Knot, you have it right for the most part. Here's a little more info, I don't know how it changes things in the script so far.
I tried the script as it is and it just gave me levels on all of them. Its weird. Also if the variable is 0 the skill needs to be completed forgotten.
If you have ever played Diablo 2, its like that skill system. Built it myself
Skill levels are set on Variables 30 - 126
Actor 1 is 30 - 54
Actor 2 is 55 - 78
Actor 3 is 79 - 102
Actor 4 is 103 - 126
Essentially each character has a set of 24 unique skills. There are only 4 playable characters in the game. There will only be 96 player skills.
Oh, this is purely cosmetic, but in the skill lists, how do I get it so that a skill with a cost of zero doesn't show the zero on the menu, and in battle, a skill that triggers a common event isn't shown at all? Essentially there is a skill that triggers an event called "Learn New Skills" that takes the player to the skill set up screen. Again its purely a cosmetic thing so it looks proper and solid by design. The ID's for these skills are specifically 961, 962, 963, and 964.
I'm asking a lot of help because I need to clean up the systems that drive my game before I can continue onward. After this, I need to just make resources and map away, everything else is done.
This post has been edited by Rimrook: Apr 30 2011, 09:00 AM