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> New Character Properties with Calls 2.2, Adjust the angle, color, tone, mirror, and zoom of a character sprite&
PK8
post Sep 6 2012, 02:08 PM
Post #1


I walk the long road to redemption.
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Group: Local Mod
Posts: 179
Type: Scripter
RM Skill: Advanced
Rev Points: 40




New Character Properties with Calls

Introduction
This script adds additional properties from the Sprite class to Game_Character such as angle, color, mirror, tone, zoom_x, and zoom_y. For this version, I also combined my Event Angle/Color/Mirror/Tone/Zoom add-ons and my script calls with this script.

Features
  • This gives Character sprites additional properties from the Sprite class such as Angle, Color, Mirror, Tone, Zoom, Wave Amp, Wave Length, and Wave Speed
  • Change the angle, color, mirror, tone, zoom, wave amp, wave length, and wave speed of a character sprite using script calls.
  • Set Angle, Color, Mirror, Tone, Zoom, Wave Amplitude, Wave Length, and Wave Speed of Events using special comments.
  • Change certain properties of a character sprite to a desired value in a certain number of frames with a script call.

What's New?
For v2, I merged two add-ons I made for the original (Change Character Sprite Angle/Color/Size/Tone in frames and Event Angle/Color/Size/Tone) into one package and threw in several new script calls which should be useful (e.g.: zoom_change, color_*_change, tone_*_change).

Media
Images

Note the treasure chests, statues, and the flying imp hovering over Ralph.


Script
New Character Properties with Calls 2.2 (RMVXA)

Author's Notes
I wanted to work on letting game creators animate character sprites a little more through script calls. I noticed certain properties such as angle, color, mirror, tone, and angle were missing so I wanted to add them in.

Thanks
Charlie Fleed for showing me how to script special comments a few years ago.
Prof. Meow Meow making fantastic use of it in a demo he showed me a few years ago.

License / Terms
Free for non-commercial and commercial purposes. Just credit me.

This post has been edited by PK8: Sep 8 2012, 04:51 PM


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