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> [Eventing]Talk n' Text: From Color to Coding, Make your speech bubbles pretty!
Alt_Jack
post Mar 16 2011, 09:57 AM
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This tutorial is about text; not how to write it, but the features you can implement to make it look good.
To view special "code", open up a new text window in the event commands list. R-click on the word "text" and it will bring up a list of the different symbols and what they do. Important combinations (and the ones you're most liikely to use) are as follows:

text commands

\| :This is actually the same key, found above the "shift" key on your keyboard. It creates a 1 second pause in the text display, for times when you want to reveal some dramatic plot point, or if your character is just dumb and forgot to add something for a second.

\^ :this command skips the part where you press enter (or whatever) to go to the next block of text (to save having to make 10 bubbles, tick off "Batch", which cuts up your giant block of text for you, so you only have to insert on text box). It's to save time.

\> :displays the text in one shot. Again, nice and quick.

\G :brings up another window that shows how much gold you have, much like with shop events

\v[x] :displays a variable, the number of which replaces the x

\n[x] displays/calls the actor's name, even if you change it at some point i.e Ralph is actor 1


colors!

You can also throw in color, by putting in \c[x] where x is the number of the color. And here's a list of what the most common are:
\c[1] blue \c[2] pink \c[3] green \c[4] Light blue
\c[5] gray \c[6] orange \c[7] coal \c[8] grey-like
\c[9] D blue \c[10] red \c[11]Dgreen
\c[12] Lighter blu \c[14] gold \c[15]black
\c[17]yellow \c[18] blood red \c[19] smoke
\c[20] orange \c[21]gold-ish \c[23]Bright blue
\c[24] Neon green \c[27]pink \c[28]Dark green
\c[0]white
the rest are "off-shades", which basically all look like the same stupid light purple color.

Importantly, there's an example/picture in the Help section that clarifies the color use; you need to tell it change back to the original text color
(so \c[0] when you want to change it back to white), otherwise it stays the color you changed it to. If you're using color, it's worth the look.
And here's a bonus: my beloved text skip, for digesting those cruel, uber-batched world history dialogue.
text skip

make a switch called "skip" (we'll say it's switch 3 )
when testing, you can open the list of switches with F9, so when you're testing, hit F9 to bring up that list and click the Skip switch ON
In your event, at the start of your text tower, put a condition branch-if switch 3 -text-is ON
> jump to label-skip
go to the bottom of your text tower, use a label on the last block and call it "skip"
When your switch is ON, it'll jump from the condition branch to the skip label; it takes some practice to get them lined up properly

That should be a sufficient lesson on something that no one really cares that much about.
QUOTE
Remember: \| \^
\> \c[24]green \c[0] means "Go" !


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darkhalo
post Mar 16 2011, 12:59 PM
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QUOTE
That should be a sufficient lesson on something that no one really cares that much about.


Another very useful tut happy.gif . Its surprising what can be achieved with a little know how...and this explains
it well for anyone curious to know how its all done.


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Alt_Jack
post Mar 16 2011, 02:16 PM
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Writing out the text commands is a bit superflous (since it gives you a list anyway), but finding a detailed reference for the color codes is suprisingly difficult. I went to about c50 and there's not much difference after 30.


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darkhalo
post Mar 16 2011, 02:31 PM
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QUOTE (Alt_Jack @ Mar 16 2011, 10:16 PM) *
Writing out the text commands is a bit superflous (since it gives you a list anyway), but finding a detailed reference for the color codes is suprisingly difficult. I went to about c50 and there's not much difference after 30.



Too true. I can see this tut working well for those using the AMS scripts etc...just to get an idea on the colours available to use.


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arokalot
post Apr 23 2011, 10:48 PM
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hmmm is there a way to make the default text for whole game 1 color. Without having to make in events ?


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Stern
post Apr 24 2011, 07:06 AM
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QUOTE (arokalot @ Apr 24 2011, 08:48 AM) *
hmmm is there a way to make the default text for whole game 1 color. Without having to make in events ?

There's probably more ways of doing this, but here's an easy one:

1. Find your window-skin picture.

2. The square marked with red is the \c[0], which is your standard color. Simply change that square.



Tips: Don't forget to make a new white square somewhere if you want to use white text anywhere in the game.

This post has been edited by st3rnb0rn: Apr 24 2011, 07:10 AM


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arokalot
post Apr 24 2011, 10:44 AM
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Thanks. I'll be doing this now laugh.gif


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UmbrotheUmbreon
post Feb 27 2013, 04:23 AM
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How does one get italics in the text? Is there a text command for this or does it require scripting?


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Jens of Zanicuud
post Feb 27 2013, 05:32 AM
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QUOTE (UmbrotheUmbreon @ Feb 27 2013, 01:23 PM) *
How does one get italics in the text? Is there a text command for this or does it require scripting?

It does require scripting. You should set
CODE
self.contents.font.italics = true

inside the Window_Message class. Same thing for the bold text.

I hope this can help,

Jens


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UmbrotheUmbreon
post Feb 27 2013, 06:08 AM
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It does....so much for italics DX


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Scriptless
post Feb 27 2013, 11:55 AM
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QUOTE (UmbrotheUmbreon @ Feb 27 2013, 05:23 AM) *
How does one get italics in the text? Is there a text command for this or does it require scripting?


Let's bump a 2 year old topic. Y naht.


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UmbrotheUmbreon
post Feb 27 2013, 12:16 PM
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Well I saw nothing here on italics so I posted to see if I could get an answer without creating a whole new topic .__.


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Scriptless
post Feb 27 2013, 12:18 PM
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You should have made a new topic. >:l


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UmbrotheUmbreon
post Feb 27 2013, 01:56 PM
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Well I didn't x3


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Jonnie19
post Feb 28 2013, 12:05 AM
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QUOTE (Scriptless @ Feb 27 2013, 07:55 PM) *
QUOTE (UmbrotheUmbreon @ Feb 27 2013, 05:23 AM) *
How does one get italics in the text? Is there a text command for this or does it require scripting?


Let's bump a 2 year old topic. Y naht.

QUOTE (Scriptless @ Feb 27 2013, 08:18 PM) *
You should have made a new topic. >:l


Scriptless. Stop backseat modding. If you think someone is breaking a rule. report the post.

@UmbrotheUmbreon
You could have opened a new thread, but i can see why you used this thread, as it was still in context. However in future, make a new topic to avoid bumping tutorials, also as Alt Jack hasn't been on this forum for a good while.


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UmbrotheUmbreon
post Feb 28 2013, 12:40 AM
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Sorry, I just didn't want to use up unnecessary space =/ I"ll make a new topic next time


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"Power. I never understood why people sought out for it, killed for it. I have the ultimate power, the unstoppable force, and yet...I wish I had none of it." -Umbro

I'm a fun and kind Umbreon :3 Don't be afraid to talk to me :)

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