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> [Beta 3.0] Legionwood 2: Rise of the Eternal's Realm, Epic length traditional J-RPG and direct sequel to Legionwood.
Dark Gaia
post Feb 16 2012, 08:26 PM
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This game is a sequel to a completed, 20+ hour RPG which you can find here.

Introduction

Being developed in the new RPG Maker VX Ace engine, Legionwood 2: Rise of the Eternal's Realm is an epic length traditional role playing game and a direct sequel to the much loved Legionwood: Tale of the Two Swords.

Legionwood 2 offers you a 15+ hour quest that takes place in the sprawling empire of Trevelle which is filled with involving puzzles, challenging enemies and tons of adventures. A new class and sub-class system allows you to customise your characters to a high degree with over 80 different class combinations available.

Story Outline

Legionwood 2's story follows on from where Legionwood: Tale of the Two Swords left off. It has been nearly three hundred years since Castoth was banished from the realm and the world has been at peace. However, it seems now that this peace was short lived. Barbarians from the western land of Entoban have invaded the empire of Trevelle, occupying two major cities near the western border. Lionel Morton, a guard in the Imperial Capital, has transfered to a battalion assigned to retaking the captured towns. Tonight, they move to liberate the city of Corinthe, where Lionel's lover Clara waits, alone and in danger.

Several other things of note have been happening in Trevelle of late: monster attacks seem to be on the increase for some unknown reason and trade with Charn in the north has mysteriously stopped without notice. Can these things be connected with the war that is seemingly about to engulf the Empire?

Game Features

- An epic length quest with 15+ hours of gameplay and lots of optional side quests.
- An interesting storyline about love, revenge, political intrigue and forgotten secrets with 6 fully developed protagonists.
- Tense Condition Turn Battle (CTB) inspired by Final Fantasy X featuring challenging foes who react intelligently.
- Intuitive class system for a high level of character customisation. Your Main Class determines your stat values, usable equipment and Tech category, but you can also equip a Sub Class, which grants you access to an addition category of Techs. Over 80 combinations are possible!

Screenshots















Download

The current released build of Legionwood 2 can be downloaded from here:
http://rpgmaker.net/games/3811/

Please don't use F12 to reset the game - this will cause crashes at certain parts of the game. I'm looking into getting this fixed.


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Titanhex
post Feb 17 2012, 02:00 AM
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Neat, a new Legionwood. Glad to see a great submission too. I will admit this to the GUC thread. I hope you give us a demo soon :3


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Dark Gaia
post Feb 17 2012, 02:16 AM
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The plan is to have one out before April! I'm making some good progress so far and if it continues at this rate all will be well.


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CWCprime
post Feb 17 2012, 08:06 AM
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Awesome! The original Legionwood is my favorite RPG Maker game. Looking forward to this.
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Dark Gaia
post Feb 17 2012, 09:09 PM
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Good to see some people are eagerly awaiting this. I'll do my best to make it a worthy successor to the first game.


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kqurmiz
post Feb 18 2012, 09:13 AM
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The first game was totaly awsome, but still I didin't finished him. :/ played 2times


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Dark Gaia
post Feb 18 2012, 07:09 PM
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Not to worry, kgurmiz! While the story of Legionwood 2 does tie into that of the first game, neccesary backstory is conveyed in game and it is not neccesary to have completed Legionwood.


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Dark Gaia
post Feb 26 2012, 03:52 AM
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Hi everyone! Just thought I'd pop in with a little progress report I prepared a few days ago, just to let you know that work is going smoothly on Legionwood 2 and that a release is on the cards very soon.

Sunday, February 26th, 2012

I'm pleased to announce that work on Legionwood 2 is going very smoothly. So far I've clocked about three weeks of solid work on the game, and if work continues at this rate, I should estimate the first playable release to be out before April.

Two months seems to be a long time to wait for a demo, but, much like Legionwood 1, I'll be releasing the chapters for this game one by one. The game will have four chapters, and each playable release will add a new completed chapter. You'll be able to transfer save files across releases to keep playing your game. This means that the first Legionwood 2 release will contain the entirety of Chapter One: Emergent Enemies, which all up is about 3 hours of gameplay. That's a long demo!

Rather than releasing a short tech demo this week that doesn't really satisfy anyone or give a real taste of the game, I'm deliberately taking my time so that the first demo release contains quite a lot of content to make it actually worth playing while you wait for the next release.

Chapter One: Emergent Enemies allows you to play with five of the game's classes, unlock the first two tiers of Techs and take on 28 different monsters. It will contain two towns (Corinthe and Ironrim) and four dungeons (Hunter's Cave, Elder Forest, Ironrim Mines and The Necropolis) of which one town (Corinthe) and two dungeons (Hunter's Cave and Elder Forest) are complete at this stage in development.

Stay tuned!

P.S Let me take this opportunity to ask what you as prospective players of Legionwood 2 want to see from the game. I'm committed to making Legionwood 2 a much better experience than the first game and if there's something you'd like me to implement or any suggestions you'd like to give, the floor is open!


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Dark Gaia
post Mar 1 2012, 12:18 AM
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Thursday, March 1st, 2012

Legionwood 2 needs testers!

