Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> Basic - State Details - of Awesome v1.01, Well, a fourth one popped out. Learning scripting can happen.
leongon
post Jun 14 2010, 11:06 PM
Post #1


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




State descriptions details enhanced detailed info view

Basic State Details of Awesome

Version: 1.01
Author: Leongon
Release: Jun 15 2010
Last Actualization: Jun 15 2010
Exclusive: at RPG RPG Revolution
Requires: Have at least one kitten strangling your left arm. Have your fingers almost frozen. Still not being helped after the Feb 2010 big Chilean earthquake.


Introduction
VX don't have state descriptions in the database, neither anywhere. So if you have states with specially strange effects with name and icon that are not really self-explanatory your player hardly will understand what it does.

This script adds a scrollable window in the Status Menu, that list the states with their icons, names and descriptions you set in the state's notebox. An optional in-battle list when you are targeting someone by pressin A button(Shift). Hidden descriptions, controllable via scripts or event script calls... say you have a "inspect" or "analyze" spell or something like that, you all want to uncover hidden state descriptions.

wink.gif


Features
- Set descriptions for your states in their notefields.
- Show states details in Status Menu for your actors, and optionally for enemies and party targets in battle.
- Window positions easily configurable.
- Show in-battle states description list with button A (shift) while targeting party members, or enemies.
- In battle list made for high compatibility.
- Ignore states to never be listed. Use this tag in the notebox:
CODE
<SD ignore>

- Set default hidden descriptions in the script, and control them through the game with event scripts call, or directly in other scripts:
Adding to hidden state's descriptions:
CODE
$SD_hide.push(ID)

Removing from hidden state's descriptions:
CODE
$SD_hide.delete(ID)

Being "ID" the state index number.


Further Instructions and configuration on script header.

Script
No more codeboxes, I hate them.
Archive:
Attached File  StateDetails101.txt ( 10.79K ) Number of downloads: 218


Customization
At the end of the instructions you can manage the options.

Compatibility
No known issues

Screenshot




DEMO
No need

Installation
Plug it above main and below custom battlesystems, input your descriptions and tags in states notefields, and play.

History
v1.0
- Release.
v1.01
- Code cleaning.
- Battle list also scrollable now.
- Status Menu state list hidden when no states are present.

Terms and Conditions
Use on commercial and non-commercial proyects, just give credit.
Don't post it outside www.rpgrevolution.com If you want to share this, use only a link to here.

Credits
Leongon

This post has been edited by leongon: Jul 13 2012, 06:58 PM


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
leongon
post Jun 15 2010, 02:51 PM
Post #2


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




v1.01 Some enhancements.
- Code cleaning.
- Battle list also scrollable now.
- Status Menu state list hidden when no states are present.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
Perdition101
post Jun 17 2010, 08:56 AM
Post #3



Group Icon

Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed




Broken link maybe? ive tried everything...the page is coming up as "done" but its just a white screen.

no.gif


EDIT/UPDATE

After 5minutes of refreshing it finally loaded properly. Idk what the problem was...i will post feedback very soon!

FINAL UPDATE

Ive checked this out, it works wonderfully! Plug and play ftw!

Anyway, i have 31 other custom scripts running and not a single confliction!

I give this a thumbs up thumbsup.gif



This post has been edited by Perdition101: Jun 17 2010, 09:12 AM
Go to the top of the page
 
+Quote Post
   
leongon
post Jun 17 2010, 12:19 PM
Post #4


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




That kind of problem with the attached file looks like a system issue to me, maybe your browser. Nice you got it work.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
Thedarkdevotion
post Jul 9 2010, 01:22 PM
Post #5



Group Icon

Group: Member
Posts: 1
Type: Scripter
RM Skill: Masterful




I have provided a link to your script in a script that i wrote. I thought they went together nicely. My script can be found at:

http://www.rpgmakervx.net/index.php?showtopic=32809&st=0

laugh.gif
Go to the top of the page
 
+Quote Post
   
leongon
post Jul 13 2010, 12:47 PM
Post #6


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




Nice, I love it xD!


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
Seija
post Nov 12 2010, 08:12 AM
Post #7



Group Icon

Group: Member
Posts: 3
Type: Artist
RM Skill: Beginner




I hope this isn't considered necroing. mellow.gif
First of all, this script is awesome and exactly what I need, but here comes the but!
I'm using Tankentai SBS, and while it has nearly everything I want, it's severly lacking in the status display department.
Would it be possible to make these two compatible? Maybe there's a way to disable the status display used in Tankentai, so this one's used instead. At the moment there isn't even an error message, just doesn't use your script, works perfectly fine outside of battle though.

Help would be greatly appreciated! smile.gif

This post has been edited by Seija: Nov 12 2010, 08:13 AM
Go to the top of the page
 
+Quote Post
   
leongon
post Nov 12 2010, 09:25 AM
Post #8


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




That's quite different battle system than the original. To be honest, at this moment, I don't feel like start analyzing Tankentai to understand how it works.

You can try in the script requst section for another scripter to make it compatible for that battle scene.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
Seija
post Nov 12 2010, 10:06 AM
Post #9



Group Icon

Group: Member
Posts: 3
Type: Artist
RM Skill: Beginner




QUOTE (leongon @ Nov 12 2010, 09:25 AM) *
That's quite different battle system than the original. To be honest, at this moment, I don't feel like start analyzing Tankentai to understand how it works.

You can try in the script requst section for another scripter to make it compatible for that battle scene.

Will do. Thanks for the reply.
Go to the top of the page
 
+Quote Post
   
2Pringles
post Dec 10 2011, 01:43 PM
Post #10



Group Icon

Group: Member
Posts: 2
Type: Event Designer
RM Skill: Advanced




Very nice script, again another simple and useful addition. easy to install and easy to set state definitions.
thanks : D
Go to the top of the page
 
+Quote Post
   
lohenien
post Dec 11 2011, 12:29 PM
Post #11


Level 3
Group Icon

Group: Member
Posts: 40
Type: Writer
RM Skill: Beginner




I'm having some issues with this script. I want to be able to have more than one line of text, since some of my states are pretty complicated. Also note box tags are being displayed in the descriptions screen.
Go to the top of the page
 
+Quote Post
   
leongon
post Dec 11 2011, 10:03 PM
Post #12


Leongon of the Village of Awesome
Group Icon

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled




QUOTE (lohenien @ Dec 11 2011, 12:29 PM) *
I'm having some issues with this script. I want to be able to have more than one line of text, since some of my states are pretty complicated. Also note box tags are being displayed in the descriptions screen.

The system as I made it is meant to be a single line for each state, but with some coding is easy to split into more lines.. try asking in the "request" section, since I'm answering questions yet, but not scripting anymore.

As for the notebox tags... hmmm... -thinks- if i remember correctly, I made this script to read the beggining of the notebox until it finds one "<" and I wrote that in the instructions of the script, in the script header itself. So if somehow the tags are appearing, is from a comflict with another custom script for sure.

wink.gif


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
Go to the top of the page
 
+Quote Post
   
lohenien
post Dec 12 2011, 07:27 AM
Post #13


Level 3
Group Icon

Group: Member
Posts: 40
Type: Writer
RM Skill: Beginner




Ahh I think I figured out why the notes are appearing, I use brackets "[ ]" in my one script instead of "<>". As for the multi line part, ill ask in requests.
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 25th May 2013 - 05:32 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker