Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> Opening Credits, RPG MAKER 2003
Zekermei
post May 19 2011, 06:47 PM
Post #1


Level 3
Group Icon

Group: Member
Posts: 35
Type: Event Designer
RM Skill: Skilled




How do i make opening credits?
I know this is possible, ive seen other people do it before.
[THIS PROBLEM IS FOR RPG MAKER 2003]


__________________________
"THE SUN LAYS MY PATH TO GLORY,
GET OUT OF MY WAY"
~ Zekermei
Go to the top of the page
 
+Quote Post
   
Zinx10
post May 20 2011, 06:42 PM
Post #2


Master of Darkness
Group Icon

Group: Revolutionary
Posts: 1,194
Type: Developer
RM Skill: Advanced
Rev Points: 5




You will probably need to use pictures in an auto-event.


__________________________
My Games
Phelxyre: Time Unbound (Current Project)
Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
Game Thread
An Arcade-style game where you must go through various puzzles to see if you go home.

Here are all the things I Support (They Include Links!)




Go to the top of the page
 
+Quote Post
   
Zekermei
post May 20 2011, 08:18 PM
Post #3


Level 3
Group Icon

Group: Member
Posts: 35
Type: Event Designer
RM Skill: Skilled




Let me be more clear.
BEFORE the start menu/


__________________________
"THE SUN LAYS MY PATH TO GLORY,
GET OUT OF MY WAY"
~ Zekermei
Go to the top of the page
 
+Quote Post
   
Brent Murray
post May 21 2011, 12:42 AM
Post #4


ONE MORE WIN! ONE MORE WIN! ONE MORE WIN!!!
Group Icon

Group: Revolutionary
Posts: 522
Type: Developer
RM Skill: Masterful




Huh? You mean...like before the game begins or having an opening sequence showcasing the credits before the title?

You can use pictures (or panaromas) for your credits; just have them scroll downwards. If you want to have a opening sequence displaying the credits before the title page, you will need Power Mode or the AEP patch first before you can do that. biggrin.gif

This post has been edited by Brent Murray: May 21 2011, 12:42 AM
Go to the top of the page
 
+Quote Post
   
Pal88
post May 21 2011, 12:43 AM
Post #5


Level 22
Group Icon

Group: Revolutionary
Posts: 466
Type: None
RM Skill: Undisclosed




If you mean before the splashscreens on rpg maker 2k3 then you will need to download a utility that will skip the entire splash screens and start menu and then you have to make the opening sequence yourself using the event options as said above.

I cant remember what program you need to use but you could download a rpg exe file that already has the splash/start menu cut out.

Hope this helps?


__________________________


Go to the top of the page
 
+Quote Post
   
udivision
post May 21 2011, 01:50 PM
Post #6


Level 12
Group Icon

Group: Revolutionary
Posts: 216
Type: Developer
RM Skill: Skilled




Check the patches thread, or Cherry's work.


__________________________
Go to the top of the page
 
+Quote Post
   
Zinx10
post May 22 2011, 08:37 AM
Post #7


Master of Darkness
Group Icon

Group: Revolutionary
Posts: 1,194
Type: Developer
RM Skill: Advanced
Rev Points: 5




QUOTE (udivision @ May 21 2011, 01:50 PM) *
Check the patches thread, or Cherry's work.



Here is a quoted section for the patch.
QUOTE
2. Better Auto Enter Patch for RM2k and RM2k3

Download Patch (625 KB): http://cherrytree.at/downloads/betteraep.rar
Download Demo Project (321 KB): http://cherrytree.at/downloads/betteraep_demo.rar

("How to use the patch")
This patch includes everything you need for creating your own title screen
> The standard title screen will be skipped, the game starts directly at the start map.
> You can call the load menu from an event script.
> You can exit the game from an event script.
> BetterAEP is a stand-alone patch. You don't need any other patch to get it working. If you want to combinate it with another patch, apply BetterAEP at first.

To call the loading menu or exit the game, the event command "Stop Parallel Events" (or "Stop Event" in some versions) and the variable no. 3350 is used. This variable has been chosen, because most of the games don't use it.

If variable no. 3350 contains the value 1 when "Stop Parallel Events" is called, the load menu will pop up. If it contains the value 2, the game will quit. If it contains any other value, the standard "Stop Parallel Events" command will be executed.


This post has been edited by Zinx_therpgmaker: May 22 2011, 08:38 AM


__________________________
My Games
Phelxyre: Time Unbound (Current Project)
Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
Game Thread
An Arcade-style game where you must go through various puzzles to see if you go home.

Here are all the things I Support (They Include Links!)




Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th May 2013 - 05:52 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker