I make a battle event where at the first turn two monsters are forced to fleet, and after some brief dialog the battle begins.
While scripting this in the database it works perfectly.
But in real game time it completely goes off course and does not follow my scripting, having the monsters force flee when the battle is progressing, NOT when it's commanded to in the script.
So what the hell is going on, as far as I am concerned the scripting option is broken and pointless if it doesnt do what you program it to do in the final product. Any idea why this is so?