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> Thomas Edison VX, an enhanced version of Light Effects VX script!
bulletxt
post Jun 12 2009, 08:04 AM
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Thomas Edison VX
Author: BulletXt (bulletxt@gmail.com)
Version: 0.1
Original credit goes to Kylock


This script is an enhanced version of the well known Light Effects written from Kylock. I decided to pick it up, fix some things and add some new important features. The most important one is that you can enable/disable a light through a switch call based on its type. For example you can make all FIRE lights go on/off with a switch, and with another switch make all GROUND lights go on/off. There are also new lights, for a total of 12. The script is also smart when using KGC Day Night system! When it's day, the lights keep off and when it's night they automatically go on! Instructions are inside the script.

IMPORTANT: if you are already using Light Effect VX script, you can simply replace it with this one. Your lights will still work!


Example screenshot:



Download Demo:
here
If you directly want the script and the light picture needed, you can get them: here and here


Alternate Script Version:
this is an alternate version of Thomas Edison VX script. It has the following features added:
- Size you want \S[x] where x is a digit from 0 to 9
- Is it flickering or not \F
- What ever color you want \R[x1] \G[x1] \B[x1] \T[x2] where x1 is a digit from 0 to 510 and x2 is a digit from 0 to 255
For download and more info: here
The Alternate Script comes with NO support. Don't ask for help, don't complain. It will be ignored. The author has released it "as is" with no support.


Cheers,
BulletXt

This post has been edited by kaz: Aug 27 2012, 09:58 AM


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Octople Threat
post Jun 12 2009, 08:15 AM
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This is some epic stuff man. I'll be sure to add you to my credits list.

The only thing I could really ask for is if it would be possible for the lights to have a more pronounced effect. Like a map is nigh to pitch black except for the part around a campfire or something...

This post has been edited by Octople Threat: Jun 12 2009, 08:45 AM


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reijubv
post Jun 12 2009, 08:29 PM
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It's been awhile lol
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cool, another light effects to use ^^
Thanks!


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Speed@
post Jun 13 2009, 04:15 AM
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OMG! Nice!
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Auron
post Jun 13 2009, 04:21 AM
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Nice i like it

woot.gif blink.gif woot.gif woot.gif


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jameba
post Jun 13 2009, 06:57 AM
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I got a question about the light script.. how i can make an event only appear in phase 0? i wanna make the windows of a house light the floor when its phase 0.. because it's when the sun is stronger, i keep trying but i can't.

[sorry for grammar errors, .. mage.gif ]



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bulletxt
post Jun 13 2009, 07:16 AM
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QUOTE (jameba @ Jun 13 2009, 06:57 AM) *
I got a question about the light script.. how i can make an event only appear in phase 0? i wanna make the windows of a house light the floor when its phase 0.. because it's when the sun is stronger, i keep trying but i can't.

[sorry for grammar errors, .. ]


Look at it this way. It's morning when KGC_DAY_NIGHT_SCRIPT_VARIABLE variable is 3. It's night when it's 1 and 2. This is enough to understand how to handle your request wink.gif And don't forget to read the script intructions, especially the Tips & Tricks section. You will probably need that to accomplish your request.

This post has been edited by bulletxt: Jun 13 2009, 07:43 AM


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Speed@
post Jun 13 2009, 09:10 AM
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What about Kylock's Time System? Almost same as KGC Day/Night...
Can I get support for that?
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bulletxt
post Jun 13 2009, 09:46 AM
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QUOTE (Speed@ @ Jun 13 2009, 09:10 AM) *
What about Kylock's Time System? Almost same as KGC Day/Night...
Can I get support for that?


I'll check it out later.


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MysTaFoX
post Jun 13 2009, 08:30 PM
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This is better..
Great job, It's really nice.

I would use it but I already have way too many systems.


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bulletxt
post Jun 13 2009, 08:57 PM
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QUOTE (MysTaFoX @ Jun 13 2009, 08:30 PM) *
This is better..
Great job, It's really nice.

I would use it but I already have way too many systems.


What do you mean? You don't need to have the day night system. That's just an additional feature the script supports in case you have that system tongue.gif


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shadow44
post Jul 9 2009, 09:54 AM
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biggrin.gif this is nice.


sad.gif i was wondering? can you make a script that a light on the player is that possable i'm just wondering?
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Khev
post Jul 9 2009, 10:23 AM
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I'm sorry.. What?
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@shadow44: You mean like a flashlight or something? Like just a circle in the middle of the screen surrounding the main character so that he won't see the whole screen? i.e. in a cave or something.


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Shaffinaaz
post Jul 19 2009, 07:09 PM
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Hi everyone,

I had some free time on my hand so I started playing with your script (Thomas Edison VX) and I have come up with something very interesting...
I rewrite it in such a way that you can use functions similar to those in messages.

