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> Labyrinth of Touhou Battle System
Zekermei
post Apr 30 2012, 03:19 PM
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Hello.
Zeker here, wondering if anyone knew of a script that makes the battle system like the one in Labyrinth of Touhou. I'm currently working on a big project, and felt this would be a wonderful thing to add to it. If anyone has a script like this, or knows where one is but its on another site, please link me to the site.
Greatly appreciated,
~Zekermei.


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Tsukihime
post Apr 30 2012, 11:45 PM
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What's the battle system like? Haven't played it for awhile.


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Zekermei
post May 1 2012, 02:59 PM
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http://www.youtube.com/watch?v=9GNsovHIVhE
Kind of like that.
Kind of hard to explain in words > . <


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Tsukihime
post May 1 2012, 03:28 PM
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Looks like a typical battle system with an active time gauge.

What I'm not sure about is when you get to choose party members that aren't in the current battle? What's that about?

This post has been edited by Tsukihime: May 1 2012, 03:29 PM


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Zekermei
post May 2 2012, 03:18 PM
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Some battles (such as the final boss in the video) are too difficult too handle with just 4 peeps, so you need more. Also, i'm talking about the whole character image, menu style, etc.


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Tsukihime
post May 2 2012, 03:30 PM
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So you're basically asking for a custom battle HUD, with ATB.
Don't know how many people are interested in doing that sort of work lol


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Pharonix
post May 2 2012, 04:39 PM
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I'd have to agree with Tsukihime with that.
What you are asking for is a decent amount of work. And work that isn't necessarily all that easy.
I hate to recommend this but scripters may be more interested if you were offering some kind of compensation for making this.


There is, Yanfly scripts that will allow you to change players in battle and allow you to have an infinite number of party members.
Currently, Yanfly doesn't have an atb system in place but you can always find one somewhere else.
Yanfly's site: yanflychannel.wordpress.com


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Zekermei
post May 3 2012, 06:06 PM
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The Yanfly scripts, while not EXACTLY what i wanted, did cover some of the features I wanted in my game, so thanks ^ - ^
But for the massive project that i'm working on (Which includes anime cutscenes, custom tile sets, japanese version), a custom battle system like this is sort of needed.

EDIT: Actually, how do I get the battle system like that to where it displays faces instead of names and such?
EDIT 2: Found out how to get the battle system like that (YanPac's script.), but how do I get it to display TP? TP will be kind of important in my game.

This post has been edited by Zekermei: May 3 2012, 06:42 PM


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Tsukihime
post May 3 2012, 08:01 PM
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There should be an option to show TP. If not...well, then it's an incomplete system since Ace supports it by default lol

You'll have to draw the TP yourself then.
It's one of the methods in Window_BattleStatus

This post has been edited by Tsukihime: May 3 2012, 08:02 PM


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Pharonix
post May 4 2012, 11:04 AM
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QUOTE (Tsukihime @ May 3 2012, 08:01 PM) *
There should be an option to show TP. If not...well, then it's an incomplete system since Ace supports it by default lol

You'll have to draw the TP yourself then.
It's one of the methods in Window_BattleStatus


In yanfly's battle engine and core engine
If the player doesn't have any skill that use TP, it will NOT show TP, There is no option to change this, that I know of.


__________________________

CURRENT WORKS
DEMON BLADE - RPGVXA
SHINIGAMI - ~12 Pages - 3 chapters complete, 1 in progress.
---------------------------------
OTHER WORKS
INCANTA-corrupted.
INCANTA REDUX - RPGVX - On Hold
---------------------------------
LITERARY WORKS

Longer Works
ANGEL OF DEATH - Short Story ~ 4 Pages.
SHINIGAMI - ~12 Pages - 3 chapters complete, 1 in progress.
DEMON BLADE - Book/Novel?- 34 pages - On Hold.
FERAL - Short Story, Length: 6 pages], 2nd person Narrative. -R3 Writing Competition #2 - First-Place
DARKSPAWN - Book - 3 Pages On Hold
RELGEA CHRONICLE - Book - 118 pages
DRAKENGHOUL - book - 36 handwritten pages

Poems
I KNOW - Poem - 30 Lines

Song Lyrics
End of Days - Song- 44 Lines
Kids Killing Kids - Song - 94 Lines




-If you want this sig in another language, move to a country that speaks it.-

-Lv 13 Thread Killer




My R3 Writing Corner



My Wordpress


Relgea Chronicle

X-M-O Story Quoting.
QUOTE (X-M-O @ Jun 19 2012, 02:45 AM) *
QUOTE (Pharonix)
so what's going on in this thread?

QUOTE (kayden997)
Redd's back and the first thing he does is...

QUOTE (Pharonix)
pick my mom up in 15
...*sigh*

QUOTE (kayden997)
You know it's legit!

QUOTE (Pharonix)
Then again, I wrecked the last one...........

QUOTE (Tsutanai)
Oh ok you can have a pink frosted sprinkled doughnut

QUOTE (Pharonix)
I hate not having a car......
I miss my Alero...

QUOTE (Tsutanai)
you suck >:(


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Zekermei
post May 4 2012, 06:21 PM
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QUOTE (Pharonix @ May 4 2012, 12:04 PM) *
QUOTE (Tsukihime @ May 3 2012, 08:01 PM) *
There should be an option to show TP. If not...well, then it's an incomplete system since Ace supports it by default lol

You'll have to draw the TP yourself then.
It's one of the methods in Window_BattleStatus


In yanfly's battle engine and core engine
If the player doesn't have any skill that use TP, it will NOT show TP, There is no option to change this, that I know of.

Ah, didnt know that, thanks XD


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