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> making a save station. Can anyone help?
SloaTheDemon
post Oct 14 2011, 06:07 PM
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i was wondering how u made it where u can only make it where u only can save with a save station not from the menu, Can anyone help?


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TheBen
post Oct 14 2011, 06:40 PM
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Easy. There's a command on the third page of events that lets you prevent the player from saving in the menu, called "Change save access". Just put that in an event at the beginning of the game (an autorun event, preferably). There's also a command for opening the save menu via an event, "Open Save Screen", on the same page.


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SloaTheDemon
post Oct 14 2011, 06:52 PM
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thanks, im still trying to get the hang of this stuff and i've gotten use to where everything i use is and i tend to forget that there's more and over look them, again thank you


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Alt_Jack
post Oct 15 2011, 08:11 AM
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QUOTE (TheBen @ Oct 14 2011, 06:40 PM) *
Easy. There's a command on the third page of events that lets you prevent the player from saving in the menu, called "Change save access". Just put that in an event at the beginning of the game (an autorun event, preferably). There's also a command for opening the save menu via an event, "Open Save Screen", on the same page.

I don't think that's going to work. confused.gif

CODE
autorun event-change save access-disable
erase event


CODE
Save point
-player touch event-
enable save access-open save/menu screen
then disable it again at the end


or have it run on a condition branch/switch.


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Titanhex
post Oct 15 2011, 02:44 PM
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It'll work exactly as TheBen has said.

There's no need to enable, call save menu, then disable the save menu after calling the save menu.

This post has been edited by Titanhex: Oct 15 2011, 02:45 PM


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Tsukihime
post Oct 15 2011, 04:08 PM
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Alt_Jack may have interpreted it as "enable saving only when you're touching a save point"


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Titanhex
post Oct 15 2011, 04:46 PM
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But then why call the save menu between all that? Also I think enabling save only when near the save point would be more complex than that.

This post has been edited by Titanhex: Oct 15 2011, 04:46 PM


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Tsukihime
post Oct 15 2011, 06:56 PM
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Ya you're right.
I was assuming some sort of event-in-range script was used in the background so it would enable or disable saving based on whether the player "touches" the event or not (where touch means within 1-tile away)

Maybe he thought you can't open save menu without enabling it first.

This post has been edited by Tsukihime: Oct 15 2011, 06:57 PM


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SloaTheDemon
post Oct 16 2011, 01:07 PM
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well wat TheBen had said work for what i wanted but i wondering is anyone knows how i can make the "save game" text go away on the menu, it doesn't make it look very good lol


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Tsukihime
post Oct 17 2011, 08:05 AM
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In XP you would just go into the script editor, find the scene_menu module and then modify the menu so that it doesn't include the save button.
Probably similar for VX.


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lilcooldude69
post Oct 31 2011, 07:15 PM
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that last thing u said would delete it out of the menu meaning it wont show back up if he enables save access, he'll have to manually open the save menu with the call save menu screen command.


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Redd
post Nov 7 2011, 05:13 PM
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Please repost your latest question in the RMVX sections if you still need help, this is not the place to be posting this kind of stuff wink.gif
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