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ZeXaL
[i]Abstract: This is a story of fantasy collision featuring many video game and anime characters and original characters using a kaduki atb sbs system along with many functions of many different rpgs lie the FF series or KH series and many more Genre: Fantasy collision Engine:Rpg maker Vx
Story This is the story of Zeo a young man of many day dreams was raised in an orphanage by 2 boys and a girl Geo, Zila, Kaminia. They all grew up as siblings and at an early get dropped off at a school of self defense ans as he dreams more the more real they become and closer he gets to becoming part of those dreams, until his world and the of his dreams collide as he waes up to find him self in a dangerous situation fighting along with a new ally and realizing his he really is on Zexal.
Setting The world of zexal is slipt into many terrains from extremes to plains and meadows and at the core a raging black hole Characters Main character Name:Zeo, Age:15 Gender Male Bio: A kid of day dreams that was found as an orphan and raised by his orphan brothers and sisters Zila, Geo, and Kaminia, but there is something strange about Zeo something that just doesn't belong in this world. Main Sub Character_1 Name:Kaminia Age:17 Gender: Male Bio: A man of fighting spirit and always has had Zeo's back since childhood. They are closer than brothers even though Kaminia already has a brother Geo. He grew up in an orphanage with Zila and Geo and helped raise Zeo. Main Sub Character_2 Name: Zilla Age:16 Gender: Female Bio: Zila is a gentle peace lover until she gets pissed then she becomes a demon. Zila raised Zeo along with The twins Kaminia and Geo, She also has a undying crush Kaminia what she doesn't know is Zeo's Undying crush on her he had since they were little. Main Sub Character_3 Name:Geo Age:17 Gender:Male Bio: Credits I got my materials form here rpgmakervx.net and Kaduki's site here are my credits in my current progress now that I am adding more to my game then whats in the demo as far as system go. <h>Story .Ellopeople and KH FF and the anime MAR
<h>Graphics .Ellopeople .The creators of yugioh zexal .KGC .mostly KADUKI please support him all the way
<h>Mapping .Ellopeople
<h>Scripting .KGC .theblacknight .Wora .Zylos .Tankentai .Yanfly .Moghunter .Vlue L. Maynara .BigEd781 .Zeriab .jesse120 .And any others I may have failed to mention <h>Special Thanks .voice actors .idea helpers .the internet .video games and .anime .the creators of the anime MAR, The base for my game .finally the rpg .The makers of all the music .maker community <h>Studio .Tri-rips productions <h>Script Mods/transaltions .Mr.Bubble .Ellopeople .Shadic66 .omegazion _MAP_CREDIT_ \
Features Kgc Large party Kgc overdrive Kgc special transition Kgc MRA_LocationPlayTimeWindow Kgc KGC_DistributeParameter Kgc KGC_MapLightening Kgc KGC_TitleDirection Kgc generic gauge Kgc Minimap Kgc KGC_SkillCPSystem Tankentai Atb SBS KH2 title menu KGC_ForceStopVictoryME check point system Hp and Mp rstore upon level up Victory after math FF9 save menu
Progress Story 1% graphics ???% Characters 90% in my full version Screenshots
Group: Member
Posts: 45
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I've noticed the download has "Final Demo" attached to it...does that mean this game is basically close to being complete?
I hope that isn't the case as the current build has a lot of problems that would require quite a bit of time to remedy, not even going to mention improvements at this point as the game seems rather bare.
Let's start with the Con's first:
- Little to no information about the premise of the game. You just get a strange so-called "dream" sequence and then wake up. Then throughout the game assumes you know everything and just starts you on your merry way.
- The main area you enter outside of the academy has a ton of empty space, followed by a few randomly placed clusters of houses. The same applies to inside those buildings as well: lots of ground-tiles, with barely anything there to fill it with. Do you even need to have such large areas to begin with?
- A plethora of improper spelling/grammar. I suggest having a few affluent proof-readers go over your dialogues and other key name/phrases.
- Learned skills don't even appear in-battle. Speaking of skills; the so-called "drive" skills are also missing, even when you hit 100% of the gauge.
- There needs to be some BIG re-balancing of your overall stat parameters for both enemies and player/allies. Right now the enemies are pitifully weak, while you and your team-mates start off with very high starting stats at level 1.
- Leveling and Experience required per level up need major tweaking. You gain a level every 2 encounters and it only slow's down after level 5, but you still get about 20% per encounter after that.
