Hi, I hope I'm not OT but... In my game I wanna to create a future city, full of lights and shining stuff but... where can I start from? I have only some spotted idea... I mean, I can take a Tileset, then erase some pixels and leave them transparent. Then, changing the hue of the panorama the city could have that shining effect but it uses an great amount of RAM...
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Programming is not only a challenge in the IT world, but it is a challenge against our immagination! Set our feelings free! 3rr3
It's quite easy.. If you have time, go search and download a flying vehicle or any transportation module, and make as if the city is flying above another part of the city or anything like it ^^
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One idiot is actually talk more than three geniuses combined! -Patrick Star-
For Ndoelicious: This is what I did several time but I found nothing
For Tsureiyu: Yeah, this can be great but... the image should be... too realistic for a game. I mean, if I use a photo of a real city (such as Tokio) and fill it with lights, the result should be great but... it's realistic. But that trick can work well
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Programming is not only a challenge in the IT world, but it is a challenge against our immagination! Set our feelings free! 3rr3
Group: Member
Posts: 67
Type: Artist
RM Skill: Skilled
whoops. I meant parallax mapping xD In XP, just make a map using the editor, then use this http://www.gdunlimited.net/forums/topic/83...p-mapextractor/ to save it as an image, then edit it in Photoshop/other programs you use. and add fancy lights and stuff xD
whoops. I meant parallax mapping xD In XP, just make a map using the editor, then use this http://www.gdunlimited.net/forums/topic/83...p-mapextractor/ to save it as an image, then edit it in Photoshop/other programs you use. and add fancy lights and stuff xD
Maybe I could give you a sample of the map in my game~ What about that? But the game itself is not completed xD It's not that modern...but, it looks, well, more sophisticated
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One idiot is actually talk more than three geniuses combined! -Patrick Star-