The first playable release of Legionwood 2: Rise of the Eternal's Realm, containing the entirety of the first chapter, is only a few weeks from wrapping up. To help make the game a more enjoyable experience for everyone, I'm going to initiate a closed beta testing period prior to the game's release. If you would like to be a beta tester, please send me a personal message expressing your interest.

Beta testers will receive the release on March 25th, two weeks earlier than the general release. Two weeks will be given for beta testers to play the release and provide feedback, which will be implemented in the release to the general public.

So, who wants to play Legionwood 2 early?


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Kaimi
post Mar 1 2012, 04:37 AM
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@Dark Gaia, would a tester need RPG Maker VX Ace itself? I hope not.
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Dark Gaia
post Mar 1 2012, 05:05 AM
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No, the release will come standalone with the Ace RTP included in the package. Having Ace will be an advantage as you'll be able to do more precise bug tracking or fix certain things yourself, but testers need not have it at all. Simply playing the game is enough!


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Kaimi
post Mar 1 2012, 06:10 AM
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Well, I have RTP installed on my computer laptop so I won't need to download the version with the RTP, right? Either help, I'd like to help.
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Dark Gaia
post Mar 3 2012, 10:30 PM
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I'll add you to the list, but I should let you know that there will be no "non RTP" version of the game. I generally release my games to many places outside the RM community (Legionwood 1 is considered a fully fledged indie game and has been in magazines and on Wikipedia) and so a "non RTP" version is really quite limited in how useful it is.

I prefer to include all the game files in one stand alone, easy to install package smile.gif


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demonlord5000
post Mar 4 2012, 02:34 PM
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Glad to see your making another one. From what I read on it so far it'll be a worthy predecessor of the first. Only thing that slightly worries me is that I read somewhere else that rpg maker vx ace has quite a few limitations, but it'll be interesting to see how you get around those.

I'd like to test...but I won't be able to. My laptop is rather glitchy atm, and I recently got a job (part time) to make some money for a new one (whiich will be custom built this time around). I don't expect to be able to get my new computer for around 2 months, at which time I'll let you know. I'll go through whatever progress is done whenever I do get it.

At any rate, figured I'd let ya know I'm still around (just don't get on too much atm because my laptop likes to blue screen of death me), but if everything works out, I should have a new computer (hopefully) before the second chapter release. Then again your working fast, so who knows.


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Kaimi
post Mar 4 2012, 03:45 PM
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Oh! I didn't know that Legionwood was such a success! Good job there, Dark Gaia! Let's just hope that nothing will come unto the world and halt the progress.

Well, in the past I played the Legionwood, but things happened (some exams in the distant past, broken computer laptop, and some other work) forcing me not to finish the game, but I think I should replay it, or at least play some of it, to not loose any plot. Or maybe I'll wait as you might probably find a person who actually completed the first game, and you would have two different points of view: the "experienced" and the "inexperienced" player (by "experienced" and "inexperienced" I mean people who played the first game). Any advice?
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kayden997
post Mar 4 2012, 10:54 PM
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I'd be able to test, tho I haven't played the other ones.
So, I'll be the tester that hasn't played the others.
PM me if you need to know anything else.


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Dark Gaia
post Mar 5 2012, 07:36 PM
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@kayden997: You're on the list, and the last tester to boot. How lucky! Thanks for your time.

@Darc: Understood. Don't worry, I'll need more testers at some point in the future of this game. I only want a small handful at the moment.

@Kaimi: It's completely up to you. I've written to story to be distinct from the first game so as to make the game welcoming to new players, but you may do as you wish. I think I have a split of 50/50 between testers who've played L1 and those who haven't now. At the moment, I'm only interested in testing playability and bugs. After the game is released, I'm sure plenty of Legionwood 1 fans will give thier opinions.

And with that...

as of Monday, 6th of March, I am no longer accepting any more testers. Ten people have been signed up and this should be enough for now. Thanks go to everyone willing to lend time to this project, and sorry to those who applied too late.


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Kaimi
post Mar 6 2012, 06:12 AM
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Okay, I will go with "inexperienced" player attitude. Will you send us a PM when you will release a test demo, right? Either way, I "work" under the same name on RPGMakerVX.net, RPGMakerVXAce.net, and RMRK.net, while on RPGMaker.net I am present under the nick of Noel_Kreiss, so you can post a message by any of the sites mentioned before. I just hope to sink into it, as I sant into first Legionwood when I had the chance...
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Dark Gaia
post Mar 6 2012, 05:13 PM
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Yes, PMs will be sent out with the download link to the beta testing release. You'll be encouraged not to share it with people who aren't beta testers though. The public release will hopefully be more polished thanks to your feedback.
As for being able to sink into the game, well, that's what we're trying to test smile.gif


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Dark Gaia
post Mar 18 2012, 12:46 AM
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Sunday, March 18th, 2012

The release of Beta Build 1.1 is iminent!

Hi everyone.
Just informing you that progress on Legionwood 2 has been very steady throughout this month. I've managed to fully complete all areas up to the final dungeon of Chapter One and once it is finished, the first installment of the game will be ready for testing.
Before passing the game onto the beta testers, I'll play one or two runthroughs myself to ensure that the basic mechanics are in place, and then I'll be sending download links to those who registered as testers. Beta testers will receive download links via PM sometime within the next two weeks and then full public release will follow shortly after.

Stay tuned!


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