You can now decide
- If it is flickering or not \F
- What size you want \S[x] where x is a digit from 0 to 9 (Recommended up to 5)
- Your own type \K[FIRE] or \K[FLAME] and turn them ON/OFF using switches. But first you need to define it in TYPE_HASH at the top of the script. I guess it is not case sensitive.
- What ever color you want \R[x1] \G[x1] \B[x1] \T[x2] where x1 is a digit from 0 to 510 and x2 is a digit from 0 to 255
- If it will fadeout or fadein after x frame \O[x] and \I[x]

But the switches to turn ON/OFF FIRE, GROUND, LIGHT or TORCH have been removed

[Show/Hide] Screenshot
Attached File  Improved_Thomas_Edison_VX.jpg ( 64.58K ) Number of downloads: 70
Attached File  Adding_Light_Effect.jpg ( 69.64K ) Number of downloads: 111

Attached File  FIRE_OFF.jpg ( 16.55K ) Number of downloads: 35
Attached File  FIRE_ON.jpg ( 17.12K ) Number of downloads: 36
Attached File  Shaf_Light_Effect.txt ( 5.11K ) Number of downloads: 70


There might be bugs... and as you can see this is my second post... I hope Bulletxt can continue on what has been improved...

EDIT: I change the name in case there are missing features...
Credits : Bulletxt, Kylock, Yanfly (Custom Message System - Message Features)

This post has been edited by Shaffinaaz: Jul 20 2009, 12:51 AM


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bulletxt
post Jul 19 2009, 08:06 PM
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QUOTE (Shaffinaaz @ Jul 19 2009, 07:09 PM) *
Hi everyone,

I had some free time on my hand so I started playing with your script (Thomas Edison VX) and I have come up with something very interesting...

I rewrite it in such a way that you can use functions similar to those in messages.

You can now decide what
- Size you want \S[x] where x is a digit from 0 to 9
- Is it flickering or not \F
- What ever color you want \R[x1] \G[x1] \B[x1] \T[x2] where x1 is a digit from 0 to 510 and x2 is a digit from 0 to 255

Attached File  Improved_Thomas_Edison_VX.jpg ( 64.58K ) Number of downloads: 70
Attached File  Adding_Light_Effect.jpg ( 69.64K ) Number of downloads: 111

[attachment=2933:Improved...dison_VX.txt]

There might be bugs... and as you can see this is my second post... I hope Bulletxt are continue on what is has been improved...


Thanks for your work, I don't have time to test it now so please give more details to users. For example, does it support all features of Thomas Edison VX script? If it doesn't, please name the script as "an alternate script" since it's not Thomas Edison VX script + new features smile.gif

Once you test it enough I'll be happy to include it in main thread smile.gif


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Octople Threat
post Jul 19 2009, 10:14 PM
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Only thing that I can think of to improve is to have each light actually affect visibility... Heh... Probably take a thousand lines of script though...


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Shaffinaaz
post Jul 19 2009, 10:19 PM
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QUOTE (Octople Threat @ Jul 19 2009, 10:14 PM) *
Only thing that I can think of to improve is to have each light actually affect visibility... Heh... Probably take a thousand lines of script though...

Can you give some example?


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Octople Threat
post Jul 19 2009, 10:35 PM
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QUOTE (Shaffinaaz @ Jul 19 2009, 10:19 PM) *
QUOTE (Octople Threat @ Jul 19 2009, 10:14 PM) *
Only thing that I can think of to improve is to have each light actually affect visibility... Heh... Probably take a thousand lines of script though...

Can you give some example?


Uhh... Not really an example... But think of it like this... A map is completely dark, except you have a few lights around and the area around them is visible, slowly becoming less and less so until it fades into blackness... Does that help explain it?


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SuperMega
post Jul 19 2009, 10:36 PM
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QUOTE (Shaffinaaz @ Jul 19 2009, 10:09 PM) *
Hi everyone,

I had some free time on my hand so I started playing with your script (Thomas Edison VX) and I have come up with something very interesting...
I rewrite it in such a way that you can use functions similar to those in messages.

You can now decide what
- Is it flickering or not \F
- Size you want \S[x] where x is a digit from 0 to 9 (Recommended up to 5)
- Define your own type \K[FIRE] or \K[FLAME] and turn them ON/OFF using switches. But first you need to define it in TYPE_HASH at the top of the script. I guess it is not case sensitive.
- What ever color you want \R[x1] \G[x1] \B[x1] \T[x2] where x1 is a digit from 0 to 510 and x2 is a digit from 0 to 255

But the switches to turn ON/OFF FIRE, GROUND, LIGHT or TORCH have been removed

[Show/Hide] Screenshot
Attached File  Improved_Thomas_Edison_VX.jpg ( 64.58K ) Number of downloads: 70
Attached File  Adding_Light_Effect.jpg ( 69.64K ) Number of downloads: 111
Attached File  FIRE_OFF.jpg ( 16.55K ) Number of downloads: 35
Attached File  FIRE_ON.jpg ( 17.12K ) Number of downloads: 36
[attachment=2939:Shaf_Light_Effect.txt]

There might be bugs... and as you can see this is my second post... I hope Bulletxt are continue on what is has been improved...

EDIT: I change the name in case there are missing features...

Wow! That's some pretty handy features right there. I need to try this version too. You might want to make another post for this by itself.


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Shaffinaaz
post Jul 19 2009, 11:39 PM
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QUOTE (Octople Threat @ Jul 19 2009, 10:35 PM) *
Uhh... Not really an example... But think of it like this... A map is completely dark, except you have a few lights around and the area around them is visible, slowly becoming less and less so until it fades into blackness... Does that help explain it?

something like a fading feature? its possible, i'll see what I can do... Done, but it does not work with flickering, though. Update the post...


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