Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> [Production]Game Presentation: What can I do?, A guide on presenting your game to appeal to players.
Dark Gaia
post Oct 3 2009, 08:12 PM
Post #1


Chaotic Good
Group Icon

Group: +Gold Member
Posts: 2,538
Type: Writer
RM Skill: Masterful




It's what every RPG Maker user hates... You've spent weeks, months, every second of your spare time crafting the next freeware RPG Maker masterpiece, which you're sure is going to be big. You've crafted the best game out there, written a story to rival the RPG greats, introduced great new features and worked painstakingly on your maps, but there's one thing wrong. Your presentation topic has only 60 views, and nobody's commented for a week now. Unfortunately, some great RPG Maker games out there are often ignored, and the reason is because the creators do not put enough effort into trying to present their game as what it truly is.

The Initial Problem

There are dozens of decent indie games out there all over the RPG maker community that are often overlooked. This is not because of their quality, which is what really warrants their playability, but instead the amount of effort that has gone into the presentation thread housing the game. There are hundreds of RPG Maker games out there. Nobody has time to try every single one to see if it is good. Most players will quickly judge a game's worthiness to them by how well it's presentation thread has been put together. Those that stand out will recieve the attention they deserve. Those that just present a name, a features list and two screenshots fall back into the sea of other RPG Maker games. Fortunately, it's easy to make your game shine in it's presentation thread, and this problem can be fixed.

Image Selection

The first thing that should be done before the writing of a presentation thread is the selection of images that should be used. Firstly, you should always include screenshots (which will be near the top, not the bottom of the topic as they are usually the things the player will look at first) that are carefully chosen from parts of your game that display quality. You should not just lump off five screenshots from your worstly mapped dungeon. Choose your best looking areas to be featured in the screenshots, and always include screenshots of many different areas. Your best town, dungeon, world map scene and a shot of the menu and a battle (extra points if you can get one showcasing a skill animation) should provide a wide variety of shots from all areas of your game, giving the impression that your game is quality all around.
Next, you should always have a title banner or logo for your thread. Even if this is just a cropped, resized version of your title screen, an image heading off the topic will always look better and more proffesional than a heading written out of simply the enlarged forum font. It's better to get a custom logo photoshopped just for your topic, but if this cannot be done, simply cropping part of your title screen and adding a border around it will look just as good.
Any concept art you may have of your characters and such should be spliced into different parts of the thread as well, it makes it look so much better.

(Example: http://www.rpgrevolution.com/forums/index....t=0&start=0)

Presenting The Text

Of course, the images in your thread are used simply to spice things up and to appeal to those who judge your game on their first glance. Most prospective players, after being impressed by your images, will wish to read what you've written about your game. This is often what makes the deal. Whatever you tell them about your game may make them want to play it, or not, if you haven't presented your text well.
Firstly, you should mark off each text sction clearly with a large, bold heading (the forum features options for large, bolded, or underlined texts), so that there is no confusion as to what the player is reading about. You can present the heading "Story" under which only information on your story (a short introduction, don't give it away) is contained. Under this section, leave a blank line, then have your "Characters" heading with text, and so on.
You should present your text in a logical order so that the questions players may have are answered as they come. Often, they will firstly be curious about the story and characters, so you should present these sections of information first, then your features list (only list features unique to your game, such as custom battle systems or graphics, stock standard features such as "a Final Fantasy style menu system" are taken for granted by the player and you won't need to list them. Also, avoid listing ALL your scripts here, only list those that add huge, customized features to your gameplay. Also perhaps list your gameplay time and side quest count here.) and finally, since most of their questions will have been answered by now, the download section. It's wise to include more than one download link here, so that players can always have a backup download if one link doesn't work. If they can't download your game, they WILL NOT play it in the future.

