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> Boat+ Water?, Possibilty on making a ship on water.
kokosh1
post Jan 19 2010, 01:38 PM
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There a way to make a ship that can go on water? Trying to make a ship that can go to the many islands I'm making. laugh.gif
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zzcloudzz
post Jan 19 2010, 01:50 PM
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Event > Set move route > change graphic > boat/ship/etc. > there you go,

Make sure you are able too walk through the water though other wise you get stuck in place.


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Unka Josh
post Jan 19 2010, 02:41 PM
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Problem there is that you might wind up with a Landship. You'll need to tweak the passability of the tiles around the water, but leave the water itself passable, just to make sure that the ship won't cross the mountains.
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Ulf Peddicord
post Jan 22 2010, 08:14 AM
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The way I did it is that I made it so you can only get on or off the ship by going to a dock. Once on the dock, the event I placed will tranfer a player to a map identical to the one they were in. Only I switched the passibility of the tiles. For example, if you were on land and you went on the dock, have the player turn into a boat and transfer to an identical map only you can walk on water but you can't walk on land. And vice-versa when you're at sea and you approach a dock. I hope this helps.


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Unka Josh
post Jan 22 2010, 09:31 AM
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That's a sweet solution! I like it!
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Decedent
post Jan 24 2010, 01:00 AM
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Thats a weird problem to deal with. Depending on your mapping, the islands of yours should have some kinda border where water meets land, wether this is done with beaches or cliffs doesn't matter,which you could make unpassable (Tools, Database, Tilesets, Passage = x).

After that, its a matter of making the water passable, therefore once your in the water (with a character graphic as a boat) you shouldn't be able to reach the land, cuase it has a border which is unpassable.

If you are doing something completley different, I would need a picture to see, otherwise I could suggest finding a blank space in the tileset (not the top left one, maybe one thats in the corner of a tree and isn't used) change its passability to X, then use it on the 3rd layer to create an invisible border).


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