- Not a lot of diverse encounters; mainly just slimes and some random npc/assassins. All of'em are also woefully inferior to you and are basically sand-bags.
- The ATB zooms across the screen, and you're able to easily get 2-3 turns off for everyone before the AI can even act.
- There's really little to no barriers or borders which prevent you from going somewhere you shouldn't, yet. When heading to the "Yellow" district to find Zero: I reached him, but didn't want to engage the npc yet, as I still wanted to check out a room to the right in the previous room. I ended up reaching a green maze, but when I tried to go back; it wouldn't let me, there was no entrance leading back from where I came from and the only other exit point lead me outside of the white set of houses.
(I could no longer enter the so-called "yellow" zones row of houses as the MC was fixated on the white houses.)
- The HUGE greenery maze needs to be re-worked entirely; too expansive and most of it is unnecessary. The encounters there only added to the tediousness of trying to find the exit, while navigating through the convoluted passage-ways.
- The menu has a sub-section titled "Pager", when it should be renamed to "Formation".
- 3 of the initial classes you can choose from: Paladin, Warrior, Knight aren't really individual classes, they're usually intertwined in RPG's and right-fully so. Rather, you should have 1 class followed by future job changes: have a Knight that can later on choose either Paladin or Warrior to advance as.
- Is this really the final demo? or was that a typo, because there's still a lot to be done/fixed/re-worked.
Pro's:
- Interesting characters and interactions, sort of reminiscent of anime cliche's.
- The after battle dialogues are a nice addition.
- The battle system itself was a good choice and so was the music selection.
Overall; there's even more that could be addressed, but I'm not going to delve any further as what I listed above is what should be focused on right now (imo).
This post has been edited by lethitax: Jun 11 2012, 08:11 PM
Group: Revolutionary
Posts: 301
Type: Artist
RM Skill: Beginner
Hey the demo is only a demo plus he has given up on it and I have token it over I have wiped out his maps and remaking the game to my standers I also re did Geo and am working on Kamina because it sucked although my version isn't finished. RoXaS1111 even thought so I have fixed the problems with the first demo and added many new features I also changed it up some the begging is like FFX where its a slow intro saying this is my story then you are laying darkness like before but this time he asking the player questions about what there dreams are like I will post the demo soon then this time you wake up in your bedroom thats right you have your own house to realize your late for school I fixed almost all your complaints if you need more info on my ReDux I am making just ask when I ready to release the new demo I will post it in a new topic ZeXaL The Demo ReDux or maybe here. Sorry but my computer has a bug and isn't letting uplaod stuff sorry for no pics.
This post has been edited by mooshra: Jun 19 2012, 01:14 PM
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QUOTE (mooshra @ Jun 19 2012, 05:10 AM)
Hey the demo is only a demo plus he has given up on it and I have token it over I have wiped out his maps and remaking the game to my standers I also re did Geo and am working on Kamina because it sucked although my version isn't finished. RoXaS1111 even thought so I have fixed the problems with the first demo and added many new features I also changed it up some the begging is like FFX where its a slow intro saying this is my story then you are laying darkness like before but this time he asking the player questions about what there dreams are like I will post the demo soon then this time you wake up in your bedroom thats right you have your own house to realize your late for school I fixed almost all your complaints if you need more info on my ReDux I am making just ask when I ready to release the new demo I will post it in a new topic ZeXaL The Demo ReDux or maybe here. Sorry but my computer has a bug and isn't letting uplaod stuff sorry for no pics.
I did not know the original creator/developer gave up on the project, and I guess seeing that "FINAL DEMO" made me a bit more cynical than I needed to be, as the demo itself was far from what I'd consider "final". Good luck with the continuation of this game, and I apologize if I sounded too negative in my previous post.
Group: Revolutionary
Posts: 301
Type: Artist
RM Skill: Beginner
thats fine in fact here are some maps and my new version of Geo and Kamina which is in progress. I also finisheed there faces and Geo's sprite already.
Credz to mikie0100 for the home town map Here is the link to what thte games new title screen looks like but you wont see until a minute and a half through game selection becaus I put in a feature to play a little auto run vent during the title seguence and at the end of the song is where you see it credz to Rekx for making the title screen http://i.minus.com/dENU1GsedPuQH/mooshra-1.png
This post has been edited by mooshra: Jun 20 2012, 06:51 AM
Group: Global Mod
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Since RoXa is no longer supporting this, I'm closing this out. Mooshra, if you are taking over the development, you will need to start your own game topic.