QUOTE (justlevine @ Apr 1 2008, 09:21 AM)

Is there a way to make a waypoint without defining the path of the npc (aka check if they are past a certain y or x on the map)?
Yes - checking the X,Y position of any Event - be it the Hero's Location, or the Location of any other Event is monitored the same as any other "X,Y position check" Code...
Use Parallel Process Events to constantly store the current X,Y value of a given event.
:: Then use a Waypoint to check if the X,Y of the stored event is Greater,Less, or Equal to the X,Y value of the Waypoint
QUOTE (TwinnKilla @ Apr 1 2008, 09:37 AM)

Okay, how would I make it so there's three opponents? I got it to work with 2 but three doesnt seem to wanna work :|
EDIT: Forget it I fixed it
Glad Ya figured it out