Other Tid-Bits

If you can, you should make sure your spelling and grammar, along with punctuation are spot on in all sections of your presentation thread. This makes your thread both easier to read and better looking, and good writing skills in your thread can prove to the player that your writing skills in your game are also of a high standard, which means an easy to understand game and often a good story. This will increase the chances of a download.
You should also provide plenty of incentive for the players to come back to your thread and comment. Encourage them to ask you questions and give you feedback (even negative feedback), give them challenges to complete within your game, encourage them to post their achievements and scores, and soon you'll have a lot of replies to your topic, giving your game the impression of popularity and inviting even more players to try it out.
Finally, on most RPG Maker forums, the members will be more inclined to try a friend's game than a stranger's. Thus, try to become a bit more active on your host forum. Post in other people's projects occasionally, and join in the discussion on other parts of the forum too. If members know you somewhat well, they will feel more like supporting your game and will encourage others to play a game that makes the whole forum proud. Your personal forum friends will often be your first players whenever you release a new game, and they will get the topic started for you with their comments.

I Want To Play Your Game!

And there you have it, people. Using the tips I've given you in this guide, you should be able to craft a wonderful presentation thread and make sure that your game gets noticed, as it should be.


__________________________
Things I've made/written/developed:


Find out more and get the latest news at my website or Facebook
Go to the top of the page
 
+Quote Post
   
wltr3565
post Oct 4 2009, 12:03 AM
Post #2


Laugh with Neuro
Group Icon

Group: Revolutionary
Posts: 184
Type: Event Designer
RM Skill: Intermediate




... Heh, I got large blow reading this, Dark Gaia. Seems I forgotten mappings and story. I only focus on gameplay sad.gif

Thank ya, I'll try to make my project as attractive as possible!
Vylternia Chapters of Despite's is a very good example. biggrin.gif


__________________________
Come on, I really need to revive this site:
Script Haven: Go!!!
Aren't good at making sigs though T-T




My simple scripting tutorial:


[Show/Hide] Don't forget:

Laugh with Neuro
Go to the top of the page
 
+Quote Post
   
allyourbasebelon...
post Oct 5 2009, 10:17 PM
Post #3


Level 2
Group Icon

Group: Member
Posts: 18
Type: Writer
RM Skill: Intermediate




This is a great tutorial, well done, helped me in certain areas also
Go to the top of the page
 
+Quote Post
   
Little Lynn
post Oct 6 2009, 10:10 AM
Post #4


Still a Square fan.
Group Icon

Group: +Gold Member
Posts: 1,509
Type: Writer
RM Skill: Skilled




Well, this all seems pretty sound and everything. I mean it all makes sense.

But if that's the case, what did I do wrong then? Here I made what I thought was a really above and beyond topic for my game with many of the whistles and bells you listed here (without even having noticed this tutorial yet). And yet, going on day 3 since posting it, I've had practically nobody even look at it (half of those hits are me, neurotically checking up on it) and nobody's said a word, positive or negative.

I have to be honest and I hate to make myself sound snotty, but I'm actually really kind of offended to get this reaction (or lack thereof). So, what did I do wrong?


__________________________


Finally seriously making a game. Find out more and even play a demo for Shangri-La right here.
Go to the top of the page
 
+Quote Post
   
Oceans Dream
post Oct 6 2009, 12:34 PM
Post #5


efffortt
Group Icon

Group: Revolutionary
Posts: 5,592
Type: Developer
RM Skill: Advanced




My friends game has 6 replies, 3 of them are from me and 1 of them is from her. Her game is a complete game that has custom graphics as well. I find it unfair that some people have 100+ replies in their topic for a game that doesn't exist yet, and the full game with a lot of effort gone into it gets completely ignored. But it seems the average replies for most games lies at around 0 to 21 replies, usually after that it's 40-50, or 100+. I think people are probably unwilling to try out new stuff and just go for the recognizable ones that people tend to say are good. Might be that the title itself turns people on or off to the game, or that more outside promotion of it is needed.

Hence why games with Final Fantasy in the title get more replies than normal.

