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> + < Mix Skills System > + *NEW DEMO 16/01/2009*, * Mix 2 or more skills to get new 1 or more skills~
woratana
post May 26 2008, 01:26 AM
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Mix Skills System
Version 1.1
by Woratana
Release Date: 26/05/2008


Introduction
This script is requested by Rast.

It is the system that allow you to mix 2 or more skills to get 1 or more skills.
You can create unlimited recipes, and each recipe you can set what actor can/cannot use.

You also can edit text in the mix skills system's windows easily in SETUP PART.

Enjoy~ laugh.gif


Features
CODE
# - Mix 2 or more skills to get new skill(s)
# - Choose actor(s) that can/cannot use each recipe
# - Choose to just add new skill(s), or remove skills you used for mix too.
# - Easy to edit text in Mix Spell System windows



Screenshots



Demo
Here is demo that will show you how to call/setup this script. smile.gif



Script
Place it above main
Attached File  VX_MixSkill10.txt ( 12.58K ) Number of downloads: 491




Instruction
Call Scene_MixSkill by call script:
CODE
$scene = Scene_Mixskill.new


The instruction to setup script is included in the script. biggrin.gif


Author's Notes
Free for use in your work if credit is included.


Bug Report?
Please give me these informations:
QUOTE
- What is it says in error window?
- When is it get error? (Right after run game, when you choose something, etc.)
- Do you have any other scripts running in your game that may crash with this script?


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drebenk
post May 26 2008, 02:10 AM
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@woratana WOOO HOOOO! Nice script mate. I love it.

/offtopic and I'm waiting for a quest log script from you. It will be the only quest log script I'll use in my game. ^^


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woratana
post May 26 2008, 02:15 AM
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Thanks biggrin.gif

The quest log is finished too. But because technical problem,
I've to remove the "Region" in menu that will show all regions you have passed.

Though, 'region' in the system will still work~
and I also add MODE to set what script that will be show in quest window. In case anyone want to use it without region system. smile.gif


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drebenk
post May 26 2008, 03:33 AM
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@woratana I can't wait for the release of your next script mate. I love all of your scripts more than I love muffins (and I really do love muffins a lot). ^^


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Puppet Of Fate
post May 26 2008, 02:18 PM
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Oooooooooooh I like it. Nice work buddy.


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Phili
post Jul 2 2008, 11:13 AM
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Thanks Woratana, your scripts are always good smile.gif


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Joosu
post Aug 3 2008, 08:48 AM
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Thank you soooo much!


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Gamerbird
post Aug 3 2008, 11:02 AM
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Would you be able to implement this into the actual menu hopefully not overiding any other of the menu scripts I am using? If so can you post please as I would be most grateful!


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wsensor
post Aug 4 2008, 10:44 PM
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I think I mentioned over at rmxp , org

that this could be used to make a really good alchemy useing class XD
just need an item requirement that reduces total items for each skill use...
say you have alchemy skill

bomb <= 1 blast powder, 1 fuse
egg toss <= 1 egg... (generic skill that you get if you have eggs in your inventory...)

new skill = Egg bomb <= 1 blast powder, 1 fuse, 1 egg (bomb that does base bomb damage but higher ammount of whatever that variance is... meaning you might do a lot more or less damage)

it could be really funny...

would be nice if you could allow using items to make skills also...

such as you dont have the bomb skill but you have the items and a recipe for bomb...

1 blast powder 1 fuse in your inventory...

now you could allow them to choose random skills and items... to let them learn skills that are hidden or something...

so say instead of giving them egg toss as a skill

all you would need is [BOMB] skill and an "EGG" and choose combine...

and poof you get the new EGG BOMB skill hehee

I just wish vx had a better built in battle system
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brawler12
post Aug 13 2008, 04:40 PM
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Is it possible to make it stay in the menu with everything else (Items, Status and Equip)?


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Talos15
post Oct 2 2008, 07:39 PM
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Would it be possible to mix 2 or more items instead of skills?

Thanks, great script by the way! happy.gif
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shiriko1989
post Oct 5 2008, 06:44 AM
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Wow... This Script, actually can make it in alchemy as well...


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Ken Shiro X
post Oct 6 2008, 10:39 AM
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i can't download the DEMo.. why?
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Garlyle
post Nov 4 2008, 03:43 PM
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Can the demo for this be re-uploaded? It currently links to a non-existant location.


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nevious
post Jan 4 2009, 06:39 PM
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demo does not work could you reseed it?


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GronkJuice
post Jan 15 2009, 04:02 PM
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Just out of curiosity, do you think that The line of code of change two spells into one, be used in combat as well?

In other words; it would be like this
1) You would use your recipe to set up the combo
2) You check during the beginning of combat if the spells where chosen to be casted (this I would need some help with)
3) If both spells are casted, then cast the new spell and cancel the old spells

Would this be possible?


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woratana
post Jan 15 2009, 07:29 PM
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I uploaded new demo. Check the first page. ^^/

No, it can't use during the battle. :3


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TalesOf_Fantasy
post Jan 16 2009, 07:32 AM
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Great script!!!


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Mickadell
post Jan 17 2009, 02:33 AM
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Comment
Rate: Not bad

Alright.
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woratana
post Jan 17 2009, 03:43 AM
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Could you tell me which parts are good/bad in this script?

That would be more helpful. ^-^/


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