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IN GENERAL *the prospect of bad things happening to Like-able characters *Miss-able items or events *Cheap Enemies *cheap attacks *bad luck *mistakes and miscalculations *What if the lights were out in this room? *What if the light's when out while I was in the middle of this room? *what if the game arbitrarily takes my stuff! *Things that could happen in real life or things that you think could happen in real life at night. *Not knowing how badass this boss will be. *When was the last time I saved? Hm. For that matter, when was the last time I GOT to save? *Time Limits.
To me, classic RESIDENT EVIL games are scary because: *when you lose, you don't get a game over, you DIE! *Having limited supplies. Fear of running out. Worry about rationing. *The music. Also, those rooms with no music. *Sound effects you can't identify. "WHAT is making that noise?" or "What is making THAT noise?" *Jump scares which are used to make you think there's going to be danger sooner or later. *Having to re-trace dangerous situations. *Variance: sometimes you can decapitate zombies with shotguns, sometimes they survive and get you. Sometimes you miss completely. Sometimes zombies go down if you shoot them in the legs, sometimes they don't care. Sometimes there's one kind of enemy in this room, sometimes there's another. Items that aren't always in the same place. *Camera angles and stiff controls (not a complaint!) *Being alone. *Being lost. *Being trapped/cornered. *Being in unfamiliar, unsafe place. *Being overwhelmed by number or degree of tasks. *Bosses that make me feel like I'm in danger (pun intended, also legitimate item).
NOTE: The sight of Gore, violence, gross stuff isn't necessarily scary, although the threat of such can be.
This post has been edited by userjosh704: Apr 22 2013, 09:54 AM
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