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> Modern city. could use some input.
TheCableGuy
post Aug 16 2012, 06:41 PM
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As you can see on this SS, this map is 40 by 15 (it extends off the map.)



But I'm wondering whether or not to make this a full (say 100 by 100) map or keep it small, one street per map with each map having it's own shops, NPCs, etc....

Now, with a full city map, I could really add some realism to my city which I'm pretty big on but that means I would have many Buildings that I would need to apply Perspectives to. Like, as you can see on my SS, the Buildings in the background are cut off at the top with no to go behind them or see behind them so I don't need to worry about mapping back there as well as the same with the buildings in the foreground, although those in the Foreground disturb me just a little, because they represent the other side of the street and they can't be seen, much less entered. Or am I over thinking this?

It's just that I know I can do so much better with my maps but I need to think about which direction I should take them.


Also, Anyone notice the placement of my character's Feet? She looks like she's walking on the edge of the Tile, which only reinforces the fact that it's 2D. On one map I have that I corrected it by shifting all my Horizontal Tiles by 16 pixels to correct for that but I really don't want to do that for every Tileset. Anyone know a better way to Correct this? I tried to work on resizing my Characters but they're already touching the top of the CharacterSet and resizing loses so much detail.

The "corrected" (Shifted) Tileset.
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MEands
post Aug 16 2012, 07:29 PM
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If you make your character sprite frame taller but don't change the size of the actual sprite you could change the placement.

What i mean is instead of
CODE
--------
character
character
character
character
character
--------

you make it
CODE
--------
character
character
character
character
character



--------


That way the bottom is just blank space, and so the feet will be higher then they were originally.

Also, if you're up for the challenge you should definitely make it a 100x100 city. It would make the game feel less linear (which people seem to like), but if you do that you might want to make sure you distinguish which parts of the map are which, otherwise players might get lost.


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SynthesisRTF
post Aug 16 2012, 11:06 PM
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The maps look a little... empty and boring. Try and add some street vendors, or just something different.

Just my two cents.


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Jens of Zanicuud
post Aug 17 2012, 04:35 AM
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If you haven't did it yet, give a look to these RMXP sample maps:

Supercow's Sample Maps

I think these are the best reference for doing a modern map...

As for correcting the player's position... I suggest you modify this line:

class: Game_Character

find this:

CODE
y = (@real_y - $game_map.display_y) / 4 + 32


and replace with this:

[codey = (@real_y - $game_map.display_y) / 4 + 16[/code]

This applies to each event on the map.
If you want to apply these modifications only to the player, you should instead add this in a blank above main:

CODE
class Game_Player

  def screen_y
    y = (@real_y - $game_map.display_y) / 4 + 16
    if @jump_count >= @jump_peak
      n = @jump_count - @jump_peak
    else
      n = @jump_peak - @jump_count
    end
    return y - (@jump_peak * @jump_peak - n * n) / 2
  end

end


I hope this can help,

Jens

This post has been edited by Jens of Zanicuud: Aug 17 2012, 04:36 AM


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TheCableGuy
post Aug 17 2012, 07:01 AM
Post #5


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QUOTE (MEands @ Aug 16 2012, 07:29 PM) *
If you make your character sprite frame taller but don't change the size of the actual sprite you could change the placement.


I'm not sure if I understand what you mean by that, though I think you mean something like how to do 96x64 character sets? Or am I mistaken?

QUOTE (SynthesisRTF @ Aug 16 2012, 11:06 PM) *
The maps look a little... empty and boring. Try and add some street vendors, or just something different.

Just my two cents.


Well, this is just a simple map. The completed project would be more "Busy."

QUOTE (Jens of Zanicuud @ Aug 17 2012, 04:35 AM) *
If you haven't did it yet, give a look to these RMXP sample maps:

Supercow's Sample Maps

I think these are the best reference for doing a modern map...


Way ahead of you. Seeing those was what gave me the idea to make it 100x100. I was just thinking about the best way to do it for THIS project. I like a simple linear map for specific story/quest stories so I like them in Games that I play, but this "Project" is literally nothing but Maps. I'm terrible at everything else so all I do is make Maps with real no purpose.


I'll also check on that code. Not able to do it atm but will as soon as I get the chance.

This post has been edited by TheCableGuy: Aug 17 2012, 07:07 AM
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