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The Project Zelda Engine (aka Zelda Starter Kit)! *With Download Links & Pictures*, Thursday 22 September 2011 - The Update Patch #3 has been released! |
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Mar 22 2012, 10:24 AM
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PZE Team Member

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled

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I am pretty sure many people are gonna love the new feature added to the PZE: The Roll move!  To roll in PZE, you have to press Action Button WHILE moving with the direction movement arrows. A pretty valuable and funny action the player can perform anytime, both in combat and to "tackle" some objects, such as Jars, Pots, Shrubs and more! The roll may be used repeatedly to travel faster than walking, much like in Legeond of Zelda: Ocarina of Time, as well!  We also made significant progress with the Mask system in PZE. More info about them, soon!   Enjoy!
This post has been edited by SilentResident: Mar 22 2012, 10:58 AM
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Mar 27 2012, 02:33 PM
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The Forever Man

Group: Revolutionary
Posts: 446
Type: Developer
RM Skill: Skilled

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Here's whats in store for everyone that is waiting, Like The team and myself said it's well worth the wait, It's much better than UP3 ever dared to be. Best viewed in 480p! S_R what do you think of the video, I spent 3-4 hours editing it and recording pze functions. Also I was thinking of Z targeting today, and backflipping / slide advoid and finishing blow like when you z target rocks in OoT / MM and finishing blow from skyward sword. Oh and deku link, goron link, and zora link have different instruments, could we do that, or the wolf from twilight princess? Edit:Using a wii to post! Edit2:Could you make me a mod on zeldaengine.net? so that i can paste descriptions and other things? Edit3:I had people complement on pze at school the other day, Also watching the video makes me proud of the work we'd all done.
This post has been edited by Night_Runner: Apr 5 2012, 10:29 PM
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Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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Mar 28 2012, 01:37 AM
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PZE Team Member

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled

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QUOTE (Chakanevil @ Mar 28 2012, 03:15 AM)  S_R what do you think of the video, I spent 3-4 hours editing it and recording pze functions.
Also I was thinking of Z targeting today, and backflipping / slide advoid and finishing blow like when you z target rocks in OoT / MM and finishing blow from skyward sword. Oh and deku link, goron link, and zora link have different instruments, could we do that, or the wolf from twilight princess?
Edit:Using a wii to post!
Edit2:Could you make me a mod on zeldaengine.net? so that i can paste descriptions and other things?
Edit3:I had people complement on pze at school the other day, Also watching the video makes me proud of the work we'd all done. I loved your video. ^^ If you didnt noticed, I already re-posted your post in all other forums where PZE is hosted, within 1-2 hours since you posted the video here on RPGRevolution.com. By the way, how comes the Lens of Truth from UP3 are in this video? Z targeting is not possible I am afraid. Really this 3D feature is not possible and never been in 2D Zelda games. Sorry  Finishing blows: is too early for that now. Yet we have to implement the core battle skills for Link (such as Sword Charge, Spin Attack, Sword Beam, etc). We worry about the Finishing Move, at a later time! You know that the Deku Link is Work In Progress. Its obvious, the reason you didn't saw the Deku musical instrument implemented to PZE is because it needs some time and patience. We will eventually implement it after we finish with other abilities for the Deku Link. A little patience!  Rome wasn't build in one day.
This post has been edited by SilentResident: Mar 28 2012, 05:35 AM
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Mar 28 2012, 06:23 AM
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The Forever Man

Group: Revolutionary
Posts: 446
Type: Developer
RM Skill: Skilled

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right, I was just pointing things out, how about the wolf howling as a way to play music?
Q: By the way, how comes the Lens of Truth from UP3 are in this video?
A: The lens of truth wasn't working in xasabs.
This post has been edited by Chakanevil: Mar 28 2012, 06:24 AM
__________________________
Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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Mar 28 2012, 09:06 AM
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The Forever Man

Group: Revolutionary
Posts: 446
Type: Developer
RM Skill: Skilled

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Ya it is but the lens of truth wasn't working, and i'm just keeping things in mind for everyone.
__________________________
Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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Mar 29 2012, 06:02 AM
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The Forever Man

Group: Revolutionary
Posts: 446
Type: Developer
RM Skill: Skilled

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S_R was asking me to do some descriptions since some of the team members are not too fluent in English.
This post has been edited by Chakanevil: Mar 29 2012, 06:11 AM
__________________________
Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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Mar 29 2012, 11:43 AM
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Level 2

Group: Member
Posts: 19
Type: Artist
RM Skill: Beginner

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QUOTE (Chakanevil @ Mar 27 2012, 03:33 PM)  Here's whats in store for everyone that is waiting, Like The team and myself said it's well worth the wait, It's much better than UP3 ever dared to be. Best viewed in 480p! This is going to be awesome, but its taking too long i would of being happy with just a basic starter kit, thinks like the time system, masks, some of the items and other features could of being added in another update. a lot of us waiting for the engine don't need all those features to start our games, which i hope they can be disabled. nice video by the way.
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Mar 30 2012, 03:26 PM
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The Forever Man

Group: Revolutionary
Posts: 446
Type: Developer
RM Skill: Skilled

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hows this? The experience gets even better as the client reaches new heights. Vast improvement in speed and gameplay awaits you in the lastest installment of PZE UP3.
__________________________
Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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Apr 2 2012, 05:52 AM
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PZE Team Member

Group: Revolutionary
Posts: 669
Type: Developer
RM Skill: Skilled

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OK ladies and gentlemen, here are some new features added to the Project Zelda Engine! The Advanced Caterpillar System has been added to PZE! with commands that can control your NPC follower, such as stop following me, stay here temporarily, and follow me! Also the NPC followers can follow you from map to map, like Princess Zelda in Legend of Zelda: A Link to the Past, and there is no need for placing events! Everything is automated thanks to the nice Caterpillar script by Maximusmaxy! Note: the followers can not fight alongside Link in battles. Followers who can fight is not possible, at all, in the current built of XAS Battle Engine. Sword Scabbards have been added to PZE!! Now, the Sword Scabbards can be displayed on Link's back, when he equips a sword, much like in Legend of Zelda: Ocarina of Time and later installments! The Scabbards are absolutely independent from the Link's other visual equipment displayed on him, such as tunics and Masks! Enjoy!   For better and more reliable info about the new features, please don't forget to check the Max's Scripting Thread here!: http://www.zeldaengine.net/thread-111.htmlHave fun!
This post has been edited by SilentResident: Apr 2 2012, 05:58 AM
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Apr 2 2012, 12:57 PM
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The Forever Man

Group: Revolutionary
Posts: 446
Type: Developer
RM Skill: Skilled

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On dropbox i had this in mind,
Couldn't we make an ally script so that if player swings a sword or pushes a block so does the allies, as well as collision detection like the dark world script so that if a copy cat hits a block they disappear, so more or less a copy cat script?
I was thinking of the minish cap/4 swords ally system, although the one you have made is really impressive max.
This post has been edited by Chakanevil: Apr 2 2012, 01:17 PM
__________________________
Because we don't know when we will die, we get to think of life as an inexhaustable well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply part of your being that you, that you can't even conceive of your life without it. Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps 20. And yet it all seems limitless.
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