large distances


The city of Stromfels, seen from high above. The people down in the city streets move around, and you may even see them doing different stuff depending on how you treated them.


Oktoberfest? Not quite, but close enough.


The main menu


Win car races for fabulous prizes


Trailers:


Götterdämmerung gameplay trailer


Minigame trailer. Yes, it was a bit excessive to code a text parser and a keyboard input module just for a minigame, but it was fun.

Credits:
credits

Story, Mapping and Scripting: Sven Schwarz

Background story: Sven Schwarz, based on ideas by Fabian Hofmann, Sascha Lautenschläger and Andreas Oguz

Graphics:

Main graphics artist: Sven Schwarz
Basic car sprite by Dave Hill
Faceset and status backdrops by Andrea Christen
Newspaper clippings and letters by Fabian Hofmann
Götterdämmerung logo by Günther Sonnleitner
LCD Solid font by LCD Solid
Gunny Handwriting font by Vit Condak
My Underwood font by Tension Type

All graphics used with permission

Music:

Title theme and teleport theme: Moreno Music
Desert/Marauders theme, Caliph theme, End Credits theme, Pyramid theme and all bar music: Portinari
Zeppelin, Worldmap and Mendelsson themes: Fastmono
Indian Composer's piano music: Excerpt from "Aida" by Giuseppe Verdi, performed by Markus Elsner
Murder Mansion Music: Waltz in C sharp minor Opus 64 by Frédéric Chopin, performed by Dmitriy Lukyanov (licensed through shockwave-sounds.com)
Sbrodj theme: "Amazing Plan" by Kevin MacLeod (http://incompetech.com)
Stromfels beer tent music: "Semper Fidelis" by John Philip Sousa, public domain recording by the United States Marine Corps Band

Everything else written and performed by Sven Schwarz

Scripting:
All Scripting by Sven Schwarz, except:
* Mouse system based on Mousie by DerVVulfman
* Pathing by NearFantastica

Beta testers:
Véronique Bry, rosebroken, Kirroha, Don Josh, Bleusilences, zenla


Manual:
Have a look at the game's manual here to get an overview of the game's features and a few glimpses into the background story (1.3MB PDF)

Hints/Walkthroughs:
You can find a number of video walkthroughs on our Youtube channel. If you're stuck and need help with something, you can always visit our forum - we are always happy to help.

This post has been edited by gdsven2: Oct 2 2012, 01:41 AM


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amerk
post Oct 1 2012, 06:02 PM
Post #2


Level 56
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Group: Global Mod
Posts: 1,784
Type: None
RM Skill: Undisclosed
Rev Points: 15




We do allow commercial projects; however, feedback for commercial projects are typically slim in most RM communities that don't specify in commercial projects. In any case, congrats on your accomplishment in getting this finished.


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Shaddow
post Oct 1 2012, 06:34 PM
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Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90




This actually looks pretty good, nice job on completing it.


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gdsven2
post Oct 2 2012, 01:46 AM
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Level 2
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Group: Member
Posts: 27
Type: Developer
RM Skill: Advanced




Thanks a lot, I'm really glad you like it - it took a couple of years of work to finally finish this. I just added a link to the game's manual (1.3MB PDF), it gives a few more glimpses into the game's features and into the background story. It's written with total RPG noobs in mind, so most of the info in there is probably not necessary for anyone on here smile.gif

This post has been edited by gdsven2: Oct 2 2012, 02:00 AM


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