Group: Member
Posts: 60
Type: Musician
RM Skill: Intermediate
IXFURU'S TOOLBOX 1.0
INTRODUCTION
This little script calls a window where you can display often-used items.
FEATURES
The script has several customization options which include height, width, x and y location, colors and more!
SCREENSHOTS
quickshot
HOW TO USE
Just copy the script from below and paste it in the script editor below materials and above main. The script uses a single switch and a toggle key which is used to activate/deactivate the switch. You can set these things up in the configuration section, along with other more cosmetic features.
DEMO This is a small and basically self-explanatory script. I may upload a demo soon if the need requires, but just try it out first by taking the script.
################################################################################ # This script allows you to add a 'callable' window through player # input which will show a quick window with icons of items and a value next # to it showing the amount of the item which is currently in possession. ################################################################################
################################################################################ # Credit: IXFURU # Please give credit if you use, a link to the project would be thanks enough ################################################################################
################################################################################ # CONFIGURATION SECTION ################################################################################ module ITB TOOLS = [3, 5, 8, 12, 21] #item ids of tools to display TOOLSWITCH = 20 # Switch toggled to open/close window if above is true TOOLSWITCH_INPUT = Input::R # This is the input key # used to open and close the toolbox window. TOOL_TEXT = "Tools" #Text displayed at top of toolbox window TOOL_TEXT_COLOR = 29 # Text color for TOOL_TEXT. Integer 0-31 TOOLBOX_X = 440 #X location of where the toolbox opens TOOLBOX_Y = 100 #Y location of where the toolbox opens NO_TOOLS_COLOR = 18 #Color of tool amount when zero are in possession SOME_TOOLS_COLOR = 0 #Color of tool amount when one or more are in possession TOOLBOX_WIDTH = 100 #width of the window TOOLBOX_HEIGHT_MULTIPLIER = 38 #height of the window is based on amount of tools #multiplied by this value end ################################################################################ # END CONFIGURATION SECTION ################################################################################
class Window_Toolbox < Window_Base
def initialize super(ITB::TOOLBOX_X, ITB::TOOLBOX_Y, ITB::TOOLBOX_WIDTH, ITB::TOOLS.size * ITB::TOOLBOX_HEIGHT_MULTIPLIER) @x = ITB::TOOLBOX_X #set the x position of toolbox @y = ITB::TOOLBOX_Y #set teh y position of toolbox draw_toolbox_text #call method to draw text end
def draw_toolbox_text self.contents.font.color = text_color(ITB::TOOL_TEXT_COLOR) #set color of text self.contents.draw_text((ITB::TOOLBOX_WIDTH-self.width)/2, 4, self.width, WLH, ITB::TOOL_TEXT) # draw the text end
def refresh contents.clear draw_toolbox_text tib = 0 # create the iteration variable tibsy = 30 #set iteration variable used for y positioning for i in ITB::TOOLS # once for each item in the toolbox tool = $data_items[ITB::TOOLS[tib]] draw_icon(tool.icon_index, 4, tibsy, enabled = true) if $game_party.item_number($data_items[ITB::TOOLS[tib]]) == 0 # if party doesn't have this item self.contents.font.color = text_color(ITB::NO_TOOLS_COLOR) else self.contents.font.color = text_color(ITB::SOME_TOOLS_COLOR) end self.contents.draw_text(40, tibsy, self.width, WLH, $game_party.item_number($data_items[ITB::TOOLS[tib]])) tibsy += 24 tib += 1 end end #End of Method
def close_toolbox Sound.play_decision $game_switches[ITB::TOOLSWITCH] = false @tool_window.dispose end
def update_toolbox @tool_window.refresh end
def open_toolbox Sound.play_decision $game_switches[ITB::TOOLSWITCH] = true @tool_window = Window_Toolbox.new end
def check_for_toolbox_input if Input.trigger?(ITB::TOOLSWITCH_INPUT) if $game_switches[ITB::TOOLSWITCH] == false open_toolbox else close_toolbox end end end
alias itb_sm_update update def update itb_sm_update if $game_switches[ITB::TOOLSWITCH] == true update_toolbox check_for_toolbox_input else check_for_toolbox_input end end
alias itb_sm_call_battle call_battle def call_battle itb_sm_call_battle $game_switches[ITB::TOOLSWITCH] = false end
alias itb_sm_call_shop call_shop def call_shop itb_sm_call_shop $game_switches[ITB::TOOLSWITCH] = false end
alias itb_sm_call_name call_name def call_name itb_sm_call_name $game_switches[ITB::TOOLSWITCH] = false end
alias itb_sm_call_menu call_menu def call_menu itb_sm_call_menu $game_switches[ITB::TOOLSWITCH] = false end
alias itb_sm_call_save call_save def call_save itb_sm_call_save $game_switches[ITB::TOOLSWITCH] = false end
alias itb_sm_call_debug call_debug def call_debug itb_sm_call_debug $game_switches[ITB::TOOLSWITCH] = false end
alias itb_sm_call_gameover call_gameover def call_gameover itb_sm_call_gameover $game_switches[ITB::TOOLSWITCH] = false end
alias itb_sm_call_title call_title def call_title itb_sm_call_title $game_switches[ITB::TOOLSWITCH] = false end
end
INCOMPATIBLE SCRIPTS
I don't think there should be any problems. As this script aliases existing methods in Game Map and changes little else. I'll be working to make it compatible with individual inventories, as I know that will be a request soon enough.
CREDIT Credit me if you use the script and a link to the project would be nice, you can PM it or just post it here. Thanks.
AUTHORS NOTE
If you have any problems with the script or find a bug, let me know by posting in this topic, PMing me here on the site or drop a topic in the FINISH LINE forum at RPGMakerVX.net.
Not to dog on you at all (we always love new scripters here on RRR) but what is this script good for? Most people know what items they've been using by memory. If you added a feature that let you use that item directly from your menu it may be a bit better.
__________________________
"If your mind goes blank don't forget to turn off the sound." Unknown Author
Group: Member
Posts: 60
Type: Musician
RM Skill: Intermediate
Phillip. Thanks for checking it out. I guess the script could be good for numerous things. You could set it to track ANY database item. Use it for a quick glance at keys, at shovels, at rare, collectible treasures. Basically, it's just a save time from going to the menu to see how many of something you have. Maybe I'll add your little 'selectable' item. Quite honestly, it was just a little snippet I put together for my own project and decided to share it. It seems it doesn't meet your standards for what a good script is, and for that I can only say sorry you don't like it. It's okay, though. I don't like all scripts either. Maybe others will like it, who knows?
QUOTE
Not to dog on you
Interesting way to start a post.
This post has been edited by DUFUTA: Aug 15 2012, 11:09 PM
Like I said I meant no offense whatsoever I was just saying you could add more features and it'd be a little more useful. Anyways, it's ok thanks for sharing it with us.
__________________________
"If your mind goes blank don't forget to turn off the sound." Unknown Author