In fact, if you only posted it in RRR, you might want to also give some other communities a try. I'll post a couple:
http://rpgmaker.net/forums/
http://www.gamingw.net/forums/index.php
http://gamejolt.com/games/
http://www.hbgames.org/forums/index.php

(Game jolt is more for game hosting itself, but you can still get people to rate your game or comment though it's not common, and there's an ad revenue sharing in there as well)

(If you're posting it in RMN, keep in mind you'd have to make a game page for it, and not a forum post. It'd be at Submissions-> submit game)


__________________________

Ocean's Dreams blog! Contains RPG Design topics, Game updates and others!
Also check out my tumblr for smaller but more frequent updates!
http://oceansdreams.tumblr.com/

Go to the top of the page
 
+Quote Post
   
livpj11
post Oct 6 2009, 01:31 PM
Post #6


Rise of Aden
Group Icon

Group: Revolutionary
Posts: 312
Type: Developer
RM Skill: Intermediate




QUOTE (Oceans Dream @ Oct 6 2009, 02:34 PM) *
My friends game has 6 replies, 3 of them are from me and 1 of them is from her. Her game is a complete game that has custom graphics as well. I find it unfair that some people have 100+ replies in their topic for a game that doesn't exist yet, and the full game with a lot of effort gone into it gets completely ignored. But it seems the average replies for most games lies at around 0 to 21 replies, usually after that it's 40-50, or 100+. I think people are probably unwilling to try out new stuff and just go for the recognizable ones that people tend to say are good. Might be that the title itself turns people on or off to the game, or that more outside promotion of it is needed.

Hence why games with Final Fantasy in the title get more replies than normal.

In fact, if you only posted it in RRR, you might want to also give some other communities a try. I'll post a couple:
http://rpgmaker.net/forums/
http://www.gamingw.net/forums/index.php
http://gamejolt.com/games/
http://www.hbgames.org/forums/index.php

(Game jolt is more for game hosting itself, but you can still get people to rate your game or comment though it's not common, and there's an ad revenue sharing in there as well)

(If you're posting it in RMN, keep in mind you'd have to make a game page for it, and not a forum post. It'd be at Submissions-> submit game)


Out of curiosity would you post a link to your friends game?


__________________________
Current Project


Sponsored by


Project's Worth Checking Out



Go to the top of the page
 
+Quote Post
   
thatbennyguy
post Oct 6 2009, 01:43 PM
Post #7


Aspiring Indie Game Dev
Group Icon

Group: Revolutionary
Posts: 197
Type: Developer
RM Skill: Undisclosed
Rev Points: 40




Wow this is enlightening stuff... I prefer to endorse indie games... that being the unknown ones... those that hardly anyone cares about. But there's just so many of them, and it's hard to make your one stand out... sometimes it's just a game of luck...

EDIT: oh, and if you put it on your sig, that's especially good. a big banner ^^

This post has been edited by thatbennyguy: Oct 6 2009, 01:45 PM


__________________________



.

Completed Games:


Games Under Devlopment:
(Recruiting testers, PM me)

I Support:


My Award:
Go to the top of the page
 
+Quote Post
   
Little Lynn
post Oct 6 2009, 06:00 PM
Post #8


Still a Square fan.
Group Icon

Group: +Gold Member
Posts: 1,509
Type: Writer
RM Skill: Skilled




QUOTE
In fact, if you only posted it in RRR, you might want to also give some other communities a try. I'll post a couple:

That's a good idea too. I oddly hadn't really even thought about it ('cause I'm so devoted to RRR over all those other RM forums happy.gif). I only posted it here and DeviantArt, actually (the latter of which having surprisingly successful results).

But perhaps tomorrow when I'm a little more awake, I'll go try out these other communities as well.




__________________________


Finally seriously making a game. Find out more and even play a demo for Shangri-La right here.
Go to the top of the page
 
+Quote Post
   
Dark Gaia
post Oct 9 2009, 05:22 PM
Post #9


Chaotic Good
Group Icon

Group: +Gold Member
Posts: 2,538
Type: Writer
RM Skill: Masterful




Alas, I admit that there are still some factors that I don't know about. While doing these things I've written will increase the chances of your game being noticed, for some reason the game still slips by unnoticed. When this happens to me, I get my friends to play the game (by PMing them about it's release) and their replies get the topic going. Remember in the eyes of the RM community, more replies = better game.

Another good site you can post on is www.rpgmakervx.net. It's a very active VX site even more active than RRR. I've gotten heaps of replies there. They generally like good games, if your game is good, they will promote it.

This post has been edited by Dark Gaia: Oct 9 2009, 05:25 PM


__________________________
Things I've made/written/developed:


Find out more and get the latest news at my website or Facebook
Go to the top of the page
 
+Quote Post
   
mudducky
post Oct 10 2009, 08:50 AM
Post #10


Level 19
Group Icon

Group: Revolutionary
Posts: 392
Type: None
RM Skill: Beginner




I also recommend to anyone who has a VX game to post it up at rpgmakervx.net too. tongue.gif

Very good points covered here Dark Gaia. I hope more people will realise they need to show some presentation to their projects and come across this thread. It could really help them promote their games and create more awareness. I agree completely with what you are saying about screenshots, additional images, presentation etc.

Following this advice with what Holder said about demos.
http://www.rpgrevolution.com/forums/index....showtopic=31465

Could really give a good first impression to your game to a lot of people. smile.gif
Go to the top of the page
 
+Quote Post
   
ArkenPrince
post Oct 23 2009, 01:24 AM
Post #11


Level 4
Group Icon

Group: Member
Posts: 57
Type: None
RM Skill: Beginner




QUOTE (Dark Gaia @ Oct 10 2009, 10:22 AM) *
Another good site you can post on is www.rpgmakervx.net. It's a very active VX site even more active than RRR. I've gotten heaps of replies there. They generally like good games, if your game is good, they will promote it.


Yeah right!!!!!
In my first post there(before I knew this RRR)no one views and replies my post!!!!!


__________________________
[Show/Hide] MY GAME
[/color]
Me the ugly,weak and shortie.
But my friend,family and neighboor always say i'm good at art and quite a smart.
I"M USING RMVX.

Anyone please help me with my topics!!!!!Why i'm was leave alone??????

http://progame-mmorpg.blogspot.com/2009/11/my-life.html

1-My Life-A story about a prince to go a journey and pretending to be a commmoner but his journey was blocked by a monster DarkLord and the journey begin.......................

Kuga Ark Vendom : Dark Knight.
He is a prince in the Freak Ville.He start a journey to find a love.

Rhen Maura : Magician.
She fell in love with Kuga in the 10th sight.Will she say it to him?

Servant : Priest.
She is the healer at the Freak Ville.Kuga's dad buy her to be the Kuga protecter.

Jack Levin : Theif.
He is the theif in the Freak Ville.Kuga caught him when he tried to theif him.

Samuel Fentos : Monk.
He been saved by Kuga when he was being kick out from Temple Of Fists.

Wolfie : Beast.
He being cursed by DarkLord.Kuga found him in Fortunte Isle.

DarkLord :Monster.
A cursed human.

Demo.No too long too finished this game.

Made in Malaysia/RMVX/Laptop.

Making Start : 21st September 09.

Making Progress : 30%.

2-Legend Of 8 Heroes-A story about friendship and fantasy but that was before Elkons came.After that,the LEGEND BOOK was being throwned and destroy by Elkons's servant.Except in one island that never been touch by evil and that is METEOR ISLE.Meteor Isle was crated by 3 huge meteor,1 volcano and all of the socerer.Two humans was being hited by the meteor and that is Haddan and Liya.The two of them always helped the Meteor Village.The Story BEGIN............

http://progame-mmorpg.blogspot.com/2009/08...-aku-cipta.html

Socerers.
Save them to get a power,guild and item.

Earth-The Hard-Shakra.
Wind-The Wings-Yaou Veng.
Electric-The Fast-Vertosan.
Water-The Hydramouts-Wast Marti.
Fire-The Volcano-Castorica.
Ice-The Cold-Vartimant.
Holy-The Sun-Artimant.
Darkness-The Monster-Elkon S.
Beast-The Animoster-Sarha Monk.
Mind-The Brain-Kuga.
Metal-The Unbreakable-Shaoza.

Characters-No one wanna help with my char so it never finished.
Maps-20%.
Skill,Weapon,Guild,Armor,Item,State,Others-Finished After Copying Someone.
Facesets-My char not finised so i can't finish it.
Sript Learned-37%


[Show/Hide] Arken Team.
Arken-Me-Maker-Artist.
Avian-Idea Giver.
Sir Darnz-The One Who Complain.
Lamm-The Manager,Maker,Angier,Our Money Manager.

We all use the nickname in the country of Malaysia.
I'm the only one who is Malaysian but other from somewhere.
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 25th May 2013 - 05:29 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker