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> Final Fantasy XIII battle system, Made by Tomoaky, translated by Naridar
Dark Raccoon
post Jan 30 2010, 10:08 PM
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The Demo isnt working for me.


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MysTaFoX
post Jan 31 2010, 07:54 AM
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Oh noes! A line was removed! No wonder.
We must solve this error, before the apocalypse is upon us! I need to test the script in more scenarios before I decide on using it..

This post has been edited by MysTaFoX: Jan 31 2010, 07:55 AM


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chibiman007
post Feb 4 2010, 12:09 PM
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Okay I have a weird Problem...

All my monsters look likes ghosts... How do I fix that?


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Naridar
post Feb 5 2010, 05:55 AM
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MysTaFoX: Where's the removed line supposed to be? I might have accidentally deleted it. Gonna check it ASAP.

chibiman007: Don't forget to configure the enemies! Use the following in the enemy's notebox:

<chara= filename,no.>

Replace filename with the character graphics, no. with the index (remember, 0 is the top left, 7 is the bottom right!)

This post has been edited by Naridar: Feb 5 2010, 05:55 AM


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power200
post Feb 5 2010, 07:20 AM
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Youi should re-assemble the script and use that to check if you missed any lines. o.o Because I have the same problem, that error thingy.


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Scriptless
post Feb 5 2010, 11:49 AM
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Looks like a good script might try it out sometime.


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chibiman007
post Feb 5 2010, 01:10 PM
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QUOTE (Naridar @ Feb 5 2010, 05:55 AM) *
MysTaFoX: Where's the removed line supposed to be? I might have accidentally deleted it. Gonna check it ASAP.

chibiman007: Don't forget to configure the enemies! Use the following in the enemy's notebox:

<chara= filename,no.>

Replace filename with the character graphics, no. with the index (remember, 0 is the top left, 7 is the bottom right!)

Well I did that, and its still a ghost........


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THOMAS1
post Feb 5 2010, 04:48 PM
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This script maybe good down the road, but it seems far to easy to kill monsters and you really don't know whats going on half the time. You just see numbers poping up all over the place til the battles overs. I much rather have full control, keep up there work tho, I'm sure it wil be much better as the bugs are worked out of it.
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Despite
post Feb 6 2010, 05:47 AM
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This seems promising but as is now it's way too crazy, I had no clue whats going on.
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gimis
post Feb 6 2010, 06:56 AM
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QUOTE (Despite @ Feb 6 2010, 06:47 AM) *
This seems promising but as is now it's way too crazy, I had no clue whats going on.


ya same, looks like a really good script, would want to use parts of it, but its just so over the top for a 32bit game IMO


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MysTaFoX
post Feb 6 2010, 08:40 AM
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QUOTE (Shanghai @ Jan 30 2010, 10:19 PM) *
VX SP1 has nothing to do with the error. In fact, if you're using the English version 1.02 (which you should be given unless you're using a pirated copy), it's already installed. As for the error itself, this is a translation error. A line was removed, I'm not going to go into detail about it since that's the translator's job and responsibility. Also, I don't hold interest in this battle system either.


I just said that because this fellow did. I have no idea.

This post has been edited by MysTaFoX: Feb 6 2010, 08:40 AM


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Kaimi
post Feb 6 2010, 11:14 AM
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Tip to Naridar: Don't put entire Battle System into one script - let it stay as author made. And just translate; you get it? - let things be as they are, just traslate what is needed (I think). I don't suppose all comments should be in English.
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wltr3565
post Feb 7 2010, 02:39 AM
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Upload it at Mediafire. 4 Shared is my arch enemy <_<. And the real battle system name is optima battle (As Tomoaky said in the site). I wanna try this, but damn 4 shared doesn't want to share the download link.


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Mr. Bubble
post Feb 7 2010, 03:00 AM
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QUOTE (wltr3565 @ Feb 7 2010, 02:39 AM) *
Upload it at Mediafire. 4 Shared is my arch enemy <_<. And the real battle system name is optima battle (As Tomoaky said in the site). I wanna try this, but damn 4 shared doesn't want to share the download link.

It's called Optima Change in the JP version, but it's already confirmed to be called Paradigm Shift in the ENG version when it comes out.
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Kaimi
post Feb 7 2010, 11:11 AM
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Note!
Battle System has been updated!
It is now more Final Fantasy XIII - it allows you to set which roles are available at the begging of the game, and which are not. Availability and Unavailability can be set by calling script from an event, e.g:

Script: usable_role(1,2)
If hero with Database ID number 1 knows "DEF" role - it's locked, if, on the other hand, he don't "know" it, it is unlocked.
Fist number represents Actor's ID, second role's IS - it goes like this:
  • 0 = Attacker/Commando
  • 1 - Blaster/Ravager
  • 2 - Defender/Sentinel
  • 3 - Jammer/Saboteur
  • 4 - Enhancer/Synergist
  • 5 - Healer/Medic

I hope I explained new feature clearly.

EDIT:
Oops, my bad!
I've noticed that you can also set initial role of actor by calling this from event:
Script: set_usable_role (1, 2)
It means that actor with ID number 1 is now "Defender/Sentinel".

Also please note, that in the "States" tab, if "Silence"'s turn means SECONDS to cancel a state. Plase keep that in mind.

Sorry for inconvience. If anything else will happen, I'll let you know about this.

This post has been edited by Kaimi: Feb 7 2010, 11:22 AM
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wltr3565
post Feb 10 2010, 05:20 AM
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Now it's up to the translator to update the translation or not. Thanks for the notice, Kaimi.


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Kaimi
post Feb 10 2010, 10:00 AM
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No prob! wink.gif Pleased to help.
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nekopia
post Feb 10 2010, 10:11 AM
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Wow!? Great script! ohmy.gif
This is really a different CBS, maybe something new (for RPGMVX).
It would be better if more animated sprite battler. yes.gif

This post has been edited by nekopia: Feb 10 2010, 10:20 PM


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Kaimi
post Feb 10 2010, 11:29 AM
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QUOTE (nekopia @ Feb 10 2010, 07:11 PM) *
Wow!? Great script! ohmy.gif
This is really a different CMS, maybe something new (for RPGMVX).
It would be better if more animated sprite battler. yes.gif

If you mean to put Kaduki or animated, like Minkoff's or Dollmage's, I think it can be done. But if you wanted to publish it with these extras I think you should ask Tomoaky about this.
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Naridar
post Feb 12 2010, 12:37 PM
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Updated the script, new version in the demo in the 1st post. It has a readme section, reading it solves 90% of the problems people were complaining about. And note that it's not a full-blown game, rather than a skeleton for it. If the battle is too fast, lower the speed. That's why there's an option for it. Have a nice day.


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