You can just push arrow keys randomly to cut down trees lighting-fast
Guess that's a bigger problem than I had anticipated. I was planning on implementing a punishment system on the next release, so that should remedy it. There are instructions on how to implement a punishment system in the common event.@Alt_Jack
Thanks! You've moved me one step closer to remedying the minigame not stopping after map transfer.
I was planning on doing something similar, but I was leaving for a few days and wanted to release the map first. I just now returned.
I probably will use a variation of your suggestion, as it doesn't fix returning to the map and the tree-chop event continuing. However I'm sure I can fix that by putting a safe-stop in every interpreter, as well as in the (MG) Button CE, without even having to create a game_variable switch. Best yet, it will be a global stop able to affect one map but not the other. I just have to put it into practice.
Unfortunately I cannot erase the events, as that would completely stop them from ever respawning without leaving the map. While it is weird seeing a tree reappear, it is still a minigame and many players will be in a state of suspended disbelief anyways. It keeps players from trying to master a perfect route and become bored quickly with the minigame. But for those that want a one-shot version I will show off a system that does that too.
Hey , i tried to use it in my game but it didn't work ..?
You'll have to be more specific. Did you follow the instructions on the sign, copy each event, etc? What part doesn't work? I should probably create a youtube tutorial on how to use this event.
And chopping down fruit tree is not an efficient nor economical way to harvest fruit...just saying laugh.gif
XD Yeah, it is bad for the economy. Could just say the fruit is non-edible but the wood is good quality. Then it's justified. Hehe I had to use apple trees cause it was one of the few tree variations I could think to make, unless you want purple leaves. :\EDIT:
Updated with a temporary penalty-fix til I get a permanent solution. Right now penalty doesn't work with non-directional input. (Easy fix but I don't want to bloat lines just yet) And I fixed the map-leave bug and the tricky reappear bug. Expect more content showing players how to really adapt the system into a bunch of minigame types, and a video tutorial coming in this next week.
This post has been edited by Titanhex: Sep 12 2011, 09